This is as vague as the Nazi party's policies.bocaj78 wrote:
How about we simplify itFriendly - you and/or your coalition controlls all provinces
Enemy - Controlled by enemy, generally blocking you completely although some may let submarines through.
Neutral - You are neither friend or foe. Trade embargo blocks here.
Ok not that much simplifed but a little bit
Comprehensive Suggestion List
Hello everyone, and welcome to the Call of War unofficial Comprehensive Suggestion List.
The goal of this thread is to list everything that has been suggested on the forums, and categorize them based on what players want. For now, there will be a simple 3 category system, but in the future I may rank some items depending on how important they are, or the frequency of discussion.
Items in the "Positives" section have a general support from most players, and some are very likely to be added in the future. Items in the "Negatives" section have been discussed and have been found to be a feature that should not be added to Call of War. Items in the "Undecided" category have mixed reviews and probably need more discussion to determine whether the majority of players want them or not. So, without further ado...
List of Suggestions for Call of War:
Positive Reviews:
- Aircraft no longer defending against ground troops when not moving on an airfield
- Disbanding Units
- Marines
- Paratrooper (sorry Bill)
- Trading technology
- Larger amount of men per infantry unit
- Pacific Map
- Faroe islands
- Tank Destroyers
- Coastal Guns
- Naval Bomber Buff
- Railroad gun buff
- Cancel all orders button
- Radio operators
- Breaking down buildings
- Commando rebalance w/ stealth
- Minelayers + sweeper ships
- Cruiser variants
- Corvettes/Patrol Boats
- Escort ships
- World Map
- Kiel Canal
- Group Conversations
- Intelligence Station building
- Ocean Zones (to incentivize island hopping)
- Other Maps (America, Middle East, Asia, etc.)
- Group Chat for nations
- Healing buildings
- Healing troops
- Farms/food rebalancing
- SAM (mix of bomber and fighter)
- Dynamic view range in different terrain
- Sort TRADE LIST provinces in alphabetical order
- Resource Sliders (like S1914)
- Buffing Infantry
- Less resource intake from building things (food, manpower, etc.)
- Tanks/mech inf only using oil when moving
- More specific types of bombers (subject to change)
- Multiple ports
- Old graphics
- Police
- Recruiting office
- Non-core production penalty removal
- Minimap
- Super Weapons
- play as small AI countries
- Retreating
- Renaming Provinces
- Province detail page
- Kicking active players for RP
- Prize Wheel (like S1914)
- Capturing planes
- Music
- Wonder Weapons
- Supply line logistics
- Different Monetization features
- Tank destroying aircraft
- Faster railroads
- Bunkers
- Limit on Nukes/Reactors
- Naming Regiments
- Province View
- Weather
- Encirclement debuffing troops/province
- Medals for First/Second/Third
- Choosing where to place airfields within provinces
- Rivers
- Gold-free games
- Gold limits
- Radar
- Deconstruction
I'm sure there's plenty of things that I've missed here, so feel free to include any suggestions I may have missed.
689 Replies
No I havent, So yes, sandbags, and small forts I take it..Quasi-duck wrote:
Look, you do not seem to have gotten the idea from my diagrams nor my words.oceanhawk wrote:
I wouldnt like the idea, of adding this, to the game. Maybe they can build Dragoons teeth, and place sandbags or something, to give infantry a small bonus.. something like that. Really so far, I dont see enough uses. But I think, it is a step into something, that could be of interest, and greatEngineers build forts on the road, making it simple as pie. Have you played HoI III? It would be like the dig-in feature of that.
I will google the "Dig in feature" from HOI, and take a look

If Socialists understood Economics, they wouldn't be socialists
-Friedrich von Haye
Engineers make things work efficiently as well as construction tasks. So the equipment would be more reliable as well as other things already mentioned. I am no war expert, but I would expect that to push up morale and boost performance. Of course if we had mines hey could disable them.oceanhawk wrote:
What can Engineers do?, Like what would their advantage be?
No I havent, So yes, sandbags, and small forts I take it..Quasi-duck wrote:
Look, you do not seem to have gotten the idea from my diagrams nor my words.oceanhawk wrote:
I wouldnt like the idea, of adding this, to the game. Maybe they can build Dragoons teeth, and place sandbags or something, to give infantry a small bonus.. something like that. Really so far, I dont see enough uses. But I think, it is a step into something, that could be of interest, and greatEngineers build forts on the road, making it simple as pie. Have you played HoI III? It would be like the dig-in feature of that.
I will google the "Dig in feature" from HOI, and take a look

If Socialists understood Economics, they wouldn't be socialists
-Friedrich von Haye
I know that, but rather in game, what features will they have..Lizzy wrote:
Engineers make things work efficiently as well as construction tasks. So the equipment would be more reliable as well as other things already mentioned. I am no war expert, but I would expect that to push up morale and boost performance. Of course if we had mines hey could disable them.oceanhawk wrote:
What can Engineers do?, Like what would their advantage be?

