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Comprehensive Suggestion List

Hello everyone, and welcome to the Call of War unofficial Comprehensive Suggestion List.

The goal of this thread is to list everything that has been suggested on the forums, and categorize them based on what players want. For now, there will be a simple 3 category system, but in the future I may rank some items depending on how important they are, or the frequency of discussion.

Items in the "Positives" section have a general support from most players, and some are very likely to be added in the future. Items in the "Negatives" section have been discussed and have been found to be a feature that should not be added to Call of War. Items in the "Undecided" category have mixed reviews and probably need more discussion to determine whether the majority of players want them or not. So, without further ado...

List of Suggestions for Call of War:

Positive Reviews:

  • Aircraft no longer defending against ground troops when not moving on an airfield
  • Disbanding Units
  • Marines
  • Paratrooper (sorry Bill)
  • Trading technology
  • Larger amount of men per infantry unit
  • Pacific Map
  • Faroe islands
  • Tank Destroyers
  • Coastal Guns
  • Naval Bomber Buff
  • Railroad gun buff
  • Cancel all orders button
  • Radio operators
  • Breaking down buildings
  • Commando rebalance w/ stealth
  • Minelayers + sweeper ships
  • Cruiser variants
  • Corvettes/Patrol Boats
  • Escort ships
  • World Map
  • Kiel Canal
  • Group Conversations
  • Intelligence Station building
  • Ocean Zones (to incentivize island hopping)
  • Other Maps (America, Middle East, Asia, etc.)
  • Group Chat for nations
  • Healing buildings
  • Healing troops
  • Farms/food rebalancing
  • SAM (mix of bomber and fighter)
  • Dynamic view range in different terrain
  • Sort TRADE LIST provinces in alphabetical order
Negative Reviews:

  • Resource Sliders (like S1914)
  • Buffing Infantry
  • Less resource intake from building things (food, manpower, etc.)
  • Tanks/mech inf only using oil when moving
  • More specific types of bombers (subject to change)
  • Multiple ports
  • Old graphics
  • Police
  • Recruiting office
  • Non-core production penalty removal
  • Minimap
  • Super Weapons
  • play as small AI countries
  • Retreating
  • Renaming Provinces
Undecided:

  • Province detail page
  • Kicking active players for RP
  • Prize Wheel (like S1914)
  • Capturing planes
  • Music
  • Wonder Weapons
  • Supply line logistics
  • Different Monetization features
  • Tank destroying aircraft
  • Faster railroads
  • Bunkers
  • Limit on Nukes/Reactors
  • Naming Regiments
  • Province View
  • Weather
  • Encirclement debuffing troops/province
  • Medals for First/Second/Third
  • Choosing where to place airfields within provinces
  • Rivers
  • Gold-free games
  • Gold limits
  • Radar
  • Deconstruction

I'm sure there's plenty of things that I've missed here, so feel free to include any suggestions I may have missed.

689 Replies

gorebello wrote:

SAM (mix of bomber and fighter
I guess that's a fighter-bomber?

gorebello wrote:

Kicking active players for RP:
So if the admin loses and goes on a rampage, everyone's out?

gorebello wrote:

Naming Regiments: come on, when i was playing 1914 i loved to name everithing i could. i expected that this game would be similar. i'm very frustrated that i cant name infrantry regiments. everything from units to city names should be modable.

Choosing where to place airfields within provinces: great idea. a good way around the weird position of the provinces.

I like the naming regiments and the airfield stuff, but I doubt any of them will happen. The regiments because what if you have 250 light tank regiments and the airfield 'cos the devs have already said no.
The past is a foreign country.

only idea there I like is naming your units

other than that, like kicking players!!

nah


If Socialists understood Economics, they wouldn't be socialists
-Friedrich von Haye

I made a post here about a game vs the Forum Army


Forum Gang Divine Entity

Taking over the Forum 1 post at a time.

Greetings all.

My suggestions:

1. We need to limit usage of gold, in my opinion. At now we can use gold for build any amount of buildings and military forces. We can build huge army immediately. If city was attacked, in this city we can build armies for gold during the battle, that would change the course of battle. And other, and other...

