Don't get rid of the classic game modes

There is no obvious reason to remove the Classic game modes from Call of War. It is what made the game different in the first place but now 1.5 feels like Supremacy 1914. The new changes made it feel like a sandbox game barely different from all of the rest. I am not saying reverse 1.5 but instead allow both sides to play their preferred game mode. The Classic games were the only thing keeping me here and it is sad to see them potentially go.

thanks

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BMfox wrote:

whowh wrote:

That is the same in 1.5. I never have enough steel even with max production in all core provinces.
That's because you make too many armored units ;)
actually no. In the game I am focusing on, only 40 of my 140 steel hungry units are tanks.

I do build a ton of infrastructure and other buildings so that might be it.

BMfox wrote:

Miradosh wrote:

1 thing I really do not like in 1.5 is resource management

You do not even need to care about resources

That's soo wrong, resource management has become much more important in 1,5 as you need a different building for every troop type so you need to prioritize and build accordingly to your chosen strategy. An advantage is that by building different troop types you can better balance your economy and resouces. In 1.0 you always lack goods and steel.
In my case I never go low on resources

In 1.5 I used to struggle with rares

To prove this-I went afk in a training game with only 1 player-me

After 8 days I had 100,000 everything

YeeHaw

But to be honest if 1.5 was not a thing arms race and doomsday would be impossible

YeeHaw

Good idea but personally I do not care.

Totally agree, I absolutley hate this new mode. I like some features. But I never could understand why companies change their product when what they made was working. Nothing wrong with new stuff. I know ill never spend money on this game again, at least not unless they give those of us who liked the other version back.

Too bad the classics are being faded out with the terrible changes in 1.5 being brought in, but that explains why all my many friends save one who I started playing with five years ago, don't play CoW anymore. All cities worth the same? Ridiculous historical inaccuracies in almost everything for what? Game balance? If I want game balance I'll play chess or one of your already balanced games you have so many of. The whole point of playing a historical game is to see if you can do better with what was available at the time, by surviving longer, winning faster, or completely changing history. You guys have wrecked or limited the games that made you different and popular in the first place. Now your major changes have turned your so called '1.5 historical' world war game into nothing more than a poorly advanced version of 'RISK'. Bring back 1.0 permanently! Not as a rare event because people I've talked to are not going to waste their time waiting forever for just one game to rarely come up. BRING BACK 1.0 if you want to still make money and avoid the negative feedback and growing rumors of disappointment that your competition will notice. If you don't fill the hole you've dug for yourselves, someone else will and you will lose all of us once loyal fans forever. Might even be worse if other companies see your mistakes and decide to capitalize on your unusual blindness and dangerously devolving downward developments, depicting dramatically dark dreary days descending down, delivered daily displays desperately denying Dracula's darling diseased dung dropping dental dueler's DNA definitely discovered draining directly down Doctor Dauchi's driveway, direly directed downwind, dooming detained,detention dungeon dwelling demoted dentist Dauchi's deplorable diatribe describing distant downtown denizens delivering damn drifting death drops, demonstrating despicable disgust defending doubtful documents declaring doing dirty denounced drugs does demonstrative damage. Duh. Well I'm sure if your sales drop, that Hasbro company who bought out Milton Bradley's game 'Call of Risk' will either sue you for copyright infringement or buy you out for next to nothing. Don't mind my sense of humor. My achievements still have not gone up for over five weeks now in game 3,929,789 is another thing. Thanks bro, Simon

simon wrote:

Too bad the classics are being faded out with the terrible changes in 1.5 being brought in, but that explains why all my many friends save one who I started playing with five years ago, don't play CoW anymore. All cities worth the same? Ridiculous historical inaccuracies in almost everything for what? Game balance? If I want game balance I'll play chess or one of your already balanced games you have so many of. The whole point of playing a historical game is to see if you can do better with what was available at the time, by surviving longer, winning faster, or completely changing history. You guys have wrecked or limited the games that made you different and popular in the first place. Now your major changes have turned your so called '1.5 historical' world war game into nothing more than a poorly advanced version of 'RISK'. Bring back 1.0 permanently! Not as a rare event because people I've talked to are not going to waste their time waiting forever for just one game to rarely come up. BRING BACK 1.0 if you want to still make money and avoid the negative feedback and growing rumors of disappointment that your competition will notice. If you don't fill the hole you've dug for yourselves, someone else will and you will lose all of us once loyal fans forever. Might even be worse if other companies see your mistakes and capitalize on your blindness. Well I'm sure if your sales drop, that Hasbro who bought out Milton Bradley's game 'Call of Risk' will either sue you for copyright infringement or buy you out for next to nothing.
Slow down will you? I don't want you to get yourself banned.

