Creating Games/Game Limit

A one month per creating a game is quite ridiculous, a 14 day limit would work much better.

A frontline, such as I, cannot create a new game for testing under this, and since there are limited FP games now, it is a lot harder to keep your FP.

Why do you have to wait a month to create a game, maybe just for you and a person, but you are not in the same alliance? You shouldn't have too.

I get it that they want to keep less games to keep more ones open for people to play to free up space, but in my opinion, this is to the extreme.

For a normal person, 1 game per month is really, really, really, ridiculous.

This is my thought on this issue.

7 Replies

totally agree

Concise feedback on the game creation limit is always welcome. Especially the Frontline Pioneer issue is a valid concern: FP games should probably be considered separately from normal games – we will consider that. As for the general 1 game per month limit: The ridiculousness of the concept depends largely on the availability of the right maps to join. This is what we will keep monitoring and where we rely on your feedback. As for private games: I agree that the new system limits the possibility to have fun little encounters with 1 or 2 friends in private matches. So, again, one could consider treating password-protected games differently than 'normal' games. But no final decision has been made in that regard yet.

For FP allow 2 games per month, unless they start a non FP game, then they just get 1 FP start. Same for password game. 2 or 1 depending on if they create normal game.

To my understanding, FP games were not going to count, but the development team was still working on that. given the ability to join numerous games, and still create a 22p map, you would have to be in twenty maps per month to "run out" of those maps.

.. Not to mention, maps that are generated by the System itself, including the 100p, 50p, 25p, and 22p maps.

Then High Command members may also create 5 per month.

I only see the issue with FP maps, to be honest.

Free Time looks good on me

I feel like FP should be granted 2 games per month, (one about 14-15 days). The 2 would allow for FP to test new game modes, etc. with ease.

In my opinion if they're internal and it is intended for a few select players, why limit them at all? If it's for clutter, just set them at the bottom like the existing internal, password, and too late to join games?

Each game puts a load on the server regardless of how many human players are playing. Larger maps put more of a load on the server.

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