gorebello wrote:
ups for:- SAM (mix of bomber and fighter
its necessary when we have aircraft carriers! - Kicking active players for RP: Even better would be a tag for RP maps allowing it to be fully modable, completely controled by the creator and his assistants. even with % of production income being transfered from a nation to other to simbolize economic domination. prohibit building certain things. the RP in this game has potential.
- Naming Regiments: come on, when i was playing 1914 i loved to name everithing i could. i expected that this game would be similar. i'm very frustrated that i cant name infrantry regiments. everything from units to city names should be modable.
- Choosing where to place airfields within provinces: great idea. a good way around the weird position of the provinces.
Suggestion:
why not rivers? the map is way too much open, would offer some blocking and nerfing tanks.
I like the Role Playing idea, but it needs to be customizable by upto 3 players maybe. And the capabilities should be limited to only a reasonable amount of changes OR take away the ability to win Gold in the match to prevent free-spammers trying to drum up tons of Gold by creating quick-victory matches and replay them many times.
Naming regiments and the like would be fun. The code to allow it shouldn't be difficult since you can already name battleships and nukes. But maybe there should be a limit to how many you can name or put together a multi-lingual list of swear words and vile terms that should be automatically not allowed. It's a pretty terrible thing to have someone play as Germany and name their nukes something like "Kill the Jews". So, we need some kind of censorship.
The airfield placement could get very convoluted especially when captured. But maybe the developers could create secondary [and tertiary [and quaternary [etc.]]] control points that would remain faded like the sea-based route intersections that the map designers could add at different places along the existing provincial roads. These secondary points could then be used as airport hubs with more than one being allowed (i.e., a huge province might have 5 secondary points such that airfields could link up a path for aircraft to jump between. But these control points would not affect ownership of the province, just that of the airport.
Maybe these secondary control points could also become a basic garrison (simulating sand-bagged pill boxes) that offers an automatic defense increase of 1% for every 20% of provincial morale (i.e, 83% morale would mean 4.1% defense increase for any control point owned by the province owner. Of course a captured secondary control point would need to always have zero defensive bonuses until the province is controlled by the invader.
Finally, renaming provinces/cities is a very bad idea because it would screw up the maps for people trying to control provincial border continuities and trading provinces. Plus it could just get too weird. And I suspect it could cause programming problems for the developers. And the last thing we need is a butt load of new bugs in Call of War.
Kvabar wrote:
Greetings all.My suggestions:
1. We need to limit usage of gold, in my opinion. At now we can use gold for build any amount of buildings and military forces. We can build huge army immediately. If city was attacked, in this city we can build armies for gold during the battle, that would change the course of battle. And other, and other...
This is not a game, this competition of personal wallets
I offer introduce bonuses for gold, for example: +25% (or other number) to the production of resources, +25% increase in growth of morale, +25% to rate of construction or other options, like that.
2. We need aircraft carriers. REALLY AND FAST
It is actual for many countries. I am glad that this idea is in second place at Positive Reviews.
3. We need the supply lines. For example, if your military forces in the territory, which have not factory, and this province is surrounded by enemy territory, then your units lose morale over time.
I like this game and i want to make it better
Thank you.
I think that Gold usage should be allowed to the heart's content of those willing to fund this game for the rest of us. However,
there needs to be an option for those of us who want only to focus on strategic victories to be able to start a custom game with Gold turned off. The default would be on, of course. And maybe set a limit where no player can be actively enrolled in more than one non-Gold match at a time. You would have to lose a prior non-Gold match or win a prior non-Gold match before starting or joining a new non-Gold match.
This next section is very important to me so I will be highlighting it to really stand out. Please "like"
this article to make this part more noticeable by the folks that make decisions about changes to the game.
I think allowing one non-Gold match at a time, per player, would ease the concerns of Bytro about cutting into their profit and I think it would be a reasonable compromise on Bytro's part to allow this change for the benefit of the hard-core strategists who just want a pure strategy game.
I haven't got the money to pay for this game right now and I really appreciate the free access. But I know that if I could afford it, I would actually be more incentivized to pay for the game if I knew I could also play a pure strategic match once in a while because strategy really matters to me.
AC's are known to be coming back. Hopefully they will make them a rich addition to the game instead of the buggy mess that they were removed for.
Supply lines may not be that feasible. The game already has a pretty piss-poor routing system for units. If they had to also have routing for vehicular and/or provincial morale, this game might loose more of it's charm. As it is, they still haven't fixed the distance-to-capital morale percentage decreases to make up for the other fix they did last month.
_Pontus_ wrote:
There is no bigger challenge in this game than to form an alliance against the spammer and beat him 
There is INDEED a bigger challenge than to form an alliance against a Gold spammer and beat him. And it is this: to beat a Gold spammer WITHOUT an alliance.
I've done it several times.
But I've also lost by day 2 several times due to a dozen advanced units getting built on day 1 by a Gold spamming neighbor. After the first couple times, I learned just to swallow my anger and join other matches.

It seemed like such a waste to destroy an entire battle station just to eliminate one man. But Charlie knew that it was the only way to ensure the absolute and total destruction of Quasi-duck, once and for all.
The saying, "beating them into submission until payday", is just golden...pun intended.
R.I.P. Snickers <3