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Comprehensive Suggestion List

Hello everyone, and welcome to the Call of War unofficial Comprehensive Suggestion List.

The goal of this thread is to list everything that has been suggested on the forums, and categorize them based on what players want. For now, there will be a simple 3 category system, but in the future I may rank some items depending on how important they are, or the frequency of discussion.

Items in the "Positives" section have a general support from most players, and some are very likely to be added in the future. Items in the "Negatives" section have been discussed and have been found to be a feature that should not be added to Call of War. Items in the "Undecided" category have mixed reviews and probably need more discussion to determine whether the majority of players want them or not. So, without further ado...

List of Suggestions for Call of War:

Positive Reviews:

  • Aircraft no longer defending against ground troops when not moving on an airfield
  • Disbanding Units
  • Marines
  • Paratrooper (sorry Bill)
  • Trading technology
  • Larger amount of men per infantry unit
  • Pacific Map
  • Faroe islands
  • Tank Destroyers
  • Coastal Guns
  • Naval Bomber Buff
  • Railroad gun buff
  • Cancel all orders button
  • Radio operators
  • Breaking down buildings
  • Commando rebalance w/ stealth
  • Minelayers + sweeper ships
  • Cruiser variants
  • Corvettes/Patrol Boats
  • Escort ships
  • World Map
  • Kiel Canal
  • Group Conversations
  • Intelligence Station building
  • Ocean Zones (to incentivize island hopping)
  • Other Maps (America, Middle East, Asia, etc.)
  • Group Chat for nations
  • Healing buildings
  • Healing troops
  • Farms/food rebalancing
  • SAM (mix of bomber and fighter)
  • Dynamic view range in different terrain
  • Sort TRADE LIST provinces in alphabetical order
Negative Reviews:

  • Resource Sliders (like S1914)
  • Buffing Infantry
  • Less resource intake from building things (food, manpower, etc.)
  • Tanks/mech inf only using oil when moving
  • More specific types of bombers (subject to change)
  • Multiple ports
  • Old graphics
  • Police
  • Recruiting office
  • Non-core production penalty removal
  • Minimap
  • Super Weapons
  • play as small AI countries
  • Retreating
  • Renaming Provinces
Undecided:

  • Province detail page
  • Kicking active players for RP
  • Prize Wheel (like S1914)
  • Capturing planes
  • Music
  • Wonder Weapons
  • Supply line logistics
  • Different Monetization features
  • Tank destroying aircraft
  • Faster railroads
  • Bunkers
  • Limit on Nukes/Reactors
  • Naming Regiments
  • Province View
  • Weather
  • Encirclement debuffing troops/province
  • Medals for First/Second/Third
  • Choosing where to place airfields within provinces
  • Rivers
  • Gold-free games
  • Gold limits
  • Radar
  • Deconstruction

I'm sure there's plenty of things that I've missed here, so feel free to include any suggestions I may have missed.

689 Replies

Diabolical wrote:

Can you translate these big words?

Spoiler

BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS!

No, sorry, I'm colour blind so I cannot read that.

comrade dave wrote:

what language is that?
Japanese, by the looks of it.

Quasi-duck wrote:

Diabolical wrote:

Can you translate these big words?

Spoiler

BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS! BIG WORDS!

No, sorry, I'm colour blind so I cannot read that.

comrade dave wrote:

what language is that?
Japanese, by the looks of it.

Ah, but if you are colorblind, then the words appear to be grey on a white background.

Spoiler

CHECKMATE!

It seemed like such a waste to destroy an entire battle station just to eliminate one man. But Charlie knew that it was the only way to ensure the absolute and total destruction of Quasi-duck, once and for all.
The saying, "beating them into submission until payday", is just golden...pun intended.
R.I.P. Snickers <3

Diabolical wrote:

Ah, but if you are colorblind, then the words appear to be grey on a white background.
I told you, I'm colour blind so I cannot read anything that is in any kind of colour, even black. I'm just hitting random keys.

Quasi-duck wrote:

Diabolical wrote:

Ah, but if you are colorblind, then the words appear to be grey on a white background.
I told you, I'm colour blind so I cannot read anything that is in any kind of colour, even black. I'm just hitting random keys.
My, but you're putting whole phrases together and in response to others' posts. The likelihood of that happening by completely random key presses from a colorblind individual is almost as rare as the likelihood of evolution forming the very first amino acid.

