Crossline point-a dot representing a center of units moving lines

Greetings!

Intruduction:

Often I try to place my submarines so that an enemy convoy would come across and my submarines would attack.

This happanes:

:tumbleweed:

Why? because my sub was not on dead center of the "crossing of the lines"

Practical application:

As you can move units or slip them or add a point, let's add a new button named "Roadcross" or something similar.

As for the map. You can toggle it on/off. Toggling off would make a dot on every cross with lines.

http://postimg.org/image/keu15spk3/

Best regards,

ISmellGunPowder

3 Replies

I know what you mean. Your suggestion would fix this situation for subs, but I wonder if they wouldn't become too powerfull this way.

Azkazan wrote:

I know what you mean. Your suggestion would fix this situation for subs, but I wonder if they wouldn't become too powerfull this way.
Could and will be used by all units. Think of this this way: you got a unit of militia, enemy is comming but you don't know exactly from which position so you put the militia in the middle of the forrest on a crossroad, ready for ambush.

A battleship/ cruiser or destroyer attack from a certain distance, they can at least attack those units passing the sea crossing once. However I agree they will benefit as well, but not as much as subs.

Subs are stealth. Militia is not stealth, they can't ambush (the enemy can see them and they are slow as ****), subs can lay in an ambush position. Subs are easy to mass. 50 subs = 800 food and 2500 oil upkeep/day. Giving you great vision and a lot of control of the water for a fairly small price. Militia gives you nothing but only cost you resources that were better spend on real units.

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