What are you trying to say here? In both cases the planes should cover the surface unit (sub, foot stack) and you do fine... why would you need to patrol in the EXACT same location in case (A)? Or why your foor troops not protected in case (B), maybe because the foot troops moved out of he patrol circle?
deeper coordination
it is quite difficult to explain so I will instead give examples.
Example 1)
a submarine protecting/controlling a passage, and you want to see if there is another countries submarines passing by so you put in the same place a naval bomber to patrol, this would be the same example, you could think there is no issue about it , but what is peculiar is that no matter how much anybody tries to make the naval bomber patrol exactly in the same place as the submarine, it is impossible
Example 2)
lets say that you have a disvalanced army that focuses on foot troops but that is very vulnerable against airplanes, in that case you produce a ton of low level interceptores as a counter measure, and you make them patrol more or less in the same place as your foot troops, this happened with me, the problem hear is that "more or less" doesn't meen "exactly" and while I wasn't playing , my enemy could deal damage to my units without dealing with my interceptors, I suffered quite the huge blow... If you try to control at the same time a plane and lets say a boat, then the plain will try to move there by truck, and later by transport ship , not by patrolling, even if it could reach it
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It covers the circle .. but only attacks/defends every 15 minutes.
One thing I did observe here is the lack of timers. @freezy there should be a timer as to when the next patrol hit occurs. There is the blue box as per an attack, but no time displayed.
However. On patrol over an area does not mean planes or troops cannot cross. It just means they will be subject to air attacks every 15 minutes per anything in the patrol zone.
I will suggest something though. Air defense over a fleet from a carrier. So lets say I have a carrier with 2 naval bombers, and I want them to patrol over my ships, there should be a mod / button that enables something like "patrol with fleet" or "patrol over carrier" or something. Instead of me adjusting the planes as the ships move.
This timer is displayed. When you're on PC, it is under "activity", the third row. On mobile it also shows, can't remember where and I'm not on now, but it is absolutely there.Moss20 wrote:
One thing I did observe here is the lack of timers. @freezy there should be a timer as to when the next patrol hit occurs. There is the blue box as per an attack, but no time displayed.
The little colored blue box patrol is there. But the countdown timer is not. (As in actual countdown timer)
On patrolling only, not attacking
lets imagine an airplane that is very fast and that can attack the foot troops and go out of range before the 15min patrol occurs, that is basically the problem
The patrol timer is indeed not shown in the tooltip when you hover the plane. I will suggest internally to add it there. However, it is already shown in the army bar's activity section, the third entry. The timer counts down in real time there.
I thing we have got quite far away from the original porpoise...
exactly. that was my observation. its a small detail, but still a detail lol.freezy wrote:
The patrol timer is indeed not shown in the tooltip when you hover the plane. I will suggest internally to add it there. However, it is already shown in the army bar's activity section, the third entry. The timer counts down in real time there.
Improin wrote:
lets imagine an airplane that is very fast and that can attack the foot troops and go out of range before the 15min patrol occurs, that is basically the problem
My solution to this is to center the patrol in the suspected attack direction, toward the enemy's air base.
The edge of the patrol circle just has to touch the units you're protecting.
This can double the amount of time the patrol has to hit the attacker.
You can also time the travel + patrol duration to hit the enemy as they pass over an area.
This is harder, but possible.
You can protect troops outside of your "range".
I always thought if ground troops inside an Interceptor patrol circle are attacked by air, then the Interceptors defend.
Nooberium wrote:
I always thought if ground troops inside an Interceptor patrol circle are attacked by air, then the Interceptors defend.
They are suppose to do so, if they are not doing any damage after a few patrol cycles (to allow for the possibility of misses) it should be reported as a possible bug.
"Anyone who has to fight, even with the most modern weapons, against an enemy in complete command of the air, fights like a savage against modern European troops, under the same handicaps and with the same chances of success." ~ Erwin Rommel
would be nice to report the bug, but the support button is the bug lmao
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