This is not a game, this competition of personal wallets ;)

I offer introduce bonuses for gold, for example: +25% (or other number) to the production of resources, +25% increase in growth of morale, +25% to rate of construction or other options, like that.

2. We need aircraft carriers. REALLY AND FAST :) It is actual for many countries. I am glad that this idea is in second place at Positive Reviews.

3. We need the supply lines. For example, if your military forces in the territory, which have not factory, and this province is surrounded by enemy territory, then your units lose morale over time.

I like this game and i want to make it better ^^

Thank you.

Kvabar wrote:

Greetings all.

My suggestions:

1. We need to limit usage of gold, in my opinion. At now we can use gold for build any amount of buildings and military forces. We can build huge army immediately. If city was attacked, in this city we can build armies for gold during the battle, that would change the course of battle. And other, and other...

This is not a game, this competition of personal wallets ;)

I offer introduce bonuses for gold, for example: +25% (or other number) to the production of resources, +25% increase in growth of morale, +25% to rate of construction or other options, like that.

2. We need aircraft carriers. REALLY AND FAST :) It is actual for many countries. I am glad that this idea is in second place at Positive Reviews.

3. We need the supply lines. For example, if your military forces in the territory, which have not factory, and this province is surrounded by enemy territory, then your units lose morale over time.

I like this game and i want to make it better ^^

Thank you.

1)yea, but I doubt this would ever happen, talked about many times and there are lots of discussion

2) On the way, yea badly needed

3) Nah, if a provence is surrounedd they already lose moral, not to mention they prob under siege of being bombed


If Socialists understood Economics, they wouldn't be socialists
-Friedrich von Haye

Kvabar wrote:

1. We need to limit usage of gold, in my opinion. At now we can use gold for build any amount of buildings and military forces. We can build huge army immediately. If city was attacked, in this city we can build armies for gold during the battle, that would change the course of battle. And other, and other...

This is not a game, this competition of personal wallets

I offer introduce bonuses for gold, for example: +25% (or other number) to the production of resources, +25% increase in growth of morale, +25% to rate of construction or other options, like that.

For the hundredth time. If someone really builds a massive army immediately, that means they've spent 100 bucks on the game. Which is good for the devs, and you can always move on and play another round.
The past is a foreign country.

You are playing for FREE.

If a gold spammer destroys a map, he is simultaneously financing your FREE gaming.

If you can't handle it and/or are not a good enough commander and/or diplomat: move to another map.

BTW, gold-spammers normally are pretty bad players...

Pablo22510 wrote:

Kvabar wrote:

1. We need to limit usage of gold, in my opinion. At now we can use gold for build any amount of buildings and military forces. We can build huge army immediately. If city was attacked, in this city we can build armies for gold during the battle, that would change the course of battle. And other, and other...

This is not a game, this competition of personal wallets

I offer introduce bonuses for gold, for example: +25% (or other number) to the production of resources, +25% increase in growth of morale, +25% to rate of construction or other options, like that.

For the hundredth time. If someone really builds a massive army immediately, that means they've spent 100 bucks on the game. Which is good for the devs, and you can always move on and play another round.
You can't move on to another round in the 100-player map ( อกยฐ อœส– อกยฐ)

You can, if you're willing to play in another server.

The past is a foreign country.

Alright, spam an army all you want, I am all for that, but I've seen a man build a province from the ground up, and then take out the air base underneath 50 tactical bombers, what then. There's no "skill" that can overcome that. The man built up an army for weeks, with 30 ICs had 12% of the army one day, next few, he drops to 8% with someone who had 5% going to 15%, you can't accuse someone of not having enough "skill" to overcome the golder, not when your entire plan of holding a strait is taken out. So at least, limit the effects of gold, that is all.

"A knight cannot save the world. They call certain methods of fighting good and others evil, acting as if there were some nobility to the battlefield."
"Honor? Glory? There's no point in speaking to a killer who indulges in such nonsense."
"It's a crime we call victory, paid for by the pain of the defeated"

Yes, it is unfair to a free player ... and ... the financial crisis should not have happened either. Neither should ppl have been evicted from their homes because of that world-wide-scam. Still ... no-one went to prison.

