This is represented by the automatic upgrade when research finishes. PzKfw-III (level x) is automatically replaced by Panther (level x+1)
Disband unit option!
Please add a disband unit option!
Ok everyone knows how frustrating it is when you accidentally build a naval vessel in a land locked body of water, or you invested heavy into infrantry and light thanks but would like to build other units like heavy tanks but you don't have food or fuel to spare you could disband your other (weaker) units in order to afford stronger units.
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Restrisiko wrote:
Ciladen W wrote:
Why does this still not exist?Because, without this feature there is a greater strategic challenge - manage when, where and why you should build which units best, makes the game sophisticated - and, fortunately, most players still love a challenging game.Ciladen W wrote:
Seriously, why is this not a thing? Even if it returns nothing.
This.
Welcome to Call of War. Every decision you make is permanent. Ther is no "undo" button. You don't get a second chance at war, you have to get it right from the start.
Next you will be wanting to turn back time so you can correct mistakes before they start.
VorlonFCW
Retired from Bytro staff as of November 30, 2020.
>>> Click Here to submit a bug report or support ticket <<<
Well . . . kinda sorta, Kosh. Plenty of good players started off with a bad game or two, learned from their mistakes, and evolved into outstanding players.VorlonFCW wrote:
Welcome to Call of War. Every decision you make is permanent. Ther is no "undo" button. You don't get a second chance at war, you have to get it right from the start.
Decisions are "permanent" only in the sense that they affect the outcome of a particular game. No decision in any given game is fatal to an entire career in Call of War.
Except that disbanding units is perfectly realistic. As it stands, it doesn't make the game terribly strategic, it just encourages kamakazeing old troops. I agree that disbanding units shouldn't return anything. But it makes no sense that units are permanent.
Ciladen W wrote:
... it makes no sense that units are permanent.
Secret tip: There is a fabulous realistic option to dispose needless and expired units; as it is handled in the martial arts for millennia - send them to the front ..
..... >> more or less cleverly camouflaged as a real game <<
.... .. so beware of caltrops, spring-guns and booby traps.
Warning! Texts above this signature may contain traces of irony! :D
Ciladen said that what you suggest is stupid in the post you quoted lol, and I agree with them.Restrisiko wrote:
Ciladen W wrote:
... it makes no sense that units are permanent.Secret tip: There is a fabulous realistic option to dispose needless and expired units; as it is handled in the martial arts for millennia - send them to the front ..
Uh, can you help me please - where did I suggest anything here?Quasi-duck wrote:
Ciladen said that what you suggest is stupid in the post you quoted lol, and I agree with them.Restrisiko wrote:
Ciladen W wrote:
... it makes no sense that units are permanent.Secret tip: There is a fabulous realistic option to dispose needless and expired units; as it is handled in the martial arts for millennia - send them to the front ..

..... >> more or less cleverly camouflaged as a real game <<
.... .. so beware of caltrops, spring-guns and booby traps.
Warning! Texts above this signature may contain traces of irony! :D
You suggested sending unwanted units on a suicide mission.Restrisiko wrote:
Uh, can you help me please - where did I suggest anything here?
I confirm him that the ancient Kamikaze tactic he addressed can be applied here at any time for destroying superfluous units - absolute realisticallyQuasi-duck wrote:
You suggested sending unwanted units on a suicide mission.

..... >> more or less cleverly camouflaged as a real game <<
.... .. so beware of caltrops, spring-guns and booby traps.
Warning! Texts above this signature may contain traces of irony! :D
Lol it is very unrealistic, it is a last resort usually, not when you have a unit you don't want just send them on a suicide mission.Restrisiko wrote:
the ancient Kamikaze tactic he addressed can be applied here at any time for destroying superfluous units - absolute realistically ; because realism is what is desired ..
It's the last resort when you have nothing more or your back to the wall.Quasi-duck wrote:
Lol it is very unrealistic, it is a last resort usually, not when you have a unit you don't want just send them on a suicide mission.
But it was already done in antiquity, when food was no longer enough for everyone; and I like it .. ![]()
..... >> more or less cleverly camouflaged as a real game <<
.... .. so beware of caltrops, spring-guns and booby traps.
Warning! Texts above this signature may contain traces of irony! :D
Lol does not mean it is right, or realistic. It is also how to get yourself coup'ed 101.Restrisiko wrote:
It's the last resort when you have nothing more or your back to the wall.Quasi-duck wrote:
Lol it is very unrealistic, it is a last resort usually, not when you have a unit you don't want just send them on a suicide mission.But it was already done in antiquity, when food was no longer enough for everyone; and I like it ..
I'm german, here it was realistic - but realistic or not, I don't need neither disband nor kamikaze in this game, because I plan ahead what units I recruit.. - ..in reality, though, I would use....Quasi-duck wrote:
Lol does not mean it is right, or realistic. It is also how to get yourself coup'ed 101.

