Comintern vs Panasian

It's impossible to play as Comintern against Panasians in Asia. They counter you in every way possible.

In Asia there is so much space and most of the terrain is plains that it is impossible to deal with Panasians. (Yeah you can bunker up in your core but you can't leave it savely...)

Panasian artillery is better than Comintern's, their infantry is WAY better, their ACs and LTs are also WAY better.

Their interceptors easily shut down your bombers.

In my opinion there is no damn reason that Panasian infantry is so much better than Comintern's. Attacking early on with melee troops into Panasian is so inefficient that it seems unbalanced.

You could say Cominterns ATs are good but a stack of Panasian infantry and LTs will wreck everything you could have.

The only units that Comintern have are RA and MT/TD which come in quite late. But the problem with those units is:

-they are slow

-if you wait for RA and build ATs they can easily get 2 or more countries by the time you conquer one.

-If you build artillery and then RA then their ACs and LTs will run you over easily.

-You have to form big stacks that will take ages to reach Panasian core provinces. And stepping on plains is always risky since there might come a stack of LTs out of shadows that will wreck whatever stack you have.

-MTs and TDs by the time you have meaningful amount of them they can easily overwhelm you with artillery and their quick troops

It feels quite impossible to play that match-up. If you can somehow survive untill later stages you still cant do much because they will have half of Asia conquered.

So what is the strat? It seems that the moment you can start playing is basicly day 5 when you get your SPRAs out. On the other hand it's always a pleasure to play as Panasians vs Comintern :D

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23 Replies

Not sure about that arty statement. You can spam way more with more health as well. Ordinance is your friend. Get AA to counter any bombers, anti tank if you are not ready for mediums, naval bombers to fight their ships, etc.. just counter them back. Make more and more units. Strike when they are weakest. Conquer.


CarKing the 6th of the Abrahamic Caliphate

Carking the 6th wrote:

Strike when they are weakest. Conquer.
By the time they are weakest you are no longer on the map. Also the conquer part sounds to me like losing all core provinces while our slow army is not home.

Their arty deals more damage to no armor, faster also cheap, sooner research.

To be honest dude… I’ve soloed coalitions of China, Japan and another country in HWW as the USSR multiple times before… it can be done. They don’t wipe you out that easy. Just get medium tanks early enough along with Arty.


CarKing the 6th of the Abrahamic Caliphate

Eh im talking more about 100p maps and i have yet to see Comintern nation conquering (active) Asia. But from my experience good players rarely pick those Comintern nations, maybe for some reason... maybe not...

I won a free for all in a commie country… Alberta. I’ve seen communist China do pretty well before…


CarKing the 6th of the Abrahamic Caliphate

Pan Asia wins both air in sea, no question. But land, I would argue is in Comintern's favor. Pan Asia has very small amount of ground strengths: Light Tanks, Armored Cars, Basic Artillery, Infantry. As for the light tanks, yes they are better than Comintern, but Comintern also buffs every single unit that counters Light Tanks: Tank Destroyers, Mediums, Heavy Tanks, and Anti Tank guns. The same could be said about the Armored Cars. As for infantry strength, that is easily handled using Comintern Rocket Artillery. The Artillery duel is interesting, I would argue it is in Comintern's favor as day 1 rocket artillery is crazy good, and you can get quite the number of rocket artillery so the damage output shouldn't be an issue. Comintern Basic Artillery has 20% cost reduction, ultimately causing it to be more cost efficient than Pan Asia Artillery. The only time Pan Asia should win the artillery duel is if they are fighting on terrain they prefer, otherwise Comintern should body them.

As per artillery vs artillery duels

Comintern has

-25% cost

-10% damage

Panasian has

-10% cost

+15% damage vs no armor

-10% HP

Panasian looks better but i wont do math on that. Even more when you take into account that Panasian artillery is actually fast enough to chase or run away from Comintern units and get to the battlefield in reasonable time.

So the strat is doomstacks and hope that Panasians for some reason will contest them instead of taking your core. It's like walking in a fog trying to find a target and wondering: should i attack their core or defend mine.

Also i know Comintern will win mid/late game IF they have similar economy. But thats just impossible to achieve in my opinion

Recently I played against PANASIAN for the first time. (I have played CoW on and off for some years, but never as PANASIAN, and by luck I had always had PANASIAN teammates.)

I was very impressed by PANASIAN speed (they are stupidly fast) and how tough the units are on any terrain.

You’ll still move faster on your core than them. They have a lot less he’ll do they get slowed down by damaging them.


CarKing the 6th of the Abrahamic Caliphate

Carking the 6th wrote:

You’ll still move faster on your core than them. They have a lot less he’ll do they get slowed down by damaging them.
And vice versa when you try to catch their artillery. The thing is that all Comintern starting units are basicly worthless so you need to catch up to Panasians. You need to build up your economy to have more power than them but it's impossible because they will happily go in when you try to expand. You basicly clear the land for them.

The only way Comintern can expand early is artillery, slow and vulnerable. Starting infatry is hardly any protection. Trying to defend large territories in Asia is impossible with artillery. They see your stack in good position they will walk around and you cant catch up.

