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Comprehensive Suggestion List

Hello everyone, and welcome to the Call of War unofficial Comprehensive Suggestion List.

The goal of this thread is to list everything that has been suggested on the forums, and categorize them based on what players want. For now, there will be a simple 3 category system, but in the future I may rank some items depending on how important they are, or the frequency of discussion.

Items in the "Positives" section have a general support from most players, and some are very likely to be added in the future. Items in the "Negatives" section have been discussed and have been found to be a feature that should not be added to Call of War. Items in the "Undecided" category have mixed reviews and probably need more discussion to determine whether the majority of players want them or not. So, without further ado...

List of Suggestions for Call of War:

Positive Reviews:

  • Aircraft no longer defending against ground troops when not moving on an airfield
  • Disbanding Units
  • Marines
  • Paratrooper (sorry Bill)
  • Trading technology
  • Larger amount of men per infantry unit
  • Pacific Map
  • Faroe islands
  • Tank Destroyers
  • Coastal Guns
  • Naval Bomber Buff
  • Railroad gun buff
  • Cancel all orders button
  • Radio operators
  • Breaking down buildings
  • Commando rebalance w/ stealth
  • Minelayers + sweeper ships
  • Cruiser variants
  • Corvettes/Patrol Boats
  • Escort ships
  • World Map
  • Kiel Canal
  • Group Conversations
  • Intelligence Station building
  • Ocean Zones (to incentivize island hopping)
  • Other Maps (America, Middle East, Asia, etc.)
  • Group Chat for nations
  • Healing buildings
  • Healing troops
  • Farms/food rebalancing
  • SAM (mix of bomber and fighter)
  • Dynamic view range in different terrain
  • Sort TRADE LIST provinces in alphabetical order
Negative Reviews:

  • Resource Sliders (like S1914)
  • Buffing Infantry
  • Less resource intake from building things (food, manpower, etc.)
  • Tanks/mech inf only using oil when moving
  • More specific types of bombers (subject to change)
  • Multiple ports
  • Old graphics
  • Police
  • Recruiting office
  • Non-core production penalty removal
  • Minimap
  • Super Weapons
  • play as small AI countries
  • Retreating
  • Renaming Provinces
Undecided:

  • Province detail page
  • Kicking active players for RP
  • Prize Wheel (like S1914)
  • Capturing planes
  • Music
  • Wonder Weapons
  • Supply line logistics
  • Different Monetization features
  • Tank destroying aircraft
  • Faster railroads
  • Bunkers
  • Limit on Nukes/Reactors
  • Naming Regiments
  • Province View
  • Weather
  • Encirclement debuffing troops/province
  • Medals for First/Second/Third
  • Choosing where to place airfields within provinces
  • Rivers
  • Gold-free games
  • Gold limits
  • Radar
  • Deconstruction

I'm sure there's plenty of things that I've missed here, so feel free to include any suggestions I may have missed.

689 Replies

Diabolical wrote:

As a programmer, I can tell you that implementing a name-changing feature or picture-changing feature is horribly complex in a server/client situation. The database that tracks statistics and order of objects would be broken with bad links to non-existent default names and whatnot.

Just the idea of trying to implement something like this would be daunting, but the users would find it confusing too. After all, when playing as a European nation in the World Map, and the News Reports indicate that an Atomic Bomber has been constructed in your neighbor's nation which he's just renamed "Voodoo Land", trying to figure out which nation and where that potentially devastating unit could be located becomes untenable.

That being said, having the ability to pre-edit names and game objects for a match would be interesting and more doable than on-the-fly editing, but that really falls under the pirvue of a modding system which -- as far as I know -- the developers at Bytro are not included to permit.

Believe me, I would love to get a hold of the source code and start "tweaking" it for fun. Who wants to see a modern day version of the game? ...Or a what-if scenario where Hitler never rose to power or the South won the Civil War or the Inca were never wiped out and are now the most dominate nation on earth? Or, who wouldn't want to see a futuristic mod of the game where aliens have landed and devastated humanity in an apocalyptic post-war era where humanity scrounges for the scraps of their alien overlords while secretly plotting a massive planet-wide rebellion?