If Socialists understood Economics, they wouldn't be socialists
-Friedrich von Haye
Submarines with rocket hatches
Some subarines have rocket hatches and that would be cool if we had like and carrier sub that carries rockets and then shoots them, only rockets above lvl1.
-George S. Patton
"The true sign of intelligence is not knowledge but imagination"
- Albert Einstein
WWII model that saw combat please. We need a Soviet, American, and German one.FilipALFA wrote:
Submarines with rocket hatchesSome subarines have rocket hatches and that would be cool if we had like and carrier sub that carries rockets and then shoots them, only rockets above lvl1.
FilipALFA wrote:
Submarines with rocket hatchesSome subarines have rocket hatches and that would be cool if we had like and carrier sub that carries rockets and then shoots them, only rockets above lvl1.
yea filip, I have mentioned these on so many occasions.. lolQuasi-duck wrote:
WWII model that saw combat please. We need a Soviet, American, and German one.FilipALFA wrote:
Submarines with rocket hatchesSome subarines have rocket hatches and that would be cool if we had like and carrier sub that carries rockets and then shoots them, only rockets above lvl1.
as for quasi, we have gone through this before, Germans ans soviets had them.

If Socialists understood Economics, they wouldn't be socialists
-Friedrich von Haye
Can I have the models? Also, the devs cannot do it unless we have an American one 'cause they cannot name the unit model description thing.oceanhawk wrote:
as for quasi, we have gone through this before, Germans ans soviets had them.
did the Soviets have the nukes?Quasi-duck wrote:
Can I have the models? Also, the devs cannot do it unless we have an American one 'cause they cannot name the unit model description thing.oceanhawk wrote:
as for quasi, we have gone through this before, Germans ans soviets had them.
Did the Germans have nuclear subs?
Did the Japanese have the nuclear Battleships?

If Socialists understood Economics, they wouldn't be socialists
-Friedrich von Haye
Yes....oceanhawk wrote:
did the Soviets have the nukes?
Nope! They had submarines that could've been SSN though.oceanhawk wrote:
Did the Germans have nuclear subs?
No one did, it is a silly unit.oceanhawk wrote:
Did the Japanese have the nuclear Battleships?
Nuke rockets?Quasi-duck wrote:
Yes....oceanhawk wrote:
did the Soviets have the nukes?Nope! They had submarines that could've been SSN though.oceanhawk wrote:
Did the Germans have nuclear subs?No one did, it is a silly unit.oceanhawk wrote:
Did the Japanese have the nuclear Battleships?
Could have been, and had are different things
This game is alt history. It is more fun that way. I would do anything, to see rocket subs in the game. I think they will add huge strike ability, as well as just good enjoyment. It is really a card, at the back of the deck..

If Socialists understood Economics, they wouldn't be socialists
-Friedrich von Haye
Give me your virgi..... Virgin Express card.....oceanhawk wrote:
I would do anything, to see rocket subs in the game
Quasi-duck wrote:
Give me your virgi..... Virgin Express card.....oceanhawk wrote:
I would do anything, to see rocket subs in the game


If Socialists understood Economics, they wouldn't be socialists
-Friedrich von Haye
That's like, breaking the rules man. Insulting another player and foul language? Come on bruh, though we were all friends here.DxC wrote:
I vote for quasi and and ocean to stop spamming chat. No offense no insults or profanity
While I don't condone the cursing, I do agree. It does become excessively annoying when you visit a constructive thread and 80% of the responses are nonsense by the same 2 posters or quote walls.

Yeah, that is truly awful. I hate that too.StrangeTalent wrote:
80% of the responses are nonsense by the same 2 posters
Spoiler
StrangeTalent wrote:
quote walls.
Hello guys,
As you ALL know that insulting others and using profanity/swearing in the forums is prohibited.
I apologize to Quasi and Ocean and to whomever else I may have dissed. A bit too much Jim Beam.
Well, I think I did get ban points for that, but really, it was more joking around and everyone knows you guys post like mad menQuasi-duck wrote:
That's like, breaking the rules man. Insulting another player and foul language? Come on bruh, though we were all friends here.DxC wrote:
I vote for quasi and and ocean to stop spamming chat. No offense no insults or profanity
