I guess it would be so much work for the devs to damage the gameplay, since without drawing oil a new balance system would come, and if the balance keep the same, spam mechs will be easier.
A mΓ£o que afaga Γ© a mesma que apedreja.
Just putting this out there.
Maybe we can have some functionality like, If you are not moving your mech's they dont draw oil.
Lets say to make if fair, in 2 hours not moving mech's stop drawing oil.
Please log in to post a reply.
I guess it would be so much work for the devs to damage the gameplay, since without drawing oil a new balance system would come, and if the balance keep the same, spam mechs will be easier.
More importantly most engines of the time, to maintain combat readiness, were turned over multiple times per hour.
Thus using oil even when not in combat.
I know it would be hard for the devs. It will give them something to do.Wilhelm von Roos wrote:
I guess it would be so much work for the devs to damage the gameplay, since without drawing oil a new balance system would come, and if the balance keep the same, spam mechs will be easier.

No thats bogus. Starting engines is not a factor. Anyway just saying.Jaws wrote:
More importantly most engines of the time, to maintain combat readiness, were turned over multiple times per hour.Thus using oil even when not in combat.

Actually they did turn over the engines multiple times per hour cause their tanks had to be ready for any kind of attack or departure and you dont want to find out your tank wont start 10mins before the operation. So they tested their engines like that.Akulla3D wrote:
Jaws wrote:No thats bogus. Starting engines is not a factor. Anyway just saying.Jaws wrote:
More importantly most engines of the time, to maintain combat readiness, were turned over multiple times per hour.Thus using oil even when not in combat.
Of course they did. Starting an engine isnt enough though.Emperor Lelouch wrote:
Actually they did turn over the engines multiple times per hour cause their tanks had to be ready for any kind of attack or departure and you dont want to find out your tank wont start 10mins before the operation. So they tested their engines like that.Akulla3D wrote:
Jaws wrote:No thats bogus. Starting engines is not a factor. Anyway just saying.Jaws wrote:
More importantly most engines of the time, to maintain combat readiness, were turned over multiple times per hour.Thus using oil even when not in combat.
Starting an engine actually uses more gas/diesel than keeping it running a few minutes....
I've never known an army to cease all consumption just because it has stopped moving.
The game won't follow each aspect of the real war, but keep using of oil is good for gameplay to stop the Mech. Spam.
I like this idea, but it will be a lot of work, I also agree with the engine starting, the army must always be ready for war and at times of peace they do combat drills with tanks and other exersice so the oil consumption won't stop even not in combat.
Pretty much agreeing with all the points that support oil consumption being continuous here. At the moment the prevalence of mechanised units is quite high as it is, with oil or grain being the only limiting factors, and both can be gained in quite large amounts.
Well I guess I totally missed the point. Not sure why armies used to stock pile supplies before they went on operations since they were always using them anyway. I know that in North Africa Rommel was constantly worrying about supplies from the main land. It was just a suggestion.
Since there are no supply chains modeled in the game I think having static unit use resource is an ok way to account for supply chains. In RL an army is always using resource since trucks, ships and plane consistency bring in supplies to an army to keep it field ready.
A way around this might be to have the ability to put units in reserve or mothball them and then they get called up automatically if you are attacked of course there would be a delay before the mothballeded units would be ready.
I like the idea of mothballing for reduced upkeeps, with an activation timer similar to the refuelling timer, maybe of a day or two, but that might be complicated to implement
Please log in to post a reply.