Different Province Trading Mechanics

So, I was thinking today about the 100-player map. I was thinking, since it is Day 7 for everyone who started on day one of the World Map and Day 7 is the soonest you can have province trades, that pretty soon the 4-province trade limit will become pretty restrictive. It is not a problem right now, not yet, but at a later date it certainly will be. The 4-province-trade-per-game restraint will disable players from having several diplomatic and political confrontations/agreements since there are so many other people to trade/agree/argue with now.

We have discussed this limit before in another thread, and what I took from that thread is that the 4-province thing is good for 10-player and the 4-player maps, and pushing the edge for the 22-player map. But it just will not do for the 100-Player map.

Think about it: a 10-player map has ten players. It therefore allows four province trades per game (I will shorten this to ptpg, province trade per game), and I think the 22-player one should have ten to twelve ptpg. Approximately four times that is the 100-player map (or maps) so it could/should be forty to fifty province trades to not be exclusive and not be restrictive.

The tradeoff would be alternate accounts. At the turn of Day 7, someone could just trade all their provinces to another account. This could pose a problem. If someone thinks of a workaround, please let me know.

I'm not sure if I could or should make a poll, so... reply with thoughts.

8 Replies

purplepizza117 wrote:

So, I was thinking today about the 100-player map. I was thinking, since it is Day 7 for everyone who started on day one of the World Map and Day 7 is the soonest you can have province trades, that pretty soon the 4-province trade limit will become pretty restrictive. It is not a problem right now, not yet, but at a later date it certainly will be. The 4-province-trade-per-game restraint will disable players from having several diplomatic and political confrontations/agreements since there are so many other people to trade/agree/argue with now.

We have discussed this limit before in another thread, and what I took from that thread is that the 4-province thing is good for 10-player and the 4-player maps, and pushing the edge for the 22-player map. But it just will not do for the 100-Player map.

Think about it: a 10-player map has ten players. It therefore allows four province trades per game (I will shorten this to ptpg, province trade per game), and I think the 22-player one should have ten to twelve ptpg. Approximately four times that is the 100-player map (or maps) so it could/should be forty to fifty province trades to not be exclusive and not be restrictive.

The tradeoff would be alternate accounts. At the turn of Day 7, someone could just trade all their provinces to another account. This could pose a problem. If someone thinks of a workaround, please let me know.

I'm not sure if I could or should make a poll, so... reply with thoughts.

They should have unlimited trades but have a certain amount of provinces that you can trade at one time, since the world map should be easier to moderate considering how few of them they have at one time. This would prevent people from just dumping all their provinces on another player and just leaving the game, but it would all many trades to go on.

Completely agree, especially since on the world map big alliances have been formed. I was West South Africa, they attacked my ally Bechuanaland and he got invaded. However, he still had 25% of his troops left. Together, we counterattacked and tookback his terriotires. However, because of the 4 pptg restriction, he won't be able to get his whole country back.

The past is a foreign country.

Exactly, it is restrictive and kind puts a damper on the whole diplomacy aspect of a match.

OR you can just agree with your diplomatic connection to invade the provinces you need/trade, attack, takeover and then have peace afterwards?

Easy-peasy

Sincerely, wildL
EN Mod
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wildL wrote:

OR you can just agree with your diplomatic connection to invade the provinces you need/trade, attack, takeover and then have peace afterwards?

Easy-peasy

But then the buildings in the province will be destroyed and morale will be lowered.

yeah, but you get 'em back

Sincerely, wildL
EN Mod
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wildL wrote:

yeah, but you get 'em back
...with destroyed buildings and 25% morale. The point is that you can trade provinces without destroying them.

I get that....

Sincerely, wildL
EN Mod
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