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Comprehensive Suggestion List

Hello everyone, and welcome to the Call of War unofficial Comprehensive Suggestion List.

The goal of this thread is to list everything that has been suggested on the forums, and categorize them based on what players want. For now, there will be a simple 3 category system, but in the future I may rank some items depending on how important they are, or the frequency of discussion.

Items in the "Positives" section have a general support from most players, and some are very likely to be added in the future. Items in the "Negatives" section have been discussed and have been found to be a feature that should not be added to Call of War. Items in the "Undecided" category have mixed reviews and probably need more discussion to determine whether the majority of players want them or not. So, without further ado...

List of Suggestions for Call of War:

Positive Reviews:

  • Aircraft no longer defending against ground troops when not moving on an airfield
  • Disbanding Units
  • Marines
  • Paratrooper (sorry Bill)
  • Trading technology
  • Larger amount of men per infantry unit
  • Pacific Map
  • Faroe islands
  • Tank Destroyers
  • Coastal Guns
  • Naval Bomber Buff
  • Railroad gun buff
  • Cancel all orders button
  • Radio operators
  • Breaking down buildings
  • Commando rebalance w/ stealth
  • Minelayers + sweeper ships
  • Cruiser variants
  • Corvettes/Patrol Boats
  • Escort ships
  • World Map
  • Kiel Canal
  • Group Conversations
  • Intelligence Station building
  • Ocean Zones (to incentivize island hopping)
  • Other Maps (America, Middle East, Asia, etc.)
  • Group Chat for nations
  • Healing buildings
  • Healing troops
  • Farms/food rebalancing
  • SAM (mix of bomber and fighter)
  • Dynamic view range in different terrain
  • Sort TRADE LIST provinces in alphabetical order
Negative Reviews:

  • Resource Sliders (like S1914)
  • Buffing Infantry
  • Less resource intake from building things (food, manpower, etc.)
  • Tanks/mech inf only using oil when moving
  • More specific types of bombers (subject to change)
  • Multiple ports
  • Old graphics
  • Police
  • Recruiting office
  • Non-core production penalty removal
  • Minimap
  • Super Weapons
  • play as small AI countries
  • Retreating
  • Renaming Provinces
Undecided:

  • Province detail page
  • Kicking active players for RP
  • Prize Wheel (like S1914)
  • Capturing planes
  • Music
  • Wonder Weapons
  • Supply line logistics
  • Different Monetization features
  • Tank destroying aircraft
  • Faster railroads
  • Bunkers
  • Limit on Nukes/Reactors
  • Naming Regiments
  • Province View
  • Weather
  • Encirclement debuffing troops/province
  • Medals for First/Second/Third
  • Choosing where to place airfields within provinces
  • Rivers
  • Gold-free games
  • Gold limits
  • Radar
  • Deconstruction

I'm sure there's plenty of things that I've missed here, so feel free to include any suggestions I may have missed.

689 Replies

Filip, you know that I am talking about German para, right?

Forum ArmyField Marshall
Mess with the Bill, you get the scorn!

Aaahaa ok I thought you were talking about the American paras.

"May God have mercy upon my enemies, because I won't"
-George S. Patton
"The true sign of intelligence is not knowledge but imagination"
- Albert Einstein

Lol, no. I was on about Germans. American para were not deployed via 'chutes at the Bulge I believe, only as normal infantry.

Forum ArmyField Marshall
Mess with the Bill, you get the scorn!

comrade dave wrote:

We need more air units for the game thinking about it, James has provided us with so many naval units that the category is top-heavy
Lol; Jacob's the one you can thank for that. I'll see if I can dig some more detailed ideas for Air units out of his head once we're done with the Naval Units.
"I'd be unstoppable if it wasn't for Law Enforcement and Physics!"
-James Hylton
"BOLDLY GOING FORWARD! ('Cause I can't find Reverse)"
"I have returned from my wilderness Exile!!!"

what exactly does wonder weapon imply?

"A knight cannot save the world. They call certain methods of fighting good and others evil, acting as if there were some nobility to the battlefield."
"Honor? Glory? There's no point in speaking to a killer who indulges in such nonsense."
"It's a crime we call victory, paid for by the pain of the defeated"

aDudeWhoDoesThings wrote:

what exactly does wonder weapon imply
Wunderwaffe!

Haunebu, Monster, 262, 163, V2, that rolly circle tank and loads of other stuff. Just weapons that seemed to be magical at the time/right now.

