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Comprehensive Suggestion List

Hello everyone, and welcome to the Call of War unofficial Comprehensive Suggestion List.

The goal of this thread is to list everything that has been suggested on the forums, and categorize them based on what players want. For now, there will be a simple 3 category system, but in the future I may rank some items depending on how important they are, or the frequency of discussion.

Items in the "Positives" section have a general support from most players, and some are very likely to be added in the future. Items in the "Negatives" section have been discussed and have been found to be a feature that should not be added to Call of War. Items in the "Undecided" category have mixed reviews and probably need more discussion to determine whether the majority of players want them or not. So, without further ado...

List of Suggestions for Call of War:

Positive Reviews:

  • Aircraft no longer defending against ground troops when not moving on an airfield
  • Disbanding Units
  • Marines
  • Paratrooper (sorry Bill)
  • Trading technology
  • Larger amount of men per infantry unit
  • Pacific Map
  • Faroe islands
  • Tank Destroyers
  • Coastal Guns
  • Naval Bomber Buff
  • Railroad gun buff
  • Cancel all orders button
  • Radio operators
  • Breaking down buildings
  • Commando rebalance w/ stealth
  • Minelayers + sweeper ships
  • Cruiser variants
  • Corvettes/Patrol Boats
  • Escort ships
  • World Map
  • Kiel Canal
  • Group Conversations
  • Intelligence Station building
  • Ocean Zones (to incentivize island hopping)
  • Other Maps (America, Middle East, Asia, etc.)
  • Group Chat for nations
  • Healing buildings
  • Healing troops
  • Farms/food rebalancing
  • SAM (mix of bomber and fighter)
  • Dynamic view range in different terrain
  • Sort TRADE LIST provinces in alphabetical order
Negative Reviews:

  • Resource Sliders (like S1914)
  • Buffing Infantry
  • Less resource intake from building things (food, manpower, etc.)
  • Tanks/mech inf only using oil when moving
  • More specific types of bombers (subject to change)
  • Multiple ports
  • Old graphics
  • Police
  • Recruiting office
  • Non-core production penalty removal
  • Minimap
  • Super Weapons
  • play as small AI countries
  • Retreating
  • Renaming Provinces
Undecided:

  • Province detail page
  • Kicking active players for RP
  • Prize Wheel (like S1914)
  • Capturing planes
  • Music
  • Wonder Weapons
  • Supply line logistics
  • Different Monetization features
  • Tank destroying aircraft
  • Faster railroads
  • Bunkers
  • Limit on Nukes/Reactors
  • Naming Regiments
  • Province View
  • Weather
  • Encirclement debuffing troops/province
  • Medals for First/Second/Third
  • Choosing where to place airfields within provinces
  • Rivers
  • Gold-free games
  • Gold limits
  • Radar
  • Deconstruction

I'm sure there's plenty of things that I've missed here, so feel free to include any suggestions I may have missed.

689 Replies

can we get aircraft carriers Marines Landing ship Tank and paratroopers????? Also Mine warfare would be a good addition

nvemtIffII wrote:

can we get aircraft carriers Marines Landing ship Tank and paratroopers????? Also Mine warfare would be a good addition
check out my proposals

will re post them

but I have good thoughts on paratroopers, marines

landing craft, and transport planes

dunno much about mines do


If Socialists understood Economics, they wouldn't be socialists
-Friedrich von Haye

Sorry if this has been suggested but it would be very useful if patrolling planes could be stacked when sent to same patrol point. This would allow you to adjust your stack size for attacking and possibly patrolling.

I like how you can click a city in the Province List and the map jumps to that province. However, it would be better if the city wasn't positioned right at the edge of the province list tab. If it were positioned halfway between the tab and the left edge of the screen it would give you a better context of where the city is in relation to other parts of the map. This is often important for determining whether or not to queue units or construction in that city.

Ok.I have several ideas I'd like to toss out there.

A change of unit names from the current standard Everybody uses the same names style (5th light tank division,33rd Infantry regiment,etc.) to more Country-specific & historically accurate unit naming conventions as well as Location oriented names.

These would include,but NOT be limited to,such names as Dragoons,Hussars,Gurkhas,Riflemen,Armored Cav.,as well as "Royal",& "Imperial" being added for certain countries.The Soviet Union used names like Peoples Guard Army.