Should COW bring back the Historical classic as an event on a regular basis? Definitely! But that's the only thing I agree with.

First of all there's only a small but hardcore minority that still thinks that COW 1.0 was better.

Most players have adapted to 1.5 and have grown quite fond of it. You should try it sometimes ;)

How many 1.5 games have you actually played to back up your argument? That's right, not that much I guess.

It's not like the resource attribution and double resource provinces in 1.0 were historical or anything.

The main reason why the Historical is so popular is because the building, research and production is already done for you. Due to the unbalancing of the game you pick a big nation, make a coalition of other major nations and it's GG. The Historical is and was notorious for the high amount of noobs that played it and it's inactivity. Sorry I'm stating it like that but it's the truth.

Calling the 1.5 version terrible just because you miss one map out of the dozens of other great maps and events is being unfair to say the least. Thanks to 1.5 the community has grown and is thriving.

Honestly 1.0 was too slow, everything took ages. The game is now twice as fast and it's great this way. The doctrines are a nice touch and they introduced new units. 1.0 was just doing the same thing over and over again. Everything up to day 4 or even 8 was pretty standard with not a lot of unit choice.

BMfox
Moderator
EN Community Support | Bytro Gmbh
Check out my YouTube channel: https://www.youtube.com/c/BMfoxCallofWar
Found a bug or need help? Send a ticket here!

Hey BMfox. I'm sorry if I came off all negative. I should have said that their are many other changes that I liked in varying degrees. (some that I complained about many years ago) In 1.5 I love the carriers being made more realistically vulnerable but the subs still move too fast, and I agree absolutely 100% about the increased game speed and adjustments and bonus's made to certain units production and building development times. The militia now look l like Napolean's old guard. the four different doctrines adds some flavor to the game but giving bonus's to Japan's tanks should have been researched more. Oh shit, It's late and I gotta go to work. Thanks for responding and I'll finish this later!

simon wrote:

Hey BMfox. I'm sorry if I came off all negative. I should have said that their are many other changes that I liked in varying degrees. (some that I complained about many years ago) In 1.5 I love the carriers being made more realistically vulnerable but the subs still move too fast, and I agree absolutely 100% about the increased game speed and adjustments and bonus's made to certain units production and building development times. The militia now look l like Napolean's old guard. the four different doctrines adds some flavor to the game but giving bonus's to Japan's tanks should have been researched more. Oh shit, It's late and I gotta go to work. Thanks for responding and I'll finish this later!
destroyers outspeeds subs…. if subs are too fast what about destroyers

How hard would it be to look up the historical statistics of destroyers or any ships or boats for that matter and see all the armament and speed changes from 1939 to say 1945? Not hard at all. The range of old battle ships and cruisers built before, during, and after WW1 does not match that of modern dreadnaughts built during WW2 (Janes fighting Ships) No country had the identical technology of another so there existed fundamental differences in fire power, armaments, and speed as ships developed. Some countries had never even built an old wooden galleon for many reasons. Chief of these is they did not know how or have the time or money even if they did. Also, any land locked country that has nothing more than small ancient reed made rafts riding rivers for food should not be allowed to create any ships or subs at all, if they get a city next to the ocean. The technology tables allowing backward countries that are still struggling today to get out of the middle ages, to be able to sit back and build nuclear weapons! Oh how realistic! So stupid. Each country should only be able to achieve the level they reached historically or else you end up with having such an imbalance you can't possibly justify calling it historical. Also each country should have its own victory point objective. if you want to drag wokeness into a wargame where its ok to enjoy killing another persons people and destroying their country, but calling those tough commanders a name and hurting there little feelings sends offensive shock waves through the fragile PC world that ends with you in Call of Karen court. Well have fun playing Call of Risk everyone.

simon wrote:

