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Delay combined with Add Target and Fire Control

I suggest the inclusion of an improved Delay function.

There are times when I want my artillery to move, stop, fire, and then continuing moving again. That is, I wish the artillery's movement and fire control could be programmed in more detail.

Maybe this could be combined somehow with the Add Target and Fire Control options when ordering a unit to move.

But words are things, and a small drop of ink,
Falling like dew, upon a thought, produces
That which makes thousands, perhaps millions, think.
- Lord Byron

2 Replies

When all of these features are switched on they work together extremely well.

Giving a move order with Aggressive fire enabled will cause any units with that order to ignore the move order and bombard any enemy units within range. This will cause the movement to halt until any encountered enemies are defeated, and then the movement order will continue.

Adding a delay will keep your unit in the starting position for the length of the delay before beginning the move order. With aggressive fire enabled the delaymove will also be ignored while any enemies are within range of bombardment. Note this will not pause the countdown timer, but they will fire despite having the timer counting down.

Aggressive fire will eliminate any enemy units within range along the path even with multiple add targets programmed in.

War is a game that is played with a smile. If you can't smile, grin. If you can't grin keep out of the way til you can. - Winston Churchill
VorlonFCW
Retired from Bytro staff as of November 30, 2020.
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Thanks so much, Vorlon, I didn't realize that.

But words are things, and a small drop of ink,
Falling like dew, upon a thought, produces
That which makes thousands, perhaps millions, think.
- Lord Byron

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