Early access to strategic bombers for allies

Allies should have day of availability -1/-2 for strategic bombers

it means more strategy

people might start to give importance to anti-airs

at game most of player dont use them

tanks tanks everywhere tanks

noone try to protect its main cities every game same thing. Lets produce some tank and attack everywhere. I dont worry about my cities because noone attack them

at the beginning game give some anti airs but noone care them

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Early access? You mean from day 1?

NoobNoobTrain wrote:

Early access? You mean from day 1?
yes. Like tactical bomber. Allied doctrine can research strategic bomber at first day

agree, people will give more attention to their city and their air defense's. it's suck to see tons of tank idle on your border ready to ram any stack that stand against it

but the allies doctrine will have 3 early access plane??

well, it will be so op

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While I see the point, I feel that it would be far too powerful for the day 1 game. Damage to industry has a proportionate much larger effect om day 1 than on day 2 or 3.

The strategic bomber was recently buffed to make it more usable, but that also means that it has become a very strong weapon for the feeble opening game. Think about it: neither level 1 AA of fighters can stop a strategic bomber in the first few attacks. This may lead to a situation where the meta game involves building more passive units in the opening stage. I don't think that sounds like what the game needs.

NoobNoobTrain wrote:

While I see the point, I feel that it would be far too powerful for the day 1 game. Damage to industry has a proportionate much larger effect om day 1 than on day 2 or 3.

The strategic bomber was recently buffed to make it more usable, but that also means that it has become a very strong weapon for the feeble opening game. Think about it: neither level 1 AA of fighters can stop a strategic bomber in the first few attacks. This may lead to a situation where the meta game involves building more passive units in the opening stage. I don't think that sounds like what the game needs.

game needs spam light tanks to attack randomly ?

allies doctrine can produce tac bomber at first day to kill enemy infantries ıt takes nearly 11 hour to produce

people still dont use anti air against them

they have 3 anti air and 1 ınterceptor from beginning but they think firstly go spam light tanks Im not sure most of people know what will they do with anti-airs they see them as useless things

add strategic bombers to this add more strategy

ıf you have a neighbour from allied doctrine you should be more careful

Undaunted wrote:

Allies should have day of availability -1/-2 for strategic bombers

it means more strategy

people might start to give importance to anti-airs

at game most of player dont use them

tanks tanks everywhere tanks

noone try to protect its main cities every game same thing. Lets produce some tank and attack everywhere. I dont worry about my cities because noone attack them

at the beginning game give some anti airs but noone care them

Most players suggesting something are motivated by the fact that they want to have an easy run.

Your plan is to make strategic bombers as soon as the game starts and to take out all the buildings of your neighbors on day one. It would give you a very easy early expansion and the enemy would have no chance to defend himself.

You would simply ruin the game with your selfish proposal.

BMfox
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EN Community Support | Bytro Gmbh
Check out my YouTube channel: https://www.youtube.com/c/BMfoxCallofWar
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BMfox wrote:

Undaunted wrote:

Allies should have day of availability -1/-2 for strategic bombers

it means more strategy

people might start to give importance to anti-airs

at game most of player dont use them

tanks tanks everywhere tanks

noone try to protect its main cities every game same thing. Lets produce some tank and attack everywhere. I dont worry about my cities because noone attack them

at the beginning game give some anti airs but noone care them

Most players suggesting something are motivated by the fact that they want to have an easy run.Your plan is to make strategic bombers as soon as the game starts and to take out all the buildings of your neighbors on day one. It would give you a very easy early expansion and the enemy would have no chance to defend himself.

You would simply ruin the game with your selfish proposal.

you can produce tac bombers 8 hour research + 3 hour production without gold at first day and you can kill enemy ınfantries is it not a problem ?

why you think they will no chance ?? it will be same like tac bombers you will need 11 hour to produce a strategic bomber how many anti air you can produce at 11 hour or interceptor ? cant you build bunker ?

you have already 3 anti air and 1 ınterceptor from beginning do you afraid from strategic bombers ?

I was waiting more sensible comment from you

ıf a player doesnt care anti airs , ınterceptors it will die at second day there is no difference outside of their death speed

ıf you look from large perspective for 100p world map actually ıt ıs very hard

allied doctrine countries at asia cant produce strat bomber at first day already because pan asians

at europe maybe UK can do this because ıt is island country

at africa tanganyika can do this because it is mostly surrounded by ai countries for others it is very hard

remain oceania and north america continents

new zelland can do this while other ones eating each other or it can produce cruisers basically

ıf a player can produce strat bombers at north america and can stay alive lets allow him to hit others

bombing to new south wales from new zelland with strategic bombers takes 3 hour lol so do you say me you cant protect yourself against them really ?

you cant destroy a factory with two bomber

Most building have 20 HP on first lvl, strat bombers have 15 attack against building on lvl 1… it requiere also 4 interceptors to shoot down a strat bombers.

Strat bombers are special bcuz if you don't have defences against them its a insta GG, they simple destroy your capability to prepare counter units.

Day 1 would be OP

"Si crees que esto tendrá un final feliz, es que no has estado prestando atención"

Danieliyoverde123 wrote:

Most building have 20 HP on first lvl, strat bombers have 15 attack against building on lvl 1… it requiere also 4 interceptors to shoot down a strat bombers.

Strat bombers are special bcuz if you don't have defences against them its a insta GG, they simple destroy your capability to prepare counter units.

