EmperorEmp wrote:
ender611 wrote:
Wouldn't it be cool if there was a ticker box showing the total gold used during the game. Not which country or for what, just a total.
No, because it would be an obnoxious, unnecessary widget on my screen. Gold doesn't win rounds, PERIOD. I've witnessed people spend small fortunes only to get outlasted and outmaneuvered.
Actually, I've witnessed the exact opposite. I've watched players dump whole paychecks into a single match...and this was back in the days when you could buy gold with a 1000% bonus (i.e., 100,000 gold purchase nets you 1,100,000 gold). On several separate occasions, I've been playing in a match for weeks — or even months — and I've grown to be a world-s-spanning empire — often even the biggest — only to have another big player whose been spending a little gold here and there suddenly decide that they don't want to lose to me, when I've got the biggest and baddest military, and I've been winning.
In those situations, I've not used gold (I rarely use gold), yet I'd built up massive empires though crafty playing, constant attention to details, and gut wrenching decisions backed by a truckload of guile. And so it's all the more frustrating when some upstart (usually someone with — at best — only a high-noob player level (i.e., 40s or 50s)) starts buying up stacks of maxed-out bombers, rockets, nukes, and even armored cars just so they can swiftly takeover everything in their path.
They build instant airbases and repair anything you've destroyed, no matter how crafty you can be. Now I like to use spies or rockets to wipe out airbases from overextended air fleets and then to take their bombers out with my own bombers or rockets. But when they just whisk out their credit card and buy a new airbase, all my planning and scheming is tossed out the window. And if I succeed in wiping out one fleet of bombers, or a stack of tanks, or some other stack-o-doom, they just flash-build another...and another...and another!
So don't tell me that Gold users can always be defeated. I've defeated a many of them. But you can't beat the ones who have bottomless resources and a total lack of guts to face their opponents on an even playing field.
YOU CANNOT DEFEAT A HEAVY GOLDER WHO REFUSES TO LOSE.
And you can't convince me, otherwise. I've seen it happen too many times.
All you can do — the sensible thing to do — is to bow out when you see someone spending tons of Gold early and often. And if you can beat someone who is spending a lot of Gold...GREAT! But if they refuse to lay down and die when you kick their ass, get ready for a world of disappointment.
I would love LOVE —LOVE— to see a gold-counter for users, or at least a popularity rating system with an expiring point system (to be reasonable). And I've proposed various versions of these, but Bytro won't go along with it. So long as they willingly choose to rely on a player-level-imbalancing, premium point system as their primary source of revenue in a multiplayer game, that will never change.
It hasn't changed in 4 years. And it probably won't for another 4 at least.