How hard would it be to look up the historical statistics of destroyers or any ships or boats for that matter and see all the armament and speed changes from 1939 to say 1945? Not hard at all. The range of old battle ships and cruisers built before, during, and after WW1 does not match that of modern dreadnaughts built during WW2 (Janes fighting Ships) No country had the identical technology of another so there existed fundamental differences in fire power, armaments, and speed as ships developed. Some countries had never even built an old wooden galleon for many reasons. Chief of these is they did not know how or have the time or money even if they did. Also, any land locked country that has nothing more than small ancient reed made rafts riding rivers for food should not be allowed to create any ships or subs at all, if they get a city next to the ocean. The technology tables allowing backward countries that are still struggling today to get out of the middle ages, to be able to sit back and build nuclear weapons! Oh how realistic! So stupid. Each country should only be able to achieve the level they reached historically or else you end up with having such an imbalance you can't possibly justify calling it historical. Also each country should have its own victory point objective. if you want to drag wokeness into a wargame where its ok to enjoy killing another persons people and destroying their country, but calling those tough commanders a name and hurting there little feelings sends offensive shock waves through the fragile PC world that ends with you in Call of Karen court. Well have fun playing Call of Risk everyone.
there is a little thing that caesar used in gaul called taking over all their facilities , getting their research and blueprints, then making the locals build them like before. Also, i won’t get into your rant as that would just ignite a bigger fire and u going on a bigger rant. A country having their own vp score is useless as most games are won in coalitions. Also, the game would never be 100% β€œhistoric β€œ or β€œrealistic β€œ , they can add a lot of dumb β€œhistoric β€œ stuff like tanks dying in mountains, hills and forest , artillery misfiring, accidentally bombing your own troops etc. Having countries have individual research would make the game too complicated for players (1.0 players are saying 1.5 is too complex) Besides that, which war strategy game doesn’t require fighting .

simon wrote:

Also, any land locked country that has nothing more than small ancient reed made rafts riding rivers for food should not be allowed to create any ships or subs at all, if they get a city next to the ocean.
That would be hardly fair for those players who like to try out the smaller nations. How do you want them to defy those world powers? I guess trough conquest you can conquer both the naval bases, engineers, workers and all knowledge involved to build ships.

simon wrote:

The technology tables allowing backward countries that are still struggling today to get out of the middle ages, to be able to sit back and build nuclear weapons! Oh how realistic! So stupid. Each country should only be able to achieve the level they reached historically or else you end up with having such an imbalance you can't possibly justify calling it historical.
That again wouldn't be fair for the smaller players. You can't accept the devs to hand the victory on a silver plate for the superpowers. Again those nations can acquire the scientists to make them happen. Just like the Americans employed German scientists after the war.

If the game was really historical then the allies would win every game, Germany and Japan would be beaten. How boring would that be?

BMfox
Moderator
EN Community Support | Bytro Gmbh
Check out my YouTube channel: https://www.youtube.com/c/BMfoxCallofWar
Found a bug or need help? Send a ticket here!

simon wrote:

Too bad the classics are being faded out with the terrible changes in 1.5 being brought in, but that explains why all my many friends save one who I started playing with five years ago, don't play CoW anymore. All cities worth the same? Ridiculous historical inaccuracies in almost everything for what? Game balance? If I want game balance I'll play chess or one of your already balanced games you have so many of. The whole point of playing a historical game is to see if you can do better with what was available at the time, by surviving longer, winning faster, or completely changing history. You guys have wrecked or limited the games that made you different and popular in the first place. Now your major changes have turned your so called '1.5 historical' world war game into nothing more than a poorly advanced version of 'RISK'. Bring back 1.0 permanently! Not as a rare event because people I've talked to are not going to waste their time waiting forever for just one game to rarely come up. BRING BACK 1.0 if you want to still make money and avoid the negative feedback and growing rumors of disappointment that your competition will notice. If you don't fill the hole you've dug for yourselves, someone else will and you will lose all of us once loyal fans forever. Might even be worse if other companies see your mistakes and decide to capitalize on your unusual blindness and dangerously devolving downward developments, depicting dramatically dark dreary days descending down, delivered daily displays desperately denying Dracula's darling diseased dung dropping dental dueler's DNA definitely discovered draining directly down Doctor Dauchi's driveway, direly directed downwind, dooming detained,detention dungeon dwelling demoted dentist Dauchi's deplorable diatribe describing distant downtown denizens delivering damn drifting death drops, demonstrating despicable disgust defending doubtful documents declaring doing dirty denounced drugs does demonstrative damage. Duh. Well I'm sure if your sales drop, that Hasbro company who bought out Milton Bradley's game 'Call of Risk' will either sue you for copyright infringement or buy you out for next to nothing. Don't mind my sense of humor. My achievements still have not gone up for over five weeks now in game 3,929,789 is another thing. Thanks bro, Simon
Meanwhile, Bytro comparing their one week retention on mobile

Q1 2019 : 16%.