You are supremely lucky! You should utilize that luck by going out and buying one lottery ticket from every lottery around the world -- for every round of each of those lotteries -- and using the same set of numbers for each lottery ticket. Also, by your amazing luck, I want you to have all those lottery tickets each carried on an airplane and dropped from high in the sky so that they all flop around in the wind and, by amazing chance, they all land on your outstretched hand as you sleep -- indoors -- inside a closed room.

Spoiler

Oh, and would you mind it if I find some random person to shoot at you with a single bullet from a random caliber gun from some random direction? While they do that at some random time, you will be given a penny. And you will toss that penny into the air into some random direction at some random time. And, by your incredible luck, that penny will intercept the bullet fired from the gun and redirect that bullet exactly at the Hope Diamond from the Queen of England's royal jewels while she's wearing it on a beach while on vacation in southern France so that the diamond cracks and the Queen is pushed back by the force of the collision such that she throws her goblet -- half-filled with rum punch -- into the air and it falls right-side up on the sand near her while catching all the punch without spilling a single drop.

The bullet, which reflects again off the cracked Hope Diamond, then flies out to sea and knocks out the eye of a porpoise that just so happened to stick it's head out of the water to see the Queen (because we all know that porpoises admire royalty). And so the porpoise thrashes around in pain from losing it's eye and the wave that it starts links up with other waves in such a way -- like the butterfly effect -- as to cause a tidal wave on the other side of the planet that washes all the lobsters away from the coast of Newfoundland. Then, while the Canadian economy sinks, I will capitalize on my Canadian Gold purchases which will skyrocket for about 3 minutes and I will sell the gold at 2.5 times what I payed for it only minutes earlier.

Then I will trip on my way back home only to find that I forgot to sell one of my gold coins as it rolls out of my pocket...down the street...and falls into a sewer drain. The coin will get washed out to sea where it is accidentally swallowed by the blinded porpoise who has been randomly swimming for several weeks since the incident with the Queen.

The porpoise then gets caught in a dolphin-free tuna net (they don't say anything about being porpoise free, do they?), and his carcass gets chopped up into the tuna mix. Then, about a month later, you open a can of tuna to make a tuna sandwich. When you bite into that tuna sandwich, that Canadian Gold coin of mine will chip your tooth. But you won't swallow the coin. Instead, you will be reminded about how you should have listened to me and bought one lottery ticket from every lottery on earth each using the exact same set of numbers (as is possible) for every single round of every lottery. And all this is possible because you have the most amazing luck...like the same kind of luck that allowed the evolution of the very first amino acid to be possible.

*Whew! That took quite some effort and a lot of imagination.

It seemed like such a waste to destroy an entire battle station just to eliminate one man. But Charlie knew that it was the only way to ensure the absolute and total destruction of Quasi-duck, once and for all.
The saying, "beating them into submission until payday", is just golden...pun intended.
R.I.P. Snickers <3

I'm sorry, I lied. It is really my cat typing, I only have wings and webbed feet. I have a fear of being shot, because Duck Dynasty, so you're on your own.

off the wall idea! if you have earned enough gold then you could use that gold to purchase High Command. since 13000 gold is $1 less than 31 days High Command maybe 15000 Gold for 31 days High Command. but that seems like a bit much too me

A convenient feature would be to have a recall button for aircraft patrols. Instead of having to scroll to the airbase you could just click recall and the plane would return to AB.

SplitPersonality wrote:

off the wall idea! if you have earned enough gold then you could use that gold to purchase High Command. since 13000 gold is $1 less than 31 days High Command maybe 15000 Gold for 31 days High Command. but that seems like a bit much too me

THAT...is an EXCELLENT IDEA...BRAVO!!!

8o 8o 8o 8o 8o 8o 8o 8o 8o 8o 8o 8o 8o 8o 8o 8o 8o 8o 8o :beer:

:thumbsup: :thumbup: :thumbsup: :D ^^ 8o :thumbsup: :thumbsup: :D :thumbup: :) 8) :love: 8o :!:

Maybe one could buy a Week of HC for3000 Gold and/or a Month of HC for 10,000 Gold (a bargain in bulk).

DxC wrote:

A convenient feature would be to have a recall button for aircraft patrols. Instead of having to scroll to the airbase you could just click recall and the plane would return to AB.

I like this idea, too. It seems to be an easy idea to implement. And I'd like to see it tied in with carrier-based aircraft...they need to stay with their carrier when on patrol. So, if you order the carrier to leave the vicinity, the planes ought to return to the carrier instead of remaining on patrol in perpetuity.