Day 1 would be OP

I produced two strat bomber and sent them to neighbour all attack took 3 hour and factory still didnt destroyed by planes ıt might take some damage lol how ıt would be op

I did it cos I'm island country ıf you have neighbours near of your border you cant produce strat bombers even ıf ıt available at first day

Undaunted wrote:

you can produce tac bombers 8 hour research + 3 hour production without gold at first day and you can kill enemy ınfantries is it not a problem ?
Infantry has a high anti air value and tactical bomber level one are pretty weak. You would lose in a war of attrition as your tacticals cost a lot and your enemy received his infantry for free.

Undaunted wrote:

ıf a player doesnt care anti airs , ınterceptors it will die at second day there is no difference outside of their death speed
At day two also the industry will be built. The damage from your strategical bombers would be spread between the production building and the industry. As industry has more HP, it will protect the production building. On day one however the industry won't be built as it takes 15 hours. Some players will have upgraded their military production buildings to level 2 on day 2. Finally will be smart enough to have some interceptors ready at day 2. As written above it takes 4 interceptors to take down a strategical bomber. Two strategic bombers can take out a level 1 military production building in a single shot. It would be too overpowered to have strategical bombers at day 1.

Undaunted wrote:

ıf you look from large perspective for 100p world map actually ıt ıs very hard
I've never needed Strategical bombers to win a 100p map. So what you are saying is that you want strategical bombers on day 1 so that you would be able to win a 100p map playing allies?

Your proposal would unbalance the game!

BMfox
Moderator
EN Community Support | Bytro Gmbh
Check out my YouTube channel: https://www.youtube.com/c/BMfoxCallofWar
Found a bug or need help? Send a ticket here!

BMfox wrote:

Undaunted wrote:

you can produce tac bombers 8 hour research + 3 hour production without gold at first day and you can kill enemy ınfantries is it not a problem ?
Infantry has a high anti air value and tactical bomber level one are pretty weak. You would lose in a war of attrition as your tacticals cost a lot and your enemy received his infantry for free.

Undaunted wrote:

ıf a player doesnt care anti airs , ınterceptors it will die at second day there is no difference outside of their death speed
At day two also the industry will be built. The damage from your strategical bombers would be spread between the production building and the industry. As industry has more HP, it will protect the production building. On day one however the industry won't be built as it takes 15 hours. Some players will have upgraded their military production buildings to level 2 on day 2. Finally will be smart enough to have some interceptors ready at day 2. As written above it takes 4 interceptors to take down a strategical bomber. Two strategic bombers can take out a level 1 military production building in a single shot. It would be too overpowered to have strategical bombers at day 1.

Undaunted wrote:

ıf you look from large perspective for 100p world map actually ıt ıs very hard
I've never needed Strategical bombers to win a 100p map. So what you are saying is that you want strategical bombers on day 1 so that you would be able to win a 100p map playing allies?

Your proposal would unbalance the game!

it really depends to player ıf you want to protect your military building it is very easy ıf you dont want then lose but even you managed to destroy it if you have border with neighbour he will attack you with tanks artilleries and other things

If you are a ısland country near of main continent like new zelland or UK you can use these planes

you think strat bombers are useless and you dont need them and you think ıt would be unbalance interesting

produce an anti air only takes 2 hour you have 3 from beginning and 1 interceptor and you said infantry has high anti air defence lol

you dont have to build factory from first day you can build military production building , propaganda office , bunker or anything else for example level 2 propaganda building only takes 9 hours and has 60 hp

so lets imagine at first day a player only produce strat bombers and other one produce tanks , artilleries , anti airs etc.

who will win ?

please decide they are good or useless ?

Strat bomber are not useless, only situational.

I never find them useless, they can be terryfing to deal on the right situation, especially for comintern who depends more on their buildings and lack good anti air.

But even just blowing up a city and reduce their morale and damage the buildings can hit the production of the enemy a lot.

It's not even necessary to destroy every building, imagine just blowing up the food city of your enemy, it would be devastating for him, in the long run he would be incapable to compete with you.

"Si crees que esto tendrá un final feliz, es que no has estado prestando atención"

Danieliyoverde123 wrote:

It's not even necessary to destroy every building, imagine just blowing up the food city of your enemy, it would be devastating for him, in the long run he would be incapable to compete with you.
I'm not arguing with your logic, but this has always been my hesitation with strategic bombers. If you just focused on defeating their armies, couldn't you defeat an opponent quicker before moving on to the next one? I understand you're playing the long game, but why play the long game against just one opponent?

Maybe it's just a style difference. I hate going to sleep while at war unless I'm just autopiloting mop up operations. I prefer to overwhelm quickly, and the strategic bomber does not fit that style.

Ever since the November rebalancing when they got their range increased, I've been reconsidering their effectiveness.

I can understand it would be a little unbalancing on day one when everyone is trying to build up a few offensive units before starting their conquests. However, by the time shooting starts, how many units do opponents really have the opportunity to create?

Well it's not necessary build strat bombers, the option is there but if the units don't fit you preferences or playstyle you are not forced to build them, in the end it's still just a option.

If you don't enjoy playing in the long run, you always can just focus on tactical bombers, SP artillery, mechanized infantry and tank destroyers.

"Si crees que esto tendrá un final feliz, es que no has estado prestando atención"

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