So what does the world do?

Exactly ... play another round.

_Pontus_ wrote:

You are playing for FREE.

If a gold spammer destroys a map, he is simultaneously financing your FREE gaming.

If you can't handle it and/or are not a good enough commander and/or diplomat: move to another map.

BTW, gold-spammers normally are pretty bad players...

I am not playing for FREE, i am ready to PAY for game, it's normal. BUT, i want the game, not competition of personal wallets ;)

There is no bigger challenge in this game than to form an alliance against the spammer and beat him :)

aDudeWhoDoesThings wrote:

Alright, spam an army all you want, I am all for that, but I've seen a man build a province from the ground up, and then take out the air base underneath 50 tactical bombers, what then. There's no "skill" that can overcome that. The man built up an army for weeks, with 30 ICs had 12% of the army one day, next few, he drops to 8% with someone who had 5% going to 15%, you can't accuse someone of not having enough "skill" to overcome the golder, not when your entire plan of holding a strait is taken out. So at least, limit the effects of gold, that is all.
Of course 'skill' isn't enough to overcome a rich gold abuser. Anyhow, normally all the other players gang up on him. And even if he has a deep enough pocket to finance all of his wars, it also funds the game, making it free.
The past is a foreign country.

well I see both sides, but I dont want this game about deep pockets rather skill and strategy


If Socialists understood Economics, they wouldn't be socialists
-Friedrich von Haye

Pablo22510 wrote:

I guess that's a fighter-bomber?
Yes, but SAM is the name I copied from the first post of this thread. At first they are real, you have limited space in carriers so in reality planes did multi role.

Pablo22510 wrote:

So if the admin loses and goes on a rampage, everyone's out?
You can ask for confirmation.. sice it's a role playing game usualy those who play are very serious about it and are punked by others. there are aways a post asking for players made by a master that invests days of his life in organizing it so, yeah, he wont do it. i played many RP games in 1914 and it's aways the same thing, a main group carries the game and someone punks or leaves.

Pablo22510 wrote:

I like the naming regiments and the airfield stuff, but I doubt any of them will happen. The regiments because what if you have 250 light tank regiments and the airfield 'cos the devs have already said no.
if you ahve 250 than you have 250 modded. it's just txt files, wont take HD space i think. and they said they are considering it.

Airfields ok, dont need them, but naming things makes them dear to you and thats cool

gorebello wrote:

ups for:

  • SAM (mix of bomber and fighter): its necessary when we have aircraft carriers!
  • Kicking active players for RP: Even better would be a tag for RP maps allowing it to be fully modable, completely controled by the creator and his assistants. even with % of production income being transfered from a nation to other to simbolize economic domination. prohibit building certain things. the RP in this game has potential.

  • Naming Regiments: come on, when i was playing 1914 i loved to name everithing i could. i expected that this game would be similar. i'm very frustrated that i cant name infrantry regiments. everything from units to city names should be modable.
  • Choosing where to place airfields within provinces: great idea. a good way around the weird position of the provinces.

Suggestion:

why not rivers? the map is way too much open, would offer some blocking and nerfing tanks.

I like the Role Playing idea, but it needs to be customizable by upto 3 players maybe. And the capabilities should be limited to only a reasonable amount of changes OR take away the ability to win Gold in the match to prevent free-spammers trying to drum up tons of Gold by creating quick-victory matches and replay them many times.

Naming regiments and the like would be fun. The code to allow it shouldn't be difficult since you can already name battleships and nukes. But maybe there should be a limit to how many you can name or put together a multi-lingual list of swear words and vile terms that should be automatically not allowed. It's a pretty terrible thing to have someone play as Germany and name their nukes something like "Kill the Jews". So, we need some kind of censorship.

The airfield placement could get very convoluted especially when captured. But maybe the developers could create secondary [and tertiary [and quaternary [etc.]]] control points that would remain faded like the sea-based route intersections that the map designers could add at different places along the existing provincial roads. These secondary points could then be used as airport hubs with more than one being allowed (i.e., a huge province might have 5 secondary points such that airfields could link up a path for aircraft to jump between. But these control points would not affect ownership of the province, just that of the airport.

