Anyone who has followed my forum comments over the last 18 months knows that I am a huge advocate of using artillery as a force multiplier. Properly employed, artillery increases enemy casualties, and reduces your own casualties because it reduces the time required to eliminate an enemy formation in close combat ("melee") with your own ground forces. In order to use arty from behind your own front lines, however, you must protect it from tactical bomber attacks with a fighter CAP and/or anti-aircraft units incorporated into the arty battery's stack. This seems to be beyond the tactical grasp of the average COW rookie, and, sadly, even many experienced players. Not using arty is a lost opportunity.
That said, I don't think delaying light tank production by a week is the solution. There are several ways to make arty more attractive (without unrealistically increasing its offensive strength), as well as providing a better balance of armor vs. all other unit types, so that we see a greater diversity of unit types in more games:
1. First, increase the number of hit points for the conventional artillery regiment from 5 to 10. There is absolutely no good reason why conventional arty, with the same number of personnel, should have 50% of the hit points of anti-aircraft, anti-tank, self-propelled AA, and self-propelled arty regiments. Currently, conventional arty has fewer hit points than any other ground unit ---- why, for example, should an arty regiment be twice as easy to kill as an AA regiment, and three times easier to kill than a militia regiment?
2. Second, impose a daily manpower upkeep requirement on all armor-class units, including tanks. It is one of the great mysteries of COW that tank brigades and other armor-class units have no daily manpower upkeep, and this is one of the reasons we see a disproportionate number of tank units (instead of infantry-class units) in the middle and late phases of the typical game. Adding a manpower upkeep requirement for tanks and other armor is not only more realistic, but would require players to reconsider the number of armor units they produce and adjust the mix of units that they use.