Fully agreed.
Consolidating units
In non-classic games, units don't start to die until the whole stack starts to reach a critically low level of HP.
This is all fine, but super-weakened units:
- Still cost as much as a full sized unit in maintenance,
- Cost as much as a full size unit in upgrade
- Take 1 slot in combat out of 10,
- Goes slower,
it would be great if I was allowed to consolidate units, eg make 6 units at 50% HP into 3 at 100% HP. Currently, I have stacks of 9 very weakened units that I don't want to merge with "fresh units" because it would be 10 very weakened unit, and that of course I don't want to upgrade.
The results is that there are units I am actively looking to "kill" to free the maintenance cost. There are battles in which I am cheering for the other side. That should not really happen.
Else, at the minimum, decrease the maintenance cost (not necessarily upgrade cost) pro-rata to the HP left.
7 Replies
Completely agree.
Resource consumption especially needs to be prorated. Please do this.
I'd prefer the ability to repurpose the unit.
Example: I no longer have use for Militia. I want to repurpose their role to Infantry/Commando.

1) They should have same or even higher maintenance cost. This troops gain higher reinforcements in change of maintennance cost. "heal" of 14% "damaged" value per day change.Chimere wrote:
- Still cost as much as a full sized unit in maintenance,- Cost as much as a full size unit in upgrade
- Take 1 slot in combat out of 10,
- Goes slower,
2) They should do.
3) use more then 10 units in stack is not prohibited, 10 strongest units will take part in battle. Other bolster infickted damage.
4) Sure they do. Commonly heavy damaged militar units do.
You cry for removing strategical deepness of game. Thank you very much for stop it.
I have seen many comments on this forum, but rarely as pointless as this one. I discuss a design decision => "You cry for removing strategical deepness of game" after a four-bullet points post showing you did not even understand what I was saying.Last Warrior wrote:
1) They should have same or even higher maintenance cost. This troops gain higher reinforcements in change of maintennance cost. "heal" of 14% "damaged" value per day change.2) They should do.Chimere wrote:
- Still cost as much as a full sized unit in maintenance,- Cost as much as a full size unit in upgrade
- Take 1 slot in combat out of 10,
- Goes slower,
3) use more then 10 units in stack is not prohibited, 10 strongest units will take part in battle. Other bolster infickted damage.
4) Sure they do. Commonly heavy damaged militar units do.
You cry for removing strategical deepness of game. Thank you very much for stop it.
hold your air wasting, bro... ciao...
Last Warrior wrote:
hold your air wasting, bro... ciao...
I don't understand any of your comments, Last Warrior.
Chimere made some thoughtful recommendations for improving the game in a politely worded post.
Please don't make this weird.
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