Maybe these secondary control points could also become a basic garrison (simulating sand-bagged pill boxes) that offers an automatic defense increase of 1% for every 20% of provincial morale (i.e, 83% morale would mean 4.1% defense increase for any control point owned by the province owner. Of course a captured secondary control point would need to always have zero defensive bonuses until the province is controlled by the invader.

Finally, renaming provinces/cities is a very bad idea because it would screw up the maps for people trying to control provincial border continuities and trading provinces. Plus it could just get too weird. And I suspect it could cause programming problems for the developers. And the last thing we need is a butt load of new bugs in Call of War.

Kvabar wrote:

Greetings all.

My suggestions:

1. We need to limit usage of gold, in my opinion. At now we can use gold for build any amount of buildings and military forces. We can build huge army immediately. If city was attacked, in this city we can build armies for gold during the battle, that would change the course of battle. And other, and other...

This is not a game, this competition of personal wallets ;)

I offer introduce bonuses for gold, for example: +25% (or other number) to the production of resources, +25% increase in growth of morale, +25% to rate of construction or other options, like that.

2. We need aircraft carriers. REALLY AND FAST :) It is actual for many countries. I am glad that this idea is in second place at Positive Reviews.

3. We need the supply lines. For example, if your military forces in the territory, which have not factory, and this province is surrounded by enemy territory, then your units lose morale over time.

I like this game and i want to make it better ^^

Thank you.

I think that Gold usage should be allowed to the heart's content of those willing to fund this game for the rest of us. However, there needs to be an option for those of us who want only to focus on strategic victories to be able to start a custom game with Gold turned off. The default would be on, of course. And maybe set a limit where no player can be actively enrolled in more than one non-Gold match at a time. You would have to lose a prior non-Gold match or win a prior non-Gold match before starting or joining a new non-Gold match.

This next section is very important to me so I will be highlighting it to really stand out. Please "like" :thumbsup: this article to make this part more noticeable by the folks that make decisions about changes to the game.

I think allowing one non-Gold match at a time, per player, would ease the concerns of Bytro about cutting into their profit and I think it would be a reasonable compromise on Bytro's part to allow this change for the benefit of the hard-core strategists who just want a pure strategy game. :D

I haven't got the money to pay for this game right now and I really appreciate the free access. But I know that if I could afford it, I would actually be more incentivized to pay for the game if I knew I could also play a pure strategic match once in a while because strategy really matters to me.

AC's are known to be coming back. Hopefully they will make them a rich addition to the game instead of the buggy mess that they were removed for.

Supply lines may not be that feasible. The game already has a pretty piss-poor routing system for units. If they had to also have routing for vehicular and/or provincial morale, this game might loose more of it's charm. As it is, they still haven't fixed the distance-to-capital morale percentage decreases to make up for the other fix they did last month.

_Pontus_ wrote:

There is no bigger challenge in this game than to form an alliance against the spammer and beat him :)

There is INDEED a bigger challenge than to form an alliance against a Gold spammer and beat him. And it is this: to beat a Gold spammer WITHOUT an alliance.

I've done it several times.

But I've also lost by day 2 several times due to a dozen advanced units getting built on day 1 by a Gold spamming neighbor. After the first couple times, I learned just to swallow my anger and join other matches.

It seemed like such a waste to destroy an entire battle station just to eliminate one man. But Charlie knew that it was the only way to ensure the absolute and total destruction of Quasi-duck, once and for all.
The saying, "beating them into submission until payday", is just golden...pun intended.
R.I.P. Snickers <3

folks no renaming provences that is the stupidest thing I have heard in 15 hours.

renaming armies okay,


If Socialists understood Economics, they wouldn't be socialists
-Friedrich von Haye

Who ever said renaming provinces?

The past is a foreign country.

Some guy...

British=best. Duh!

https://www.youtube.com/watch?v=tN9EC3Gy6Nk
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