Forum ArmyField Marshall
Mess with the Bill, you get the scorn!

the thunder gun??

British=best. Duh!

https://www.youtube.com/watch?v=tN9EC3Gy6Nk

comrade dave wrote:

the thunder gun??
No, that is just stupid. The Nazi's orbital solar death ray was way cooler but would take around 70 years to build and was only to built after Europe was conquered.
Forum ArmyField Marshall
Mess with the Bill, you get the scorn!

For game-play and fun, I think that there should be 2 units added: Paratroopers and Marines.

With a paratrooper you would have to add an additional button "Air Drop". It would have a range like a bomber, en route to target it would have an Icon like American C-46 or C-47, United Kingdom Avro Anson, German FW 200 or JU 52, Italian P-108. While en-route, AA would not stop its travel, but attacks would be resolved for AA in any territory leading up to the target city. Upon landing the icon would convert back to its Paratrooper icon (similar to how convoy mechanics are handled.) The unit would be on par with Level 3 infantry (cost/strength). The addition of this unit would make the Militia unit more useful, in the sense that you wouldn't want to leave any territory empty.

With the Marine unit, it would have a shorter disembark time (30 mins) and higher attack and defense than regular infantry. Level 1 Marine would be 3 attack, 4 defending where Level 1 Infantry is 2/3 respectively. While the Marine unit is en-route to target, its Icon would be something like a Higgins boat (LCVP) to differentiate from a regular convoy. The addition of this unit would allow the ability to establish beachheads into enemy territory.

Research would be Like Commandos for both units, starting Day 8, but would have level 2 at day 16 (and Infantry level 4) and level 3 at day 20 (and Infantry level 6).

There would have to be an additional building "Elite Barracks" where only these two units could be produced, and not tied to the Capitol only. Level 2 and 3 would increase the speed of these special units being built.

As an off-shoot, "Landing Craft" could be added to naval research and units, Level 1 to carry Marines, Level 2 could carry 2 infantry or 1 motorized infantry, level 3 could carry 4 infantry or 2 motorized infantry, or 1 light tank.

Paras are being added...

British=best. Duh!

https://www.youtube.com/watch?v=tN9EC3Gy6Nk

comrade dave wrote:

Paras are being added...
Marines too. These noobs are really, uh, "creative"...
Forum ArmyField Marshall
Mess with the Bill, you get the scorn!

Marines I like, paras no.

British=best. Duh!

https://www.youtube.com/watch?v=tN9EC3Gy6Nk

comrade dave wrote:

Marines I like, paras no.
Yas! You are my best bud!
Forum ArmyField Marshall
Mess with the Bill, you get the scorn!

Yeah I also think that Marines are gennerally better than paras, but you can't say that paras are bad though.

"May God have mercy upon my enemies, because I won't"
-George S. Patton
"The true sign of intelligence is not knowledge but imagination"
- Albert Einstein

FilipALFA wrote:

but you can't say that paras are bad though.
You can. Look at any para thread.
Forum ArmyField Marshall
Mess with the Bill, you get the scorn!

Butter Ball Bill wrote:

FilipALFA wrote:

but you can't say that paras are bad though.
You can. Look at any para thread.
Thats because you are there to make them sound bad. ;)
"May God have mercy upon my enemies, because I won't"
-George S. Patton
"The true sign of intelligence is not knowledge but imagination"
- Albert Einstein

Quite.

Forum ArmyField Marshall
Mess with the Bill, you get the scorn!

mallahanjr wrote:

For game-play and fun, I think that there should be 2 units added: Paratroopers and Marines.
You literally commented this on a thread where the OP states that both of these things have already been suggested.

The point of this thread is to STOP people from making these suggestions.

As for Elite Barracks... Sorry, but there is literally no point to those. They would not benefit the game in any way, shape, or form, nor is there any further reason for them to be added. The new infantry troops should be trained in the same building as the other infantry: the barracks. This would give additional functionality to barracks, and incentivize building higher level barracks if you don't plan to use mechanized infantry, if the units require them to be made.

Lol.

Forum ArmyField Marshall
Mess with the Bill, you get the scorn!

New suggestions:

* A "Delay" button for each type of air attack.

* Espionage which enables you to steal the results of research from other countries. As that would also get you an upgrade to existing units, maybe you should have to pay part of the normal "research" cost to cover the upgrade aspect.

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