Comintern is unplayable against Allies

Please make Comintern playable against Allies as it is not currently. Both on ground and air.

1) Last update which has given AA range also decreased its HP which in case of good Comintern vs Allies players is just straight up nerf for Comintern player as AA attack will never trigger while patrolling bombers will have easier job to kill it.

As shown in the image Allies can straight up kill stack of max lvl possible at day 4-6 10AA and 10 RA with their 10 Tactical Bombers achieving massive win in terms of resources with no way for Comintern to counter (other than using more than 10 AA which is just ridiculous as they cant be stacked and just walk closely).

So Comintern player needs 15 AA per stack which is completely usless if no bombers attack just to escort some artillery. (dont even think of trying to add anything to this stack as range of tact bombers is a dead zone for anything that is not with at least 15 AA).

With this efficiency Allies will have more RA than Comintern.

2) 4 days difference in Interceptors research is just brutal as Comintern has no way to contest air before day 6 when Rocket Fighters are avaible with their absolutely terrible range often meaning that you need airstrip every province and ridiculously close to the front (and Commandos).

3) Comintern has no way to reveal Allies' Commandos. Interceptors, Armored Cars, Motorized Infantry - all of them lag behind the Commandos

4) Allies dont even lose that hard against Comintern SPRA as their SPA is just as good and similar cost while they dont need to care about AA or some Commandos sneaking on them as it is in reverse.

It is just completely unbalanced match up. With Allies having all the initiative with no counters, please fix that.

5 Replies

Sewur wrote:

Please make Comintern playable against Allies as it is not currently. Both on ground and air.

1) Last update which has given AA range also decreased its HP which in case of good Comintern vs Allies players is just straight up nerf for Comintern player as AA attack will never trigger while patrolling bombers will have easier job to kill it.

As shown in the image Allies can straight up kill stack of max lvl possible at day 4-6 10AA and 10 RA with their 10 Tactical Bombers achieving massive win in terms of resources with no way for Comintern to counter (other than using more than 10 AA which is just ridiculous as they cant be stacked and just walk closely).

So Comintern player needs 15 AA per stack which is completely usless if no bombers attack just to escort some artillery. (dont even think of trying to add anything to this stack as range of tact bombers is a dead zone for anything that is not with at least 15 AA).

With this efficiency Allies will have more RA than Comintern.

2) 4 days difference in Interceptors research is just brutal as Comintern has no way to contest air before day 6 when Rocket Fighters are avaible with their absolutely terrible range often meaning that you need airstrip every province and ridiculously close to the front (and Commandos).

3) Comintern has no way to reveal Allies' Commandos. Interceptors, Armored Cars, Motorized Infantry - all of them lag behind the Commandos

4) Allies dont even lose that hard against Comintern SPRA as their SPA is just as good and similar cost while they dont need to care about AA or some Commandos sneaking on them as it is in reverse.

It is just completely unbalanced match up. With Allies having all the initiative with no counters, please fix that.

I chose same things with your example with an extra

I added level 1 3 infantry to comintern stack and comintern stack won battle with small loss

if you add level 1 7 infantry to comintern stack second stack will lose 0 unit

I was trying to tell you at other thread , you need infantry units to protect anti airs and need anti airs to protect infantries. They will divide enemy air damage for each other

Just use more units type of answer then also give Allies more bombers. Units arent free

Sewur wrote:

Just use more units type of answer then also give Allies more bombers. Units arent free
you add 10 artillery to second stack but cant add 3 infantry ?? LOL they are only level 1 omg and you have at least 17 from beginning

if you increase infantry unit type count from 2 to 3 they will spread damage and bye bye to planes

Undaunted wrote:

Sewur wrote:

Just use more units type of answer then also give Allies more bombers. Units arent free
you add 10 artillery to second stack but cant add 3 infantry ?? LOL they are only level 1 omg and you have at least 17 from beginning

if you increase infantry unit type count from 2 to 3 they will spread damage and bye bye to planes

Sure you can build doomstacks so bombers cant hurt you but it is not efficient. Allies player can also build RA or ACs or Commandos after building 10 tacts and will simply outscale while keeping all of the benefits of bombers stack:

He can easily encircle you, kill split units, cut off reinforcements and eventually even trade bombers for your doomstack after he counquered all your country while you progressed 10 provinces.

allies can produce strategic bombers on the 2nd day. when i look at it from this perspective, how many countries are there on the map that are allied neighbors, alberta, pakistan, yugoslavia, maybe a few places in south africa but mostly in asia, they are considered safe from aircraft in the first days

if we assume that their neighbors will not be cominterns

comintern need 5 days for sp anti air

4 days for sp artillery and sp rocket artillery

6 days for rocket fighter

it depends a bit on the player but in this case , I think players should grow by capturing weak or inactive places with small stacks until they can strengthen their cities and economies and produce mobile units, instead of producing light tanks and attacking randomly. while keeping the soldiers and air defenses mostly in the city a few artillery can be useful in obtaining new resources. at this stage, comintern needs to keep its defensive units at cities and develop so that it can use the cost advantage in production in the future.

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