..... >> more or less cleverly camouflaged as a real game <<
.... .. so beware of caltrops, spring-guns and booby traps.
Warning! Texts above this signature may contain traces of irony! :D
Lol I think most people would rather disband their troops rather than get them killed, irl or in game. Also some troops might need to built for a one off use, e.g. AA or AT units, and are just left to sit around afterwards.Restrisiko wrote:
I'm german, here it was realistic - but realistic or not, I don't need neither disband nor kamikaze in this game, because I plan ahead what units I recruit.. - ..in reality, though, I would use....
Right, and here's where the Strategic Question comes in.. >> ..either be able to spam units haphazardly and later simply dissolve them to spam others and having a monotonous game where it is more important to be able to click quickly, than to planning ahead.. >> ..or having to plan with foresight what and when and why and where you build something and having therefore a game with demanding challenge ..Quasi-duck wrote:
Lol I think most people would rather disband their troops rather than get them killed, irl or in game. Also some troops might need to built for a one off use, e.g. AA or AT units, and are just left to sit around afterwards.Restrisiko wrote:
I'm german, here it was realistic - but realistic or not, I don't need neither disband nor kamikaze in this game, because I plan ahead what units I recruit.. - ..in reality, though, I would use....
I prefer the second solution (..and sending units as kamikaze is also still possible there..
)

..... >> more or less cleverly camouflaged as a real game <<
.... .. so beware of caltrops, spring-guns and booby traps.
Warning! Texts above this signature may contain traces of irony! :D
It is not so much the "planning ahead" that I have a problem with, it is the fact that if I have to quickly build a unit to save my own skin i.e. spam militia in the most dire of circumstances, I should be able to disband them afterwards. It could be made so that disbanding units lowers morale as the pride of the nation grows weaker, meaning that if you disband half your army in one day, most of your nation will revolt the next.Restrisiko wrote:
.either be able to spam units haphazardly and later simply dissolve them to spam others and having a monotonous game where it is more important to be able to click quickly, than to planning ahead.. >> ..or having to plan with foresight what and when and why and where you build something and having therefore a game with demanding challenge ..
I see, maybe my English is not good enough to explain what I mean and why the game offers more and something for everyone without a "disband" option; so here's another try in a different way
:
With disband option: Possibility to replace units as needed at any time while at the same time losing the challenge of long-term planning ..
The Disbander
+ The Strategist
= 1
1
As it is now, without disband option: Keeps the strategic challenge and, of course, keeps also the option to "disband" unneeded units at the front - where, by the way, with this kind of "disbanding" you can "disband" some units of your enemy at the same time, so that he can be happy too ..
The Disbander
+ The Strategist
+ The Enemy
= more people happy
..... >> more or less cleverly camouflaged as a real game <<
.... .. so beware of caltrops, spring-guns and booby traps.
Warning! Texts above this signature may contain traces of irony! :D
Ah, the economic concept of social marginal utility, or "the greatest good for the greatest number."Restrisiko wrote:
As it is now, without disband option: Keeps the strategic challenge and, of course, keeps also the option to "disband" unneeded units at the front - where, by the way, with this kind of "disbanding" you can "disband" some units of your enemy at the same time, so that he can be happy too ..The Disbander + The Strategist + The Enemy = more people happy
Well played, mein herr.
This is all nonsense.
Having no disband option does not make the game "more strategic." It does not add a level of having to plan ahead. Being able to disband units would not allow you to simply spam more. You can always kamikaze units, which is not realistic for the purposes of not wanting to maintain existing units.
Having more options in most cases makes a game *more strategic.* Do you disband those units, or do you need them? In almost all cases, units are worth more than their upkeep (and again, it's already true that you can kamikaze them).
The main reason I want this to change is realism, but it came up because kamikazing all of these troops is bad for my KD ratio. "Difficulty planning" isn't even a factor, and I can't imagine a situation in which it would be. Not having this option adds no strategic value, is dumb, and your defense of it is just pretentious nonsense. "Oh, every infantry I build in the early game is precisely calculated for the end game." No it isn't. You build what you can early so that you can expand and increase your resource production. Then later on, you kamakaze those troops to build new ones. It's already much more efficient than hoarding resources like a newb.
Yeah I don't think either of us are going to change our minds on this matter.
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