Cooldown to war an ally

Hello

Dunno if its hard to program but wouldnt it be good if you cant attack an ally right away. Lets say you cant turn a blue red for atleast 24h. You must first turn blue til peace and when 24h gone you can turn red. That way players will be more serious about who to turn blue etc.

Just throwing this out to be commented.

/ Stug

7 Replies

This is a partially good idea, but it would make betrayal that much harder, like the Germans turning on the Russians they didn't wait 24 hours to attack they went instantly.

Hitler planned Barbarossa for 12 months (Invasion of soviet was planned from 1935). From summer 1940 to the attack june 1941. There where alot of signs for Sovjet see this coming. The Soviet embassy in Berlin knew the exact date of the attack, and was ordered to make the necessary preparations. They destroyed all confidential documents and encryption devices well ahead of the operation. Families of the Soviet diplomats were also sent home in advance.

Hello,

I agree with Gneral Sturmgeschutz III. I played as Poland, got into Germany's coalition, then I sit to take lunch 1 hour later... I see Germany has kicked me and invaded. THankfully I stopped him, but the Lesson here is the we should give AT LEAST a 12h. cooldown before war.

Regards

"Its Voring time"
Hermann Goering (TNO) -c. 1960

This would be consistent with the cool down period between joining different coalitions. Both make sense, for the same reasons.

I like this idea. Moreso in real life, there are non-war related, non-official communications related, non-troop movement related clues to a souring of relationship and possible switch from allies to enemies well ahead of the surprise attack that are just too easy to cover up in this game, often no evidence at all besides opportunity. Also, in real life, there is a difference in troops simply moving or training vs staging an invasion, and we can't really see this in game. Russia brought blood to the front, it was not a surprise attack, but nor were they allies. A 12 or 24 hour move to peace starting when all your units are out of the former ally's territory should be required before a back stab, and that only gives a little time for the former ally to react and become sus, but better than nothing.

Another addition should be a morale penalty in all your provinces when you attack someone your population thought you were brothers in war with. It could be 10% one time or more.

FinnDaddy wrote:

Another addition should be a morale penalty in all your provinces when you attack someone your population thought you were brothers in war with. It could be 10% one time or more.

This is a lot more logical and fair than the expansion penalty.

Citizens are ashamed and dispirited by back-stabbing and war-mongering they don't approve of.

Citizens are motivated by wars that are going well, especially if they see expansion with minimal losses.

Expansion with minimal losses would be celebrated, in real life.

z00mz00m wrote:

FinnDaddy wrote:

Another addition should be a morale penalty in all your provinces when you attack someone your population thought you were brothers in war with. It could be 10% one time or more.
This is a lot more logical and fair than the expansion penalty.

Citizens are ashamed and dispirited by back-stabbing and war-mongering they don't approve of.

Citizens are motivated by wars that are going well, especially if they see expansion with minimal losses.

Expansion with minimal losses would be celebrated, in real life.

I guess we give lapland war between germany and finland at 1944 as example

they fought together against soviets for 3 years after this they started to hunt each other

I saw some images about lapland war , german units left a sign about brotherhood while retreating

so I'm wondering how were psychology of soldiers from both side at this war

what finnish and german people were thinking about war

I think we need new things about betraying in game

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