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Comprehensive Suggestion List

Hello everyone, and welcome to the Call of War unofficial Comprehensive Suggestion List.

The goal of this thread is to list everything that has been suggested on the forums, and categorize them based on what players want. For now, there will be a simple 3 category system, but in the future I may rank some items depending on how important they are, or the frequency of discussion.

Items in the "Positives" section have a general support from most players, and some are very likely to be added in the future. Items in the "Negatives" section have been discussed and have been found to be a feature that should not be added to Call of War. Items in the "Undecided" category have mixed reviews and probably need more discussion to determine whether the majority of players want them or not. So, without further ado...

List of Suggestions for Call of War:

Positive Reviews:

  • Aircraft no longer defending against ground troops when not moving on an airfield
  • Disbanding Units
  • Marines
  • Paratrooper (sorry Bill)
  • Trading technology
  • Larger amount of men per infantry unit
  • Pacific Map
  • Faroe islands
  • Tank Destroyers
  • Coastal Guns
  • Naval Bomber Buff
  • Railroad gun buff
  • Cancel all orders button
  • Radio operators
  • Breaking down buildings
  • Commando rebalance w/ stealth
  • Minelayers + sweeper ships
  • Cruiser variants
  • Corvettes/Patrol Boats
  • Escort ships
  • World Map
  • Kiel Canal
  • Group Conversations
  • Intelligence Station building
  • Ocean Zones (to incentivize island hopping)
  • Other Maps (America, Middle East, Asia, etc.)
  • Group Chat for nations
  • Healing buildings
  • Healing troops
  • Farms/food rebalancing
  • SAM (mix of bomber and fighter)
  • Dynamic view range in different terrain
  • Sort TRADE LIST provinces in alphabetical order
Negative Reviews:

  • Resource Sliders (like S1914)
  • Buffing Infantry
  • Less resource intake from building things (food, manpower, etc.)
  • Tanks/mech inf only using oil when moving
  • More specific types of bombers (subject to change)
  • Multiple ports
  • Old graphics
  • Police
  • Recruiting office
  • Non-core production penalty removal
  • Minimap
  • Super Weapons
  • play as small AI countries
  • Retreating
  • Renaming Provinces
Undecided:

  • Province detail page
  • Kicking active players for RP
  • Prize Wheel (like S1914)
  • Capturing planes
  • Music
  • Wonder Weapons
  • Supply line logistics
  • Different Monetization features
  • Tank destroying aircraft
  • Faster railroads
  • Bunkers
  • Limit on Nukes/Reactors
  • Naming Regiments
  • Province View
  • Weather
  • Encirclement debuffing troops/province
  • Medals for First/Second/Third
  • Choosing where to place airfields within provinces
  • Rivers
  • Gold-free games
  • Gold limits
  • Radar
  • Deconstruction

I'm sure there's plenty of things that I've missed here, so feel free to include any suggestions I may have missed.

689 Replies

Butter Ball Bill wrote:

The paratroopers are going to be as effective in this game as they were at the Bulge.
Bulge?

The time when, Bastonge was surrounded, by German Armoured Divisions, no supplies, no ammo, no food,

o yea and lots of snow, no heat, frezzen cold, and yet they still managed to hold on, no body ever said that they needed to be rescued by Patton.

You get in a fight with a infantry men, and a para..

whose side do you wanna be on?

how could you even doubt the effectivness of paratroops?

look at Normandy? the enitre invasion and break out, all basicly depended on the success of the air borne units, even with the huge mess that was made, and how no body was where they were ment to be, they still took out many German AA and Gun implacements and saved countless lives for those on the beaches.

For the situation that came, I think they took it on very well


If Socialists understood Economics, they wouldn't be socialists
-Friedrich von Haye

Para suck. Look at any large Russian para operation.

Forum ArmyField Marshall
Mess with the Bill, you get the scorn!

Bam.

British=best. Duh!

https://www.youtube.com/watch?v=tN9EC3Gy6Nk

comrade dave wrote:

Bam
Broad assed marine?
Forum ArmyField Marshall
Mess with the Bill, you get the scorn!

Yup.

British=best. Duh!

https://www.youtube.com/watch?v=tN9EC3Gy6Nk

Nice, I don't see how it could be very different to a current inf unit.

Forum ArmyField Marshall
Mess with the Bill, you get the scorn!

Just need bigger seats on the LSIs.

British=best. Duh!

https://www.youtube.com/watch?v=tN9EC3Gy6Nk

Lol, longer gun slings too.

Forum ArmyField Marshall
Mess with the Bill, you get the scorn!

Bigger everything. I guess.

British=best. Duh!

https://www.youtube.com/watch?v=tN9EC3Gy6Nk

Except for shoes. Smaller shoes.

Forum ArmyField Marshall
Mess with the Bill, you get the scorn!

I cans imagine this really fat marine but wearing those tiny baby shoes you get in the shoe shops. Lol.

British=best. Duh!

https://www.youtube.com/watch?v=tN9EC3Gy6Nk

He would constantly fall over lol.

Forum ArmyField Marshall
Mess with the Bill, you get the scorn!

Just a thought. My feelings. As it stands, there isn't a ton of perks with being a part of High Command. One suggestion I would make (if at all possible) is: If you are enrolled in High Command, then you are able to setup alerts for when you are being attacked, or a province has been taken. Those alerts would preferably come through SMS (text messages) or come through an email. But if that perk was available, I would be WAY more inclined to pay for High Command.

Thoughts?

That does sound nice.

Forum ArmyField Marshall
Mess with the Bill, you get the scorn!

It would also drive more players to return. Lots of players open an account and stop. Some probably forget about the game they have running. Since you start with a High Command trial, if they forget about the game, maybe a SMS alert would jog their memory and get them logged back in. Higher player retention = better community = better game = more profits.

That would be quite good for Bytro but remember, this game is still in beta as well.

Forum ArmyField Marshall
Mess with the Bill, you get the scorn!

Butter Ball Bill wrote:

Para suck. Look at any large Russian para operation.
who said Russia had good paratroopers?

Russia should be more worried with their new tanks breaking down in their military parades anyway lol


If Socialists understood Economics, they wouldn't be socialists
-Friedrich von Haye

For something that's been out for less than two years I'm not surprised it's got a few technical defaults. It's got a better track record than the f35 when it comes to design flaws.

British=best. Duh!

https://www.youtube.com/watch?v=tN9EC3Gy6Nk

comrade dave wrote:

It's got a better track record than the f35 when it comes to design flaws.
Lol, yeah. F-35 is complete bull.
The past is a foreign country.

l_c_jackson wrote:

New suggestions:

* A "Delay" button for each type of air attack.

* Espionage which enables you to steal the results of research from other countries. As that would also get you an upgrade to existing units, maybe you should have to pay part of the normal "research" cost to cover the upgrade aspect.

A delay button for air craft, I like, basic but well needed..

The research thing could be good, but do you choice what research you take or is it random?

and if it isnt random, then would be knowing others Unit levels with out even scouting etc


If Socialists understood Economics, they wouldn't be socialists
-Friedrich von Haye
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