Q1 2020 : 20%

Q1 2021 : 21%

"Hmm, what is this guy saying ? - I think we are good."

game devs have a LOT of data and usually know if a change is good for them.

simon wrote:

Too bad the classics are being faded out with the terrible changes in 1.5 being brought in, but that explains why all my many friends save one who I started playing with five years ago, don't play CoW anymore. All cities worth the same? Ridiculous historical inaccuracies in almost everything for what? Game balance? If I want game balance I'll play chess or one of your already balanced games you have so many of. The whole point of playing a historical game is to see if you can do better with what was available at the time, by surviving longer, winning faster, or completely changing history. You guys have wrecked or limited the games that made you different and popular in the first place. Now your major changes have turned your so called '1.5 historical' world war game into nothing more than a poorly advanced version of 'RISK'. Bring back 1.0 permanently! Not as a rare event because people I've talked to are not going to waste their time waiting forever for just one game to rarely come up. BRING BACK 1.0 if you want to still make money and avoid the negative feedback and growing rumors of disappointment that your competition will notice. If you don't fill the hole you've dug for yourselves, someone else will and you will lose all of us once loyal fans forever. Might even be worse if other companies see your mistakes and decide to capitalize on your unusual blindness and dangerously devolving downward developments, depicting dramatically dark dreary days descending down, delivered daily displays desperately denying Dracula's darling diseased dung dropping dental dueler's DNA definitely discovered draining directly down Doctor Dauchi's driveway, direly directed downwind, dooming detained,detention dungeon dwelling demoted dentist Dauchi's deplorable diatribe describing distant downtown denizens delivering damn drifting death drops, demonstrating despicable disgust defending doubtful documents declaring doing dirty denounced drugs does demonstrative damage. Duh. Well I'm sure if your sales drop, that Hasbro company who bought out Milton Bradley's game 'Call of Risk' will either sue you for copyright infringement or buy you out for next to nothing. Don't mind my sense of humor. My achievements still have not gone up for over five weeks now in game 3,929,789 is another thing. Thanks bro, Simon
did you have a stroke editing this, you just made a sentence that made no sense with all the word that start with d that u know (or i’m just not worthy of understanding u hardcore players language XD)

No, you are correct about it not making sense. I'm just reading what I wrote now and the whole thing sounds utterly ridiculous. I should have edited it at the time or better yet, just erased the whole thing, but after a hard days work, I went to the bar with some friends, and stayed much longer than I should have. What I scribbled down at the time sounded perfect to me, though why I wrote it only the beer gods might know.

simon wrote:

No, you are correct about it not making sense. I'm just reading what I wrote now and the whole thing sounds utterly ridiculous. I should have edited it at the time or better yet, just erased the whole thing, but after a hard days work, I went to the bar with some friends, and stayed much longer than I should have. What I scribbled down at the time sounded perfect to me, though why I wrote it only the beer gods might know.
You could still edit it ;) You could see it as doing your homework after a failed test :)
BMfox
Moderator
EN Community Support | Bytro Gmbh
Check out my YouTube channel: https://www.youtube.com/c/BMfoxCallofWar
Found a bug or need help? Send a ticket here!

Ha ha ha! Yes I agree with you there, that it was indeed a failed test. On another note, do you know any reason why my achievements in some past games and my last 1939 historical world game have not been added to my scores? It's been around six weeks now. It was definitely ranked and we won a coalition victory in 15 days. The first four battleships I sank were added to fleet destroyer, but the next sixteen were not, as were way over 50 other ships I sent to the bottom. Don't even get me started on all the land and air units that were also not added. The game number is 3,929,789 that also has the distinction of being either the worst glitch infested scenario I've ever played, or it was hacked. My coalition ally said he experienced insane glitches or what he thought was deliberate disruptions by outsiders, but no one has gotten back to us in six weeks!

After six weeks have gone by with no response, I believe you are correct. Those poor hard working Bytro people have to be absolutely exhausted. They must be bogged down by all the other bugs, glitches, hack-ins, mail in complaint forms, and death threats, that obviously prevents them from having any time to even acknowledge their customers or stay awake in History class.

Hey, if you are missing an achievement, please contact the support team with the details and potential proof. They are able to award you that achievement manually. Keep in mind though that games are deleted 2 weeks after they ended, which makes checking player's claims harder.

As for the History discussion: We are totally aware that the game is not perfectly historical. There are many reasons why it is not and will never be. But it is historical enough for most players, otherwise we wouldn't have been able to grow the community so much in recent months/years. Imo the game strikes a nice balance between historical authenticity and gameplay fun. And let's be honest, there would not be an end to chasing historical accuracy anyway, as player's would keep asking for this and that tweak. At some point the effort and balance problems of getting this or that detail more historical is just too big though. We are also not worried about any competitors in this regard. And as was pointed out in this thread: We track our KPIs and see which areas are lacking and which are good. Thank you for your concerns and the feedback though!

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