Would this be with the current tree or in another research tab?
Mess with the Bill, you get the scorn!
With Byro implemented the "research" tree to unlock and upