Hello everyone, and welcome to the Call of War unofficial Comprehensive Suggestion List.
The goal of this thread is to list everything that has been suggested on the forums, and categorize them based on what players want. For now, there will be a simple 3 category system, but in the future I may rank some items depending on how important they are, or the frequency of discussion.
Items in the "Positives" section have a general support from most players, and some are very likely to be added in the future. Items in the "Negatives" section have been discussed and have been found to be a feature that should not be added to Call of War. Items in the "Undecided" category have mixed reviews and probably need more discussion to determine whether the majority of players want them or not. So, without further ado...
List of Suggestions for Call of War:
Positive Reviews:
Aircraft no longer defending against ground troops when not moving on an airfield
Disbanding Units
Marines
Paratrooper (sorry Bill)
Trading technology
Larger amount of men per infantry unit
Pacific Map
Faroe islands
Tank Destroyers
Coastal Guns
Naval Bomber Buff
Railroad gun buff
Cancel all orders button
Radio operators
Breaking down buildings
Commando rebalance w/ stealth
Minelayers + sweeper ships
Cruiser variants
Corvettes/Patrol Boats
Escort ships
World Map
Kiel Canal
Group Conversations
Intelligence Station building
Ocean Zones (to incentivize island hopping)
Other Maps (America, Middle East, Asia, etc.)
Group Chat for nations
Healing buildings
Healing troops
Farms/food rebalancing
SAM (mix of bomber and fighter)
Dynamic view range in different terrain
Sort TRADE LIST provinces in alphabetical order
Negative Reviews:
Resource Sliders (like S1914)
Buffing Infantry
Less resource intake from building things (food, manpower, etc.)
Tanks/mech inf only using oil when moving
More specific types of bombers (subject to change)
Multiple ports
Old graphics
Police
Recruiting office
Non-core production penalty removal
Minimap
Super Weapons
play as small AI countries
Retreating
Renaming Provinces
Undecided:
Province detail page
Kicking active players for RP
Prize Wheel (like S1914)
Capturing planes
Music
Wonder Weapons
Supply line logistics
Different Monetization features
Tank destroying aircraft
Faster railroads
Bunkers
Limit on Nukes/Reactors
Naming Regiments
Province View
Weather
Encirclement debuffing troops/province
Medals for First/Second/Third
Choosing where to place airfields within provinces
Rivers
Gold-free games
Gold limits
Radar
Deconstruction
I'm sure there's plenty of things that I've missed here, so feel free to include any suggestions I may have missed.
689 Replies
2 Oct 2015, 21:13
Butter Ball Bill wrote:
The paratroopers are going to be as effective in this game as they were at the Bulge.
Bulge?
The time when, Bastonge was surrounded, by German Armoured Divisions, no supplies, no ammo, no food,
o yea and lots of snow, no heat, frezzen cold, and yet they still managed to hold on, no body ever said that they needed to be rescued by Patton.
You get in a fight with a infantry men, and a para..
whose side do you wanna be on?
how could you even doubt the effectivness of paratroops?
look at Normandy? the enitre invasion and break out, all basicly depended on the success of the air borne units, even with the huge mess that was made, and how no body was where they were ment to be, they still took out many German AA and Gun implacements and saved countless lives for those on the beaches.
For the situation that came, I think they took it on very well
If Socialists understood Economics, they wouldn't be socialists -Friedrich von Haye
2 Oct 2015, 21:16
Para suck. Look at any large Russian para operation.
Forum ArmyField Marshall Mess with the Bill, you get the scorn!
2 Oct 2015, 21:30
Bam.
British=best. Duh!
https://www.youtube.com/watch?v=tN9EC3Gy6Nk
2 Oct 2015, 21:31
comrade dave wrote:
Bam
Broad assed marine?
Forum ArmyField Marshall Mess with the Bill, you get the scorn!
2 Oct 2015, 21:32
Yup.
British=best. Duh!
https://www.youtube.com/watch?v=tN9EC3Gy6Nk
2 Oct 2015, 21:33
Nice, I don't see how it could be very different to a current inf unit.
Forum ArmyField Marshall Mess with the Bill, you get the scorn!
2 Oct 2015, 21:38
Just need bigger seats on the LSIs.
British=best. Duh!
https://www.youtube.com/watch?v=tN9EC3Gy6Nk
2 Oct 2015, 21:39
Lol, longer gun slings too.
Forum ArmyField Marshall Mess with the Bill, you get the scorn!
2 Oct 2015, 21:42
Bigger everything. I guess.
British=best. Duh!
https://www.youtube.com/watch?v=tN9EC3Gy6Nk
2 Oct 2015, 21:42
Except for shoes. Smaller shoes.
Forum ArmyField Marshall Mess with the Bill, you get the scorn!
2 Oct 2015, 21:43
I cans imagine this really fat marine but wearing those tiny baby shoes you get in the shoe shops. Lol.
British=best. Duh!
https://www.youtube.com/watch?v=tN9EC3Gy6Nk
2 Oct 2015, 21:44
He would constantly fall over lol.
Forum ArmyField Marshall Mess with the Bill, you get the scorn!
2 Oct 2015, 23:05
Just a thought. My feelings. As it stands, there isn't a ton of perks with being a part of High Command. One suggestion I would make (if at all possible) is: If you are enrolled in High Command, then you are able to setup alerts for when you are being attacked, or a province has been taken. Those alerts would preferably come through SMS (text messages) or come through an email. But if that perk was available, I would be WAY more inclined to pay for High Command.
Thoughts?
2 Oct 2015, 23:10
That does sound nice.
Forum ArmyField Marshall Mess with the Bill, you get the scorn!
2 Oct 2015, 23:14
It would also drive more players to return. Lots of players open an account and stop. Some probably forget about the game they have running. Since you start with a High Command trial, if they forget about the game, maybe a SMS alert would jog their memory and get them logged back in. Higher player retention = better community = better game = more profits.
2 Oct 2015, 23:17
That would be quite good for Bytro but remember, this game is still in beta as well.
Forum ArmyField Marshall Mess with the Bill, you get the scorn!
3 Oct 2015, 13:16
Butter Ball Bill wrote:
Para suck. Look at any large Russian para operation.
who said Russia had good paratroopers?
Russia should be more worried with their new tanks breaking down in their military parades anyway lol
If Socialists understood Economics, they wouldn't be socialists -Friedrich von Haye
3 Oct 2015, 13:17
For something that's been out for less than two years I'm not surprised it's got a few technical defaults. It's got a better track record than the f35 when it comes to design flaws.
British=best. Duh!
https://www.youtube.com/watch?v=tN9EC3Gy6Nk
3 Oct 2015, 13:18
comrade dave wrote:
It's got a better track record than the f35 when it comes to design flaws.
Lol, yeah. F-35 is complete bull.
The past is a foreign country.
3 Oct 2015, 13:18
l_c_jackson wrote:
New suggestions:
* A "Delay" button for each type of air attack.
* Espionage which enables you to steal the results of research from other countries. As that would also get you an upgrade to existing units, maybe you should have to pay part of the normal "research" cost to cover the upgrade aspect.
A delay button for air craft, I like, basic but well needed..
The research thing could be good, but do you choice what research you take or is it random?
and if it isnt random, then would be knowing others Unit levels with out even scouting etc
If Socialists understood Economics, they wouldn't be socialists -Friedrich von Haye
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