You both seem to be missing the point. I hope this gun will explain it all to you: FG-42.
Comprehensive Suggestion List
Hello everyone, and welcome to the Call of War unofficial Comprehensive Suggestion List.
The goal of this thread is to list everything that has been suggested on the forums, and categorize them based on what players want. For now, there will be a simple 3 category system, but in the future I may rank some items depending on how important they are, or the frequency of discussion.
Items in the "Positives" section have a general support from most players, and some are very likely to be added in the future. Items in the "Negatives" section have been discussed and have been found to be a feature that should not be added to Call of War. Items in the "Undecided" category have mixed reviews and probably need more discussion to determine whether the majority of players want them or not. So, without further ado...
List of Suggestions for Call of War:
Positive Reviews:
- Aircraft no longer defending against ground troops when not moving on an airfield
- Disbanding Units
- Marines
- Paratrooper (sorry Bill)
- Trading technology
- Larger amount of men per infantry unit
- Pacific Map
- Faroe islands
- Tank Destroyers
- Coastal Guns
- Naval Bomber Buff
- Railroad gun buff
- Cancel all orders button
- Radio operators
- Breaking down buildings
- Commando rebalance w/ stealth
- Minelayers + sweeper ships
- Cruiser variants
- Corvettes/Patrol Boats
- Escort ships
- World Map
- Kiel Canal
- Group Conversations
- Intelligence Station building
- Ocean Zones (to incentivize island hopping)
- Other Maps (America, Middle East, Asia, etc.)
- Group Chat for nations
- Healing buildings
- Healing troops
- Farms/food rebalancing
- SAM (mix of bomber and fighter)
- Dynamic view range in different terrain
- Sort TRADE LIST provinces in alphabetical order
- Resource Sliders (like S1914)
- Buffing Infantry
- Less resource intake from building things (food, manpower, etc.)
- Tanks/mech inf only using oil when moving
- More specific types of bombers (subject to change)
- Multiple ports
- Old graphics
- Police
- Recruiting office
- Non-core production penalty removal
- Minimap
- Super Weapons
- play as small AI countries
- Retreating
- Renaming Provinces
- Province detail page
- Kicking active players for RP
- Prize Wheel (like S1914)
- Capturing planes
- Music
- Wonder Weapons
- Supply line logistics
- Different Monetization features
- Tank destroying aircraft
- Faster railroads
- Bunkers
- Limit on Nukes/Reactors
- Naming Regiments
- Province View
- Weather
- Encirclement debuffing troops/province
- Medals for First/Second/Third
- Choosing where to place airfields within provinces
- Rivers
- Gold-free games
- Gold limits
- Radar
- Deconstruction
I'm sure there's plenty of things that I've missed here, so feel free to include any suggestions I may have missed.
689 Replies
What about the FG-42? The German paratrooper gun, was an MG, very similar to the 1941 Johnson's MG...Quasi-duck wrote:
I hope this gun will explain it all to you: FG-42.
Yep. Notice anything about it yet?Pablo22510 wrote:
What about the FG-42? The German paratrooper gun, was an MG, very similar to the 1941 Johnson's MG...
Should I?Quasi-duck wrote:
Yep. Notice anything about it yet?
Yeah.Pablo22510 wrote:
Should I?
What should I be surprised about?Quasi-duck wrote:
Yeah.Pablo22510 wrote:
Should I?
Not surprised, it is about the design of the gun.Pablo22510 wrote:
What should I be surprised about?
Similar to the Johnson's 1941 LMG. What about it?Quasi-duck wrote:
Not surprised, it is about the design of the gun.
It was a variant of the MG-42, except it had less ammo, and no bipod. Basically, a crappy MG-42. This was generallly what happened with weaponry for paratroopers, it had to be made as light as possible so barrels shortened, less ammo, etc.Pablo22510 wrote:
Similar to the Johnson's 1941 LMG. What about it?
Maybe with the Germans, but if I recall correctly, the M1A1 and the M2 were made for Paras, and were such a success that they were given to infantry too.Quasi-duck wrote:
It was a variant of the MG-42, except it had less ammo, and no bipod. Basically, a crappy MG-42. This was generallly what happened with weaponry for paratroopers, it had to be made as light as possible so barrels shortened, less ammo, etc.
Paratroopers were an after-thought when making the rifle. The M2 is just a variant.Pablo22510 wrote:
M1A1
Prior to World War II, U.S. Army Ordnance received reports that the full-size M1 rifle was too heavy and cumbersome for most support troops (staff, mortarmen, radiomen, etc.) to carry. During prewar and early war field exercises, it was found that the M1 Garand impeded these soldier's mobility, as a slung rifle would frequently catch on brush, bang the helmet, or tilt it over the eyes. Many soldiers found the rifle slid off the shoulder unless slung diagonally across the back, where it prevented the wearing of standard field packs and haversacks.
Additionally, Germany's use of glider-borne and paratroop forces to launch surprise attacks behind the front lines, generated a request for a new compact infantry weapon to equip support troops.[5][6] This request called for a compact, lightweight defensive weapon with greater range, accuracy and firepower than handguns, while weighing half as much as the Thompson submachine gun or the M1 rifle.[5] The U.S. Army decided that a carbine would adequately fulfill all of these requirements, but specified that the new arm should weigh no more than five pounds and have an effective range of 300 yards.[7][8] Paratroopers were also added to the list of intended users and a folding-stock version would also be developed.
yeah, but the M1A1, the paratrooper version, was one very good weapon.Quasi-duck wrote:
Paratroopers were an after-thought when making the rifle. The M2 is just a variant.
So, what, one good weapon? That can't even scratch a tank? Better off with just a standard infantry unit.Pablo22510 wrote:
yeah, but the M1A1, the paratrooper version, was one very good weapon.
Bazookas can destroy tanks, and Paras used them.Quasi-duck wrote:
So, what, one good weapon? That can't even scratch a tank? Better off with just a standard infantry unit.
Tell you what, let's stop discussing this, wait until Paras are implemented, then I'll kick your ass with them.
Unlikely. You'll probably just end up attacking AI too early.Pablo22510 wrote:
then I'll kick your ass with them.
Prove it on the battlefield. End of.Quasi-duck wrote:
Unlikely. You'll probably just end up attacking AI too early.
Whatever.
Different regiments, however officers were transferred etc. Eitherway the British Forces had experience in combat drops..Quasi-duck wrote:
Those were different men......oceanhawk wrote:
Also, the Brits did a parachute jump in operation torch, battalion sized if I am correct, but still..And they also jumped into Sicily, and Italy. Although none of them were as big compared to D-Day(in terms of importance and numbers), they were still jumps
You seemed to think that only American troops jumped, the way I read it.oceanhawk wrote:
Did you not see the "American" part?
Even still the Paratroopers were a better fighting force, and Superior to standard infantry

If Socialists understood Economics, they wouldn't be socialists
-Friedrich von Haye
Source?oceanhawk wrote:
Superior to standard infantry
This doesn't mean the men know how to jump.oceanhawk wrote:
however officers were transferred
Raiders by Ross Kemp.Quasi-duck wrote:
Source?