Default settings when creating a game

Default setting on games is 5 days of inactivity before time out. I think default should be 2 days and if for some reason someone wants to change that to 5, have at her.

Also when joining one of these created games, you can't see in the info whether it's a standard victory or domination, or the inactivity period. You join and then find out. One could spectate before joining I guess, but why not have that information available.

So the game I was in ( am in ), had supply drops enabled, yet there wasn't one supply drop in the 3 weeks I was playing.

Coalition needed over 3000 points for win. But I didn't catch the inactivity period before I left.

I noticed my player vs player stats changing on 3rd day after exiting. It's a crazy game and I don't want to participate but could someone please go 'spectate' game 10028399 and look in newspaper to see what inactivity period is. Please. I curious. Was it left at 5 days.

Wish there was a way I could just go spectate it without becoming active again. Just to look at newspaper and see what is happening.

I think it's better to at least have computer defending then just a bunch of armies standing still. I usually wait for computer to take over before attacking to at least give a little more realism.

5 Replies

It is 3 days.

If we come to a minefield, our infantry attacks exactly as it were not there - Georgy Zhukov

Thanks so much Triangle Guard for checking. Locks in 20 kills and 1 death in my absence and leaves a computer controlled country that gives a little challenge.

Not sure why anyone would pick 5 days as the activity period so I think it may have been an oversight to have 5 days as the default rather then 2 days.

ender611 wrote:

Thanks so much Triangle Guard for checking. Locks in 20 kills and 1 death in my absence and leaves a computer controlled country that gives a little challenge.

Not sure why anyone would pick 5 days as the activity period so I think it may have been an oversight to have 5 days as the default rather then 2 days.

Yeah all the players were sweats, which country were you?
If we come to a minefield, our infantry attacks exactly as it were not there - Georgy Zhukov

I learned a new word!

The slang term β€œsweat” is used in the context of video games and competitive gaming. It refers to a player who is intensely focused on winning, often to the point of becoming overly stressed, anxious, or agitated. A β€œsweat” is someone who is highly skilled and tries their hardest in every match, sometimes to the detriment of the fun or casual nature of the game.

Sweats constantly try to excel past their expectations, when in reality they always fall short. They constantly fail at achieving their goals to the point that they're sweaty and angry. That's why they're called sweats.

..................

I was China. Did allot of chatting with USA. Wondered if UK and France finally kicked Germany and added USA to maybe try and win before the game terminated on its' own. Just one of those games where I didn't want to expand or do anything to interfere with whoever wanted the win.

Japan and India are attacking each other across my land. So I watch India pull up on a 10 stack of level 4 infantry with 2 sp art a a couple other armies. No stealth reveal. Starts bombarding. I calculate it will take 30 hrs to finish off militia in mountains. I'm thinking 2 day inactive so I tell India that when Japan turns to computer the militia stack will rush him and take him out in one swat. didn't listen but fortunately it was 3 day inactive period.

I just had to get out of the room. Had a great army though.

ender611 wrote:

I learned a new word!

The slang term β€œsweat” is used in the context of video games and competitive gaming. It refers to a player who is intensely focused on winning, often to the point of becoming overly stressed, anxious, or agitated. A β€œsweat” is someone who is highly skilled and tries their hardest in every match, sometimes to the detriment of the fun or casual nature of the game.

Sweats constantly try to excel past their expectations, when in reality they always fall short. They constantly fail at achieving their goals to the point that they're sweaty and angry. That's why they're called sweats.

..................

Damn that hit hard.

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