Disband Units

This has been said before, and it is being said again. We should be able to disband units. At day change a bunch of provinces rebelled and I got some crappy militia, it is going to take more than 5 days just to get a rallying point so I can kill it. That is only moving from Canada to Central America. We need to be able to disband units.

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Send it in circles on a forced march, it will destroy itself.

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injinji wrote:

Send it in circles on a forced march, it will destroy itself.
The forced march command of an individual unit (or a stack) will automatically conclude when the morale of the unit (or stack) reaches 10%. You can reduce a unit's morale and make it easier to kill, but you cannot kill your own unit by marching it to death.

MontanaBB wrote:

injinji wrote:

Send it in circles on a forced march, it will destroy itself.
The forced march command of an individual unit (or a stack) will automatically conclude when the morale of the unit (or stack) reaches 10%. You can reduce a unit's morale and make it easier to kill, but you cannot kill your own unit by marching it to death.
Oh, I wish I knew that in game 2,000,320.
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injinji wrote:

MontanaBB wrote:

injinji wrote:

Send it in circles on a forced march, it will destroy itself.
The forced march command of an individual unit (or a stack) will automatically conclude when the morale of the unit (or stack) reaches 10%. You can reduce a unit's morale and make it easier to kill, but you cannot kill your own unit by marching it to death.
Oh, I wish I knew that in game 2,000,320.
You could then send them to an island country.
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Hmm, nice grammar. Geez, thanks.

I'll assume force marching units, shall just bring the morale closer to nothing. I can not imagine their being a game mechanic where soldiers can exhaust themselves to death. Since units don't really have, sleep breaks, lunch breaks and can virtually be marched around for eternity. I can't imagine Bytro labs making such a conceptual error by having units exhaust themselves to death by forced marches, when they don't even sleep and are on stand by any hour of the day.

SpectatorGuest wrote:

I see duck everyday. But not on game chat. Do you go by another name?

Interesting community,

No I just never use game chat.

WiseOdin wrote:

Quasi-duck wrote:

WiseOdin wrote:

Quasi-duck wrote:

VorlonFCW wrote:

Find somebody to sell it to.
Who the hell buys militia?
Anybody that wants floating sub detectors..?
What's the point though, I wouldn't bother. Needless drain on MP and grain imo.Also are you staff under orders to bring this thread OT or what? Lol.
https://gyazo.com/a15317aa1bdb0af7b8caa83ed91cb58f

Doesn't look like it :whistling:

Lol, I keep forgetting. So use to you being the god around here lol.

KoalaArmy wrote:

No im happy with the game as it is duck im just touching on an idea probably

not to far from the linear path of the game.

Do you have problems playing against people spending money on gold ?

Do you actually know kids using mums purse ? lmao

Lol nah it's just an expression so I don't get in trouble.

Quasi-duck wrote:

SpectatorGuest wrote:

I see duck everyday. But not on game chat. Do you go by another name?

Interesting community,

No I just never use game chat.

WiseOdin wrote:

Quasi-duck wrote:

WiseOdin wrote:

Quasi-duck wrote:

VorlonFCW wrote:

Find somebody to sell it to.
Who the hell buys militia?
Anybody that wants floating sub detectors..?
What's the point though, I wouldn't bother. Needless drain on MP and grain imo.Also are you staff under orders to bring this thread OT or what? Lol.
https://gyazo.com/a15317aa1bdb0af7b8caa83ed91cb58fDoesn't look like it :whistling:
Lol, I keep forgetting. So use to you being the god around here lol.
Technically Odin is an alien, not a god, per Thor: The Dark World, just a bit of trivia. :D
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injinji wrote:

Quasi-duck wrote:

SpectatorGuest wrote:

Lol, I keep forgetting. So use to you being the god around here lol.
Technically Odin is an alien, not a god, per Thor: The Dark World, just a bit of trivia. :D
Whoa, whoa, whoa. I'm the Norse Odin, not that shiny-eyed Marvel Odin.

Force marching units to drop their morale, making them easier to kill, is really just a waste of KD stats. If you happen to have militia, you are better off leaving them of good morale, and placing them on shores or in forest/hills to be used for what they were designed for.

Free Time looks good on me

WiseOdin wrote:

placing them on shores or in forest/hills to be used for what they were designed for.
I thought they were meant to protect artillery from counter-battery fire?

Quasi-duck wrote:

WiseOdin wrote:

placing them on shores or in forest/hills to be used for what they were designed for.
I thought they were meant to protect artillery from counter-battery fire?
There are a ton of things militia can be used for, tbh. There was a time, in the early years when the 2v2 map was still good, that I actually did make militia is mass. On the first day. In most instances, however, they really are not the best option. Having one is not a curse, though. Every unit has a purpose, just like chess.
Free Time looks good on me

WiseOdin wrote:

Every unit has a purpose, just like chess.
I agree 100%. And for the strategies employed by some players in some situations -- especially when defending territories that have lots of hills and forests, militia units can be a useful part of their overall force structure. Militia are not particularly useful to me, because my game strategy emphasizes low casualty rates and a fast-moving offensive posture. For me, militia are the equivalent of dragging a sea anchor behind a 12-meter America's Cup racing boat.

Those that call them useless aren't that far off. They are inferior to Infantry, the hills/forest boost brings them to equal infantry on the same level. If militia was to become useful, I would go as far as to state their food requirement would have to be much lower, given the fact that they're civilians that are trying to defend their homes. They hardly require food from the government, when on friendly territory, as they would be fed by the townsfolk they are protecting.

Free Time looks good on me

WiseOdin wrote:

There was a time, in the early years when the 2v2 map was still good, that I actually did make militia is mass
I remember that being a viable tactic on the small maps back in the day, I've heard of multiple people doing it. I did it myself actually if I remember correctly, when I was playing with Pablo. It was horribly slow and I would've preferred any other unit, but they did their job.

Why the heck would you produce militia for sub detectors? That'd be too expensive to do, just send out an interceptor for patrol?

The point wasn't to detect subs, the point was to get rid of surplus militia ;)

War is a game that is played with a smile. If you can't smile, grin. If you can't grin keep out of the way til you can. - Winston Churchill
VorlonFCW
Retired from Bytro staff as of November 30, 2020.
>>> Click Here to submit a bug report or support ticket <<<

oh

Maybe a way to best get rid of them is just to waste them away against the enemy? They will be great meat shields and every little penny helps tip the balance in a battle.

SpectatorGuest wrote:

Maybe a way to best get rid of them is just to waste them away against the enemy? They will be great meat shields and every little penny helps tip the balance in a battle.
That's what I said, but my complaint then was they are too slow so they can never be a part of the spearhead and are destined to either slow down your attack or remain forever.

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