I think such names would make reading The Newspaper a bit more fun,& certainly more colorful !

Militia,imo,Should be named for Where they were recruited.ie,The 5th Maine militia, The 2nd Cork brigade,3rd Kashmir Defense Force.No,no city militia,they would instead use the region (Militia created in Munich would be Bavarian militia not Munich militia.Capitals could create "Royal/Imperial" guards,as appropriate)

-Capture. I have found Many improvements destroyed (as in Gone,completely) when I invade.UGH!! Aircraft,Ships in port,improvements...these should all be capture-able. On the other side,we Should also be able to destroy/scuttle these same things to prevent their capture/use by an enemy.

-Surrendering.Units should have a chance of surrendering if their morale falls under X% (OR to run away-commonly known as being routed),Countries should have the option to surrender TO another.

A low morale province/city ceding to form a new Independent state. (See.The Free city of Krakow)

-Allied attacks/defense. I'd LIKE to be able to "loan" units to an ally from time to time,OR stack my units WITH theirs.

By this,I mean ..send unit(s) to an ally and they give it direction/commands (for a time,but I can re-take command of them When I so choose) such that The Allied Commander may have a larger force than Just his own forces

[ie. : I am allied with Xanadu.Valhalla attacks Xanadu,whom asks for help.So I send units to Xanadu.When those units cross the boarder,a pop-up asks : 1)Do you want to retain control, 2)Do you wish to give command to Xanadu,3)Do you wish to defend a location? If I choose option 2,Xanadu will control MY units (move them around his country,use them for defense or to drive Valhalla out) until I re-take command of them.A little later Valhalla & Xanadu reconcile..then The Evil Empire attacks Valhalla.Xanadu & I send units to Valhalla,stack them into a bigger stack (controlled by one of our choosing) which then operates as a single bigger unit. instead of 3 units from each of our countries attacking The Evil Empire,there is a Single unit attacking.]

-Unit citations /unit experience bonus + A bonus for that units 'home' province (temp.) [for example,The 2nd Scottish Highlanders out of Iverness takes part in an invasion of France.After defeating a couple militia units,they arrive at Paris and somehow rout/defeat the Parisian defenders and take control of the city.This could gain them a "Captured a Capital" citation/award,while Iverness gains a bonus for a time being (due to them having been from Iverness..the locals all being Proud of THEIR boys doing so well).]The unit would retain the citation/award until dissolved/destroyed,while the experience bonus would last as long as a majority of the unit remains intact.I'd say,if a unit takes more than 75% damage,the replacements would be from areas Other than "home",thereby diluting the units Area/place attachment as well as losing those individuals that were experienced-or enough to diminish the units group experience.

-Naval Air units.Separate from what is in game already.

While navy fighters would be identical in game terms to army fighters,Navy bombers are different,and Navy would NOT have Tactical bombers,but instead have torpedo bombers.All 3 of these units could be carried by the Mythical Aircraft Carrier.

Now,torpedo bombers were NOT built to fight,they were designed to sink capital ships.They took HUGE losses in combat.In the Pacific theatre,there were several instances of an ENTIRE torpedo squadron being shot down without scoring a hit.But,they also sank a few Battleships,Cruisers,and many other ships too.

Putting these units into game terms...that'll take me a little bit,IF someone were to ask me to do so.

These are ideas I had this week.None of them pressing *Needs*,just items I'd like to see.

I am,I'm me.

I think adding a Military button/tab would help with unit organization.

Perhaps a pop up list that goes like this

Unit type / Unit count / A slider to select how many you want to command

Inf 67

L Tank 13

Etc.

British=best. Duh!

https://www.youtube.com/watch?v=tN9EC3Gy6Nk

Quasi was thinking, maybe like the one in Men of War?

So..I took over an inactive players land.Well,some of it.There was a BIG 'land rush'.He had a good chunk of land.

I sent in a couple lt.tanks.Resistance was minimal.Mostly me just driving thru claiming the land.

Now...EVERY building is damaged.EVERY f'ing one! w.t.f.Not a single IC left without damage.

This'll cost me more to repair than it would to start fresh.

What good is that??

Just freaking awesome.

And,of course,my 'allies' decided THIS would be a good time to invade.

So..I am done.

Finished.

