Dragon teeths for defence line

Add dragon teeths to game as building like fortifications but they will effect to all ways at province When enemy armored units entered to your province they will start to be slower

Enemy can see them like fortifications on map

imagine you have a border including a lot of mountain and building them

and you can go sleep easily while enemy armored units are trying to pass your dragon teeths

as a extra suggestion maybe Äąt can effect for owner too your armored units might be slower like enemies in this province

9 Replies

What would this be historicly refering to?

Made without nuts
I want my lawyer

and besides, movement on enemy territory is like 50%-40% I think, it already factored in

Made without nuts
I want my lawyer

Pretty sure someone already suggested something similar. Introduction of barricades that could be upgraded to reduce the speed of all units. That's a good point that the reduction in unit speed already represents this factor @over4night, however I think it wouldn't be a bad idea to give players the option to increase this. Right now I feel like planning routes aren't given much attention. Often the player just grabs the army and sends them down whichever way is automated for them. I think it would introduce an interesting defensive choice, to heavily fortify certain provinces and redistribute armies elsewhere, or making the fastest route divert to area that is beneficial to the defender. It also gives players some ease of mind as if they heavily fortify a boarder they won't have to worry about losing their entire country when they wake up. At the same time I think barricades should be destructible by both the attacker and defender, but they shouldn't be removable. That way it balances it out, the defender slows down the enemies units sure, but they also slow themselves down for future counter offensives. I think this change would reward players who take the time to understand their game and this is something I can get behind.

Make HWW all in, a staple gamemode

over4night wrote:

What would this be historicly refering to?
siegfried line did you see any images from there ?

over4night wrote:

and besides, movement on enemy territory is like 50%-40% I think, it already factored in
yes every army is slow at enemy territory but Äąf enemy has extra preparation you have to be more slower

this suggestion is only for armored units not for all units Äąf they stack with armored units they will be slower too

Armor would be unplayable if this gets added

Z. Sakki wrote:

Armor would be unplayable if this gets added
there are a lot of anti tank units at game cant you play armored units ?

or there is fortification building at game do you build it everywhere ?

Nadda wrote:

Pretty sure someone already suggested something similar. Introduction of barricades that could be upgraded to reduce the speed of all units. That's a good point that the reduction in unit speed already represents this factor @over4night, however I think it wouldn't be a bad idea to give players the option to increase this. Right now I feel like planning routes aren't given much attention. Often the player just grabs the army and sends them down whichever way is automated for them. I think it would introduce an interesting defensive choice, to heavily fortify certain provinces and redistribute armies elsewhere, or making the fastest route divert to area that is beneficial to the defender. It also gives players some ease of mind as if they heavily fortify a boarder they won't have to worry about losing their entire country when they wake up. At the same time I think barricades should be destructible by both the attacker and defender, but they shouldn't be removable. That way it balances it out, the defender slows down the enemies units sure, but they also slow themselves down for future counter offensives. I think this change would reward players who take the time to understand their game and this is something I can get behind.
nice

it seems noone liked it

why ? Äąt brings more strategy to game

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