conditional peace/alliances
This my suggestion was add to "big list" in supremacy, cos it is almost the same game, I hope you can add this to Call of War too, or even you can cooperate, as I know, you are all under one company, same game engine.
Not only formal diplomacy
I would like see some better sense of diplomacy, some changes. Please discuss it
, maybe I am wrong I am newbie player. For example:- if you make a peace with someone, you can start a war maybe after 12 hour before canceling peace (so if you plan attack somebody, rather dont promise him peace or stay at cease fire status)
- if you are in a coalition, you can not make a war with coalition member 3 days after leaving that coalition
- if country A and B is attacking country/city C at once and A will conquer C first (maybe just 1 hour sooner), troops B should have chance to stop attack (C doesnt exists, now C is A city) AND should have chance for safe way back to home country. Now it ends as automatic war by B on A and you can not stop it without right of way and peace. This is really bad.
- if you want start a war, you can not have troops in enemy territory...
(now you can abuse it by asking right of way to move your troops along some country and if your forces are close to cities of country you are just passing by, you can make a war and immediately win it, if your opponent doesnt except a war and he really think your are just moving further)
[b] [NBE] NarmerTheLion[/b]
Game Operator
=> Added to big list as 'conditional peace/alliances'
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