NO way to repair ANY of these MANY buildings.

NO way to even get the resources I NEED to repair...anything.10 cities with damaged ICs,EACH costing a MINIMUM of 6,500 gold (yep,LOTS of damage caused by those tanks driving by.LOTS)

Can't stop ...well,couldn't stop a truckload of drunks from taking over.

just a Slight bit peeeeeeeeeeved.

I am,I'm me.

Ehm, have you never even watched the most inaccurate of war movies? There is always troops spread around. I like to think cities are defended by a "Dad's Army" kind of thing, explaining why cities get damaged.

Im sure one of the admins said this somewhere but the city's have a local garrison/resistance that's not represented. Meaning stuff gets damaged in the resulting battle in the city


Forum Gang Divine Entity

Taking over the Forum 1 post at a time.

yea, well I think thats rubish, should be very little damage, if u march infantry in, as they will just be kicking doors etc

if u roll a div of tanks, I can understand why there is more damage do


If Socialists understood Economics, they wouldn't be socialists
-Friedrich von Haye

oceanhawk wrote:

yea, well I think thats rubish, should be very little damage, if u march infantry in, as they will just be kicking doors etc
Really? No grenades, mortars, artillery etc.? You do know that the Germans had a gun for the infantry so big they had to make it self-propelled to actually use it?

Quasi-duck wrote:

oceanhawk wrote:

yea, well I think thats rubish, should be very little damage, if u march infantry in, as they will just be kicking doors etc
Really? No grenades, mortars, artillery etc.? You do know that the Germans had a gun for the infantry so big they had to make it self-propelled to actually use it?
what would they be throwing grenades at?

If Socialists understood Economics, they wouldn't be socialists
-Friedrich von Haye

oceanhawk wrote:

what would they be throwing grenades at?
Windows.

why?

unless there are troops in them, which I am talking about if there are none

if they simply march right into a town, they will clear the buildings kick doors and that is really it, windows and make gates


If Socialists understood Economics, they wouldn't be socialists
-Friedrich von Haye

oceanhawk wrote:

if they simply march right into a town, they will clear the buildings kick doors and that is really it, windows and make gates
Have you heard the story of Lidice? Your theory is blown out the window...

Ellio_98 wrote:

Im sure one of the admins said this somewhere but the city's have a local garrison/resistance that's not represented. Meaning stuff gets damaged in the resulting battle in the city
Some damage,yes.I would expect some.

However,what I'm talking about is 50%+ damage to Multiple buildings.After a 'drive-thru'.

No,I'm talking about MAJOR,Significant damage.

This isn't akin to having a few baseballs/rocks at your vehicle,this is ...you ran it into a tree sort of damage.

50% damage is indicative of a rather LARGE battle,houses destroyed,markets blown to bits,factories bombed and NOT able to function without Weeks/Months of repair work.

This is NOT a Viking raiding party,nor is it a rendition of Attila the Hun's invasion with Raping,pillaging,burrrrrrrrrrning everything in their path.This was an 'unopposed' take-over of an undefended province.

It is My opinion,the damage taken to the existing structures was grossly excessive.

I would expect something along the line of 5%-10%.

I am,I'm me.

I'm fighting in some huge naval warfare right now and I think some adjustments could be made :

- Naval bombers. They get killed by subs, even though they are supposed to be a good sub counter. Subs, which are already very cheap and powerful, should not be able to inflict severe damage to airplanes, especially naval bombers. Naval bombers also have a really hard time against destroyers. This makes the unit close to being useless. I also read at quite a few places that a lot of experienced players don't put much fate in naval bombers.

- Troops landing. It seems impossible to cover a landing with warships. The landing troops just get shredded by airplanes with ships standing idly one dot away. Also, artillery fire is just too devastating on landing forces. Its almost impossible to land against lvl 1 artilleries without a few battleships. Artillery damage to ships should at least come at higher levels, since it is a very effective and cheap way of slaughtering landing forces.

Tubotron wrote:

Also, artillery fire is just too devastating on landing forces. Its almost impossible to land against lvl 1 artilleries without a few battleships. Artillery damage to ships should at least come at higher levels, since it is a very effective and cheap way of slaughtering landing forces.
That is the point. Artillery was always stationed at beaches in WWII just for this purpose.
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