z00mz00m wrote:
Paratroopers are special units that can air drop, and they have a dedicated unit to make air drops work.Why not apply the same mechanic to all units?
Transport can be by regular ship (which requires a port). Players should have to build transports, and send them to the port for loading. No transports, no sea voyage. Free transport is a dumb idea. Free transport that has built-in defenses against subs and planes is a REALLY bad idea.
Some units can be amphibious, meaning they can embark/disembark without a port. This should be limited so that heavy tanks and rail guns don't land on a beach.
Air transport can be even more limited. Certainly no heavy tanks or rail guns. Maybe to armored cars and other light armor. Maybe to regular artillery but no to SP artillery (which is more like a heavy tank).
Lastly, the air drop, which is air transport without an air field to land on. That should continue to be most restrictive: paratroopers only. Although, I would prefer to merge the Commando and the Paratrooper into a single unit. But that's a different story.
z00mz00m:
Transports with modest defenses is not out of the realm of reality. Liberty ships were fitted with guns for Atlantic crossings, but the effects should be far less than we currently see. And the HP for units at sea should reflect that of the vessel they are on (ex. Level 1 Transport = 10HP, not the combined HP of the stack).
Your anaylsis of the air transport is spot on. I'm merely asking for a way to move "light" units across the battlefield more rapidly. Airstrips would be required on both ends. Limitations for stack size should be applied. And I concur, we should have to build our own transports (air, land, or sea) - it furthers the strategic thinking involved in this fantastic game.
You've also spurred another thought, what about developing trucks for speedier land transportation...
I differ from on your point about paratroopers and commandos. I do feel commandos should be airborne, though. The main difference is commandos were elite deep penetration and survailance units, while general paratroopers were mass drops of units to overwhelm the enemy to secure key terrain rapidly.
Commandos should be afforded more stealth delivery options, ie if commandos alone are on a transport vehicle, it should have a similar stealth property as the commandos. This would allow for better infiltration of the units. Furthermore, they should be allowed to pass through territory without seizing it, unless commanded to attack.