The point is, that making those kinds of changes is very hard in an MMORPG on a dynamic basis. But, if you REALLY want to see the changes like what you are requesting, you should instead request of Bytro to release the source code (or an interface to protect their copyrights) which would allow the modding community to take this game to the next level...and the next...and the next...ad infinitum.

Oh yeah, I almost forgot. If there are misspellings, and you aren't sure whether they are considered indigenously accurate, there is a section of the forum just for alerting the folks upstairs to the possible issue. The same is true for images, I think. Just check in the forums under:

Support & Feedback >> Bug Reports and Issues >> (sticky) Spelling and Grammar Checks: Ongoing Thread >>

There you can draw attention to all those misspellings and geographical problems that you've noticed.

Releasing any part of the source code or interface will never happen in my opinion. Possibility for modding is not even considered here. I believe it is the official view of the company because there are still so many features in the game which are not fully understood by players because there is no detailed documentaion avalible to us.

About changing names or flags, I don't think it would be so hard. You mention databases, but I think that those links that could be broken usually shouldn't even point to default names but some id which would have a possibility to contain a name or flag that is changable.

However, for a browser game that is already well established, it could be a too complicated thing. Not to mention ever present question of users putting inappropriate names of flags.

Diabolical wrote:

As a programmer, I can tell you that implementing a name-changing feature or picture-changing feature is horribly complex in a server/client situation. The database that tracks statistics and order of objects would be broken with bad links to non-existent default names and whatnot.
The devs did it in S1914, it is fine there.

Quasi-duck wrote:

Diabolical wrote:

As a programmer, I can tell you that implementing a name-changing feature or picture-changing feature is horribly complex in a server/client situation. The database that tracks statistics and order of objects would be broken with bad links to non-existent default names and whatnot.
The devs did it in S1914, it is fine there.
And they did not in this newer game, so there should be a reason for that.

nemuritor98_ wrote:

Quasi-duck wrote:

Diabolical wrote:

As a programmer, I can tell you that implementing a name-changing feature or picture-changing feature is horribly complex in a server/client situation. The database that tracks statistics and order of objects would be broken with bad links to non-existent default names and whatnot.
The devs did it in S1914, it is fine there.
And they did not in this newer game, so there should be a reason for that.
They probably designed the game engine similarly to the older game. But there must be lots of new considerations in this game that would require a lot more objects and game elements to keep track of. And broken links are one of the biggest potential problems in a client/server game.

Actually...this game has a memory leak in it now. Of that, I'm pretty sure. Since the last update, my web browser is eating up over a gig of memory for the game with only two open matches and -- on Firefox -- crashed it at around 1400MB. Also, the CPU has been going to over 20% constantly since this update. I suspect something was broken in this release.

But I won't report it unless I get further indicators...after all, it could just be the current matches which are HUGE!!

It seemed like such a waste to destroy an entire battle station just to eliminate one man. But Charlie knew that it was the only way to ensure the absolute and total destruction of Quasi-duck, once and for all.
The saying, "beating them into submission until payday", is just golden...pun intended.
R.I.P. Snickers <3

Diabolical wrote:

They probably designed the game engine similarly to the older game. But there must be lots of new considerations in this game that would require a lot more objects and game elements to keep track of. And broken links are one of the biggest potential problems in a client/server game.
Perhaps, the game needs some updates.

"I came, I saw, I conquered" Written in a report to Rome 47 B.C., after conquering Pharnaces at Zela in Asia Minor in just five days; as quoted in Life of Caesar by Plutarch; reported to have been inscribed on one of the decorated wagons in the Pontic triumph, in Lives of the Twelve Caesars, Julius, by Suetonius.
"Alea iacta est" Gaius Julius Caesar.

For the first time i started to play on a 100 player map .

At some point sended my planes for a several hours trip across my lands / my allies lands .. some hours later when i camed back to game i started to look for my planes - i could it not find them ! I looked over and over again on my path of planes ... until i decided to look far in the north on my possible planes path .. and surprise - i finded them ! It was some sort of lagg when i sended my planes so i did not checked what exactelly way my planes will go from starting point A to destination point B .