It seemed like such a waste to destroy an entire battle station just to eliminate one man. But Charlie knew that it was the only way to ensure the absolute and total destruction of Quasi-duck, once and for all.
The saying, "beating them into submission until payday", is just golden...pun intended.
R.I.P. Snickers <3

Diabolical wrote:

My, but you're putting whole phrases together and in response to others' posts. The likelihood of that happening by completely random key presses from a colorblind individual is almost as rare as the likelihood of evolution forming the very first amino acid.

You are supremely lucky! You should utilize that luck by going out and buying one lottery ticket from every lottery around the world -- for every round of each of those lotteries -- and using the same set of numbers for each lottery ticket. Also, by your amazing luck, I want you to have all those lottery tickets each carried on an airplane and dropped from high in the sky so that they all flop around in the wind and, by amazing chance, they all land on your outstretched hand as you sleep -- indoors -- inside a closed room.

I'm laughing sooo much at this...

DxC wrote:

A convenient feature would be to have a recall button for aircraft patrols. Instead of having to scroll to the airbase you could just click recall and the plane would return to AB.
That a really good idea, I like it

If Socialists understood Economics, they wouldn't be socialists
-Friedrich von Haye

Airborne troops, that can only be trained at your capital like commandos. But airborne can only be moved to bases with airports so that they can be dropped behind enemy lines, the same flight distance as rockets or strategic bombers. This would make the game a lot more dynamic and force players to also retain defensive units in their core provinces. Once dropped they cannot return to airplanes and now act as commandos. This would really change the dynamics of the game, and make players think deeper into their strategy.

TheCrazyIrishman wrote:

Airborne troops, that can only be trained at your capital like commandos. But airborne can only be moved to bases with airports so that they can be dropped behind enemy lines, the same flight distance as rockets or strategic bombers. This would make the game a lot more dynamic and force players to also retain defensive units in their core provinces. Once dropped they cannot return to airplanes and now act as commandos. This would really change the dynamics of the game, and make players think deeper into their strategy.
(Sigh)

Good suggestion. Only criticism is that this is the most suggested topic for Call of War ever.

purplepizza117 wrote:

TheCrazyIrishman wrote:

Airborne troops, that can only be trained at your capital like commandos. But airborne can only be moved to bases with airports so that they can be dropped behind enemy lines, the same flight distance as rockets or strategic bombers. This would make the game a lot more dynamic and force players to also retain defensive units in their core provinces. Once dropped they cannot return to airplanes and now act as commandos. This would really change the dynamics of the game, and make players think deeper into their strategy.
(Sigh)

Good suggestion. Only criticism is that this is the most suggested topic for Call of War ever.

Actually, it's got a HUGE flaw...I don't want my capital to have to split time with two different units. If I can only build one air trooper at a time, let it not conflict with Commandos. Bring in this idea of a unit along with a special secondary capital building that can help alleviate distance-to-capital penalties (kind of like a "Forbidden City" special building).
It seemed like such a waste to destroy an entire battle station just to eliminate one man. But Charlie knew that it was the only way to ensure the absolute and total destruction of Quasi-duck, once and for all.
The saying, "beating them into submission until payday", is just golden...pun intended.
R.I.P. Snickers <3

Diabolical wrote:

purplepizza117 wrote:

TheCrazyIrishman wrote:

Airborne troops, that can only be trained at your capital like commandos. But airborne can only be moved to bases with airports so that they can be dropped behind enemy lines, the same flight distance as rockets or strategic bombers. This would make the game a lot more dynamic and force players to also retain defensive units in their core provinces. Once dropped they cannot return to airplanes and now act as commandos. This would really change the dynamics of the game, and make players think deeper into their strategy.
(Sigh)Good suggestion. Only criticism is that this is the most suggested topic for Call of War ever.
Actually, it's got a HUGE flaw...I don't want my capital to have to split time with two different units. If I can only build one air trooper at a time, let it not conflict with Commandos. Bring in this idea of a unit along with a special secondary capital building that can help alleviate distance-to-capital penalties (kind of like a "Forbidden City" special building).
I do not understand why commandos, paratroopers and marines should only be built in capitals. I think that when paras and marines are implemented, a new building should also be implemented. Call it 'Special Forces Training Centre', or something along those lines. Commandos need an IC level 1, barracks level 3 and a Special Forces Training Centre (hereafter referred to as SFTC) to be produced, Paras need the same plus a level 2 airfield, and Marines a level 2 naval base.
The past is a foreign country.

