VorlonFCW wrote:
Given that the normal artillery options already do what you suggest, I don't understand the need for additional units that do less?
Well, you don't always have artillery nearby. Or at least not enough.
But of course you're right there is no actual need. Nonetheless I am still convinced it would make the game more realistic - in reality you'd not defend coasts exclusively with artillery, ships and planes (and certainly not with rockets, but that's a different issue), but just as well with tanks, infantry, AT... in short, you'd just use everything you've got in the area. So I don't see the point, why short-range unit types just have to stand there idly watching the opponent disembark. Which they do, in my experience: Last time I gave a stack of land forces (lacking artillery) order to attack a landing enemy, a message popped up saying none of my units would deal any damage. Or similar... was not in English version.
Does my memory mislead me here? As your screenshot shows, it is possible to trigger such a fight... possibly you already have to be waiting at the coast before the enemy arrives (sorry I'm not having a game running at the moment, so I cannot test)?
Well, wouldn't be ideal, but I could live with that. So that would reduce my request in this thread to merely the question to Bytro: If land forces other than artillery actually can fight landing opponents as in Vorlon's screenshot, why is their attack and defense strength against naval targets as shown in the unit detail screen 0 (or NULL, more precisely)?
MontanaBB wrote:
Those vulnerabilities should suggest to you a variety of strategies and tactics that you might employ to defend your coastal provinces from amphibious invasions.
Agreed. Making amphibious invasions even more difficult is not my intention. I only want the coastal defense options to be more balanced and more realistic.
Additionally, it would make strategic decisions more interesting. Now it's easy always send all your tanks, infantry, AT and AA to the front. With my proposed change, you might want to leave some behind if you have a coastline.
Also think about small islands, which you in many cases might want to defend with 1 ground unit (and often other than artillery). Would be nice and realistic if that unit had an advantage against an invader.