When you have too many lands - it is possible that you could lost track for some of your troops :))

Would it not be possible to have some sort of troops units list - as in Europa Universalis or Hearts of Iron ? Maybe with some sort of '' range '' like : troops with 1 - 9 units list ... list with 10 - 50 units .... That way you could check only what troops you really want to see / find locations ...

Thanks !

The ability to build walls beacuse I need my Great Wall of china!

You can build Fortifications, dude....

But walls are cool.

Yeah, but if we think to implement them in the game, we can see that they will hardly differentiate from the Fortifications we already have in the game, in terms of the function they fulfill, not in terms of aspect.

Walls are parts of forts, concertina does not stop bullets very well.

Walls weren't used much during WWII due to the fact that one shell could simply level them. Nobody would waste their time on something that would be crippled in 0.5 seconds. ;)

Carl Wilson
“Dad, how do soldiers killing each other solve the world's problems?”
― Bill Watterson, Calvin and Hobbes: Sunday Pages 1985-1995: An Exhibition Catalogue
"Rule 1, on page 1 of the book of war, is: 'Do not march on Moscow'… Rule 2 is: 'Do not go fighting with your land armies in China."
Bernard Law Montgomery, British general

Carl Wilson wrote:

Walls weren't used much during WWII due to the fact that one shell could simply level them.
Pfft, that is why you make a wall in a wall with supporting walls! All should be made from reinforced concrete. Bonus points if you make a shield thingy of water.

hey would being able to sort countries/provinces by proximity to the capitol be a good enough idea to warrant the effort to change stuff

Awesomesause175 wrote:

hey would being able to sort countries/provinces by proximity to the capitol be a good enough idea to warrant the effort to change stuff
It seems to me that would be easy enough to implement and along the same lines of sorting units by proximity to capital or even to any chosen province.
It seemed like such a waste to destroy an entire battle station just to eliminate one man. But Charlie knew that it was the only way to ensure the absolute and total destruction of Quasi-duck, once and for all.
The saying, "beating them into submission until payday", is just golden...pun intended.
R.I.P. Snickers <3

This is from a hearts of iron I've dev diary we should add this in:

" Straits and Canals

The straits system in HOI4 is our most flexible and moddable yet. Each strait can have different rules to better match historical rules rather than trying to fit it all under a general blanket. Each strait has a list of provinces that needs to be controlled to decide the rules and they can have 4 states in relation to you:

Friendly - you and allies control all provinces.

Contested - Control of provinces is mixed between you and someone you are at war with generally blocking you both.

Enemy - Controlled by enemy, generally blocking you completely although some may let submarines through.

Neutral - You are neither friend or foe. Usually means you can go through unless it's something like the Panama Canal, or the Turkish Straits where only trade is allowed.

For each of these a strait can specify what happens with military transports, fleets, trade and submarines."

Let me know what you think.

As I said, CoW should be kept as simple as possible for success. It would be a cool feature, but that's more like a HoI4 feature.

The past is a foreign country.

Pablo22510 wrote:

As I said, CoW should be kept as simple as possible for success. It would be a cool feature, but that's more like a HoI4 feature.
I 100% Disagree..

Simple is boring, Id rather lots of units, and have people play, and use different units

make lots and lots of variables!


If Socialists understood Economics, they wouldn't be socialists
-Friedrich von Haye

oceanhawk wrote:

I 100% Disagree..

Simple is boring, Id rather lots of units, and have people play, and use different units

make lots and lots of variables!

You disagree. 99% of noob players will simply NOT know how to use the function, meaning they are confused and they leave the game.
The past is a foreign country.

Pablo22510 wrote:

oceanhawk wrote:

I 100% Disagree..

Simple is boring, Id rather lots of units, and have people play, and use different units

make lots and lots of variables!

You disagree. 99% of noob players will simply NOT know how to use the function, meaning they are confused and they leave the game.
what?

thats rubbish,

people learn, thats lke saying..

somebody looks at the new iPhone..

I dont know how to use this..

I wont use it..

people will learn, that is the fun bit.

Its boring, if everybody plays the same, with the same units


If Socialists understood Economics, they wouldn't be socialists
-Friedrich von Haye
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