I don't see why we need a training center at all for Paratroopers, or Marines. Especially paratroopers.

At both Normandy and Market Garden, Allied troops made their first jump. Yes, with no prior training, they jumped out of a plane. They seemed to do well enough, until they hit the water....

At the Bulge, literally every single German paratrooper was doing their first jump with no prior training. They did well enough, all reached the ground. Then ran away.

Soviet paratroopers, they often jumped off of, not out of like the others, planes with no prior training, and they did the best of the lot. They would participate in partisan operations for a months at a time. Only problem was the Germans would always seem to blow up their ammo dumps, since they dug in to try and protect, which they could not do as they had no tanks, nor big guns.

To sum it up, nobody properly trained their paratroopers.

As for Marines, well I would think they would be like mechanised or motorised infantry, in that they only really have more stuff. Mechanised infantry get halftracks, motorised get jeeps and turbo chargers on their trucks (@'Pablo22510') while Marines would get proper landing craft.

Quasi-duck wrote:

I don't see why we need a training center at all for Paratroopers, or Marines. Especially paratroopers.

At both Normandy and Market Garden, Allied troops made their first jump. Yes, with no prior training, they jumped out of a plane. They seemed to do well enough, until they hit the water....

At the Bulge, literally every single German paratrooper was doing their first jump with no prior training. They did well enough, all reached the ground. Then ran away.

Soviet paratroopers, they often jumped off of, not out of like the others, planes with no prior training, and they did the best of the lot. They would participate in partisan operations for a months at a time. Only problem was the Germans would always seem to blow up their ammo dumps, since they dug in to try and protect, which they could not do as they had no tanks, nor big guns.

To sum it up, nobody properly trained their paratroopers.

As for Marines, well I would think they would be like mechanised or motorised infantry, in that they only really have more stuff. Mechanised infantry get halftracks, motorised get jeeps and turbo chargers on their trucks (@'Pablo22510') while Marines would get proper landing craft.

actually for once, kinda agree with you. They were well trained no doubt There were a better fighting force than regular Infantry, but we dont need a new building to construct them. Maybe they need level 2 or 3 barracks, prob solved..

But you are wrong in saying that the Soldiers had done their first jump, it was their first Combat Jump in Normandy, they had done previous jumps.... But none in the Combat situation. The American paratroopers were properly trained, they were the best infantry units in the Army...


If Socialists understood Economics, they wouldn't be socialists
-Friedrich von Haye

oceanhawk wrote:

But you are wrong in saying that the Soldiers had done their first jump, it was their first Combat Jump in Normandy, they had done previous jumps.... But none in the Combat situation. The American paratroopers were properly trained, they were the best infantry units in the Army...
You do know that the British jumped too, right? No jumps from aircraft, only a pat on the back and being told "Pull this cord right here".

Quasi-duck wrote:

oceanhawk wrote:

But you are wrong in saying that the Soldiers had done their first jump, it was their first Combat Jump in Normandy, they had done previous jumps.... But none in the Combat situation. The American paratroopers were properly trained, they were the best infantry units in the Army...
You do know that the British jumped too, right? No jumps from aircraft, only a pat on the back and being told "Pull this cord right here".
Did you not see the "American" part?

Also, the Brits did a parachute jump in operation torch, battalion sized if I am correct, but still..

And they also jumped into Sicily, and Italy. Although none of them were as big compared to D-Day(in terms of importance and numbers), they were still jumps


If Socialists understood Economics, they wouldn't be socialists
-Friedrich von Haye

oceanhawk wrote:

Also, the Brits did a parachute jump in operation torch, battalion sized if I am correct, but still..

And they also jumped into Sicily, and Italy. Although none of them were as big compared to D-Day(in terms of importance and numbers), they were still jumps

Those were different men......

oceanhawk wrote:

Did you not see the "American" part?
You seemed to think that only American troops jumped, the way I read it.

Paratroopers have to be implemented, and they have to be better than regular infantry. There is no doubt that both American and British paras were better trained than their infantry counterparts. Many of the Brit paras were drawn from the Commandos, elite of the elite. Germans only did Pyhrric victories, and Soviets, since this is also early Cold War, were pretty good. Last time I checked, the VDVs were on equal terms with the Spetsnaz.

The past is a foreign country.
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