To play devil's advicate.... only the early days matter. This is when most players decide to abandon a map, if they feel bored or overwhelmed or whatever the reason. Bytro probably cares more about affecting the start of a game, than the later stages, when most players have already left and a few remaining hard-core players are duking it out for the win. Arguably, war bonds should disappear in the mid to late game, to put more emphasis on planning and skill, as opposed to gimicky features intended to juice the number of active player accounts.
Dear Bytro Developers: Stop Fixing What Isn’t Broken
The recent update included the addition of “Rivers” on the European classic map, as well as more unnecessary AI nations on the map.
In my opinion, Rivers add yet another feature to this already complicated game that there is currently no workaround. I’m specifically proposing a “Land Bridge” building that, when built, would allow land units to cross a river without disembarking, while still allowing naval units to navigate the river.
But back to my main point. If I recall correctly, NOBODY requested Rivers and/or the inclusion of Belarus onto the map. This map has remained the same for YEARS without problem, and there have been NO major complaints or suggestions for the map, rivers or otherwise.
What there HAVE been numerous suggestions about are:
- Ways to mitigate the purchasing power of coiners (I’m aware that War Bonds were recently released, but the mechanics of that are still a work in progress)
- Adding more languages to the game. I’ve seen several requests for Mandarin Chinese, Croatian, and Tagalog recently.
- Adding a unit healing mechanic, specifically a building that expedited the healing process of units.
- More Operations, including new types of them.
- A new historical scenario, specifically one set in 1942 or 1943.
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39 Replies
BladeFisher wrote:
Another change to war bonds. I do wonder about the complete lack of management here. Let the changes settle down Bytro !!! Constant changes are pathetic. Did they not trial it first ??Now we are back to gold diggers again. So on day 1 you cant choose a likely invader and see what forces they have ($50,000 no one is going to have that) or survive a massive gold attack (cant heal much units with $5000 bonds). Great Bytro, you sort of solve the gold problem then within a month completely give in. Pathetic.
If you behave like this it is no wonder Bytro can't communicate with you amigo. You need to meditate and think through what are your actual interests, so that you present to Bytro some valid way to improve the game. If I were the community manager, I would think seeing how rashly and emotionally you responded, you likely don't know what you're saying. And it is not worth listening to you because if I follow your compulsive first-minute feedback and implement a change, another thing from this new game version will trigger you again and the complaints will never end.
I know this is harsh and judgemental but you need to think more before posting amigo. Sorry
Also, I think including more WB in HighCom benefits is not bad. You can still do crazy instant mana-magic with it, but at least HC is so much more civilized than buying 100,000 gold and spending it immediately at the first object of one's impatience. As a customer the only thing you can do is agree with Bytro to find an acceptable way to monetize. Business can't be done without money. Even if Bytro devs were volunteers, renting a high-performance server is not free. Realize that.
*Edit: also it is very possible that reducing starting amount of WarBonds was a concession in response to player feedback. Bytro kindof used it as the "good thing" to make the HC bonus (pay-to-win intensification) appear less negative when coupled with this concession. But I think the HC bonus is much less negative than many other things they could do.
Larger armies destroy enemies faster without taking damage from them.
Build only: 1 military building in each city, airstrips, and recruiting stations to boost manpower.
Minimize research, 2 unit types early, 6 types in late game. Upgrade old units, but: artillery lv1 to lv2 is a waste, only lv1 to lv4 is worth it.
Enjoy
Hornetkeeper
Have you ever been in business hornetkeeper? You dont keep constantly changing things.
The fact that they have 3 times in as many weeks suggest they completely and badly got it wrong.
I rest my case.
I have been In business and can testify that change is always necessary. One must keep up with consumer demand. If you stay in the same mode year after year your competition will eventually eat your customer base.
P.S. whining is the customers right they do it all the time just like here at Bytro. So grin and bear if it’s not about WB it will SOON be something else.
Walking contradiction, partly truth and partly fiction, taking every wrong direction on his lonely way back home.
There is a difference between not changing anything over a period of years as opposed to changing the same thing three times in three weeks.
Yeah I will concede on that point.
Walking contradiction, partly truth and partly fiction, taking every wrong direction on his lonely way back home.
Thanks, not trying to have a row but it was the frequency of the change that was irritating.
To me, the most effective usage seems to be speeding research and the units you get for them. If a tech is available at, say, D4, it is now available at the start of D4, rather than many hours into D4 to finish research plus the actual unit production time. Having that unit at D4 + 1 minute is a great advantage. The research slots falls free immediately as well, so the net amount of research you can do increases. Be sure to have ONE city with the optimal factory level in your empire, that's the place where you use your mana. Parallel factories lose some of their value (though you can't mana all your units, obviously).Komrade Khrushchev wrote:
@K.RokossovskiDelmarva pirate wrote:
What would be interesting would be to hear from some of the gray beards here in the forum to discuss ways to maximize there effectiveness.
Healing is very situational, but seems to work best for air as they suffer most from creeping attrition.
Attacking buildings (especially air strips, and forts as well) is mostly off the table now after the price increase, though there are still a few use cases for it.
Local reveals are GREAT!! They give you an accurate and up-to-date view of like 5-10 provinces of your enemy's troops; and not just those from one country, but all countries who have troops in the area. Use them before pushing into an enemy, and you'll know how to clear him.
- Alexander Suvorov.
Excellent K. Where you ever in teaching? I wonder if there is a way you can run a tutorial, stuff on this really helpful.
Not to brag but he is known to give out really good tutorialsBladeFisher wrote:
Excellent K. Where you ever in teaching? I wonder if there is a way you can run a tutorial, stuff on this really helpful.
I always got annoyed when he said that, but to be honest he’s kinda right if you think about it
Have a good day!
On YouTube?
Instead of hospital, why don't you have a heal option for damaged units. Set it like paratroopers where they change from flying units to infantry. Have it set up so the amount of damage needed to be repaired determines the time needed to repair, and all they can do is defend if attacked while repairing?
Oh, sorry thought you were talking about RokossovskiKomrade Khrushchev wrote:
On YouTube?
I always got annoyed when he said that, but to be honest he’s kinda right if you think about it
Have a good day!
Who does tutorials?
i know someoneKomrade Khrushchev wrote:
Who does tutorials?
his name is BMFOX
he makes tutorial videos on youtube
I know himcroatian kid wrote:
his name is BMFOX
We’ll let me just share one recent use that is paying off as I write. I was being scouted by neighbor. Used wb - country info to reveal what factories he has. Status: if that’s what he’s producing and comes at me with im fine. I can continue my build plan and even hope he does attack me
Walking contradiction, partly truth and partly fiction, taking every wrong direction on his lonely way back home.
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