I’ve soloed axis players on offensive with commie… you just have to stack and suprise. Rocket arty and normal arty are amazing, so are their artillery for me. What strategy are you using? I guess you shouldn’t attack Pan Asian on day one but you can easily survive a Pan Asian player and outproduce them.


CarKing the 6th of the Abrahamic Caliphate

Sewur wrote:

As per artillery vs artillery duels

Comintern has

-25% cost

-10% damage

Panasian has

-10% cost

+15% damage vs no armor

-10% HP

Panasian looks better but i wont do math on that. Even more when you take into account that Panasian artillery is actually fast enough to chase or run away from Comintern units and get to the battlefield in reasonable time.

So the strat is doomstacks and hope that Panasians for some reason will contest them instead of taking your core. It's like walking in a fog trying to find a target and wondering: should i attack their core or defend mine.

Well let’s think about this. You have 15% more arty in a stack, that’s gonna do more overall damage. They have 10% less health, making up for that damage loss you’re gonna have. Yes they do more damage against unarmored, but arty is made for armored units, not unarmored ones! Commie has amazing rocket artillery to make up for that loss, anyway.

CarKing the 6th of the Abrahamic Caliphate

Commies are difficult to go on offense with early compared to other doctrines because of their damage nerf. It takes a day or few for their reduced production costs to pay off. I'll agree with others who have said a commie player can be a powerhouse in the middle and late games. You just need to spam low level units and skip level upgrade them as level three becomes available. When I play commies and am allowed to do this, it's pretty easy to roll with the momentum.

Pan Asian are powerful in the early game because they receive doctrine bonuses on a lot of early game units. Their increased view range and speed coupled with additional doctrine terrain bonuses allow skilled players to pick the terrain that favors them for a significant advantage.

I agree with others on this thread, commies' day one rocket artillery and shorter production times can be fairly powerful. Especially when coupled with their reduced costs.

They are fairly balanced, but certain play styles benefit from different doctrines. I have a tendency to start slow and cautious, so commies are good for me as I've learned to pace my expansion in the early game. But Pan Asian is probably my favorite, due to the factors I mentioned earlier (increased speed, view range, and terrain). It makes it easy to take advantage of with my high activity level.

Ok, so i will conclude that you have to play passive for a couple of days if you neighbour active Panasians and then try to fight with them when you have enough of RAs, ATs, MTs or TDs and some bombers to catch their LTs/Acs.

But im pretty sure you can go much further by playing Panasians where your activitity and initiative is more valuable.

I also wonder how behind can you be as Comintern to be able to catch up to Panasians.

Comintern's SPRA is a true monstrosity so i guess the moment you have it you can take the initiative back.

Yes. Them taking over land doesn’t give them an inherent advantage. If they are busy attacking a full country then you can attack them yourself and take both. Them expanding too far opens the door for you to attack them. This either forces them to ally you so you guys aren’t in a Cold War waiting for one to invade the other or wipe out half of each others units fighting. It’s very possible to win, even if you don’t invade anything for the first 3 days. Of course this is all harder, especially for less experienced players. I was just playing a pacific game with a commie player in China, he managed to solo a Pan Asian player on like day two. You just have to be good. Is Pan Asian better early on? Yes, you’d be right. But are you doomed from the start? No, you can beat them if you are good and active enough.


CarKing the 6th of the Abrahamic Caliphate

i agree its hard to defeat them at world at war 100 player map but not impossible

best way find some good allies and open other frontline in other side

your units are much cheaper and your artillery production is very fast

if your problem is LT or AC just spam militia and AT and artillery

your units are weaker but cheaper so don't care about losing battle most of the times pan Asian players have few resources and can't make fresh units while you can do it easily because you are comintern

stay at your core and wait for their units at day 1 and 2 their units are only a bit stronger than yours

its not harder than comintern vs axis ate arly game

Gözsüz yaşamaq olar, Vatansiz yox

Carking the 6th wrote:

you can beat them if you are good and active enough.
exactly
Gözsüz yaşamaq olar, Vatansiz yox

OP has a point but so does Car; either way commie is weak early game (weak dmg) and pan-asian is strong early game (speed + vision + terrain buffs + inf boost), but commie can hunker down until they work their numbers up. Not sure (haven't played comintern in a while) but their H.armor is good, no? With pan-asian, usually their anti-H.armor is their arty, but you need shoot and scoot to make that viable against MTs, which can be tricky to pull off, 'cause pan-asian arty is still slower than a commit MT I think (not sure). Ig pan-asian person could have attack bombers, but that's rare (usually they go for tacs). Also, just overstack like crazy as commie; pan-asian already is missing 10% of their HP, and commie troops can be spammed so much that HP can reach crazy high numbers, even if dmg output is low.

I’m a common commie player and am also playing Pan Asian right now. Yes, Commie Medium and Heavy tanks both have a boost, though only one is obviously viable.


CarKing the 6th of the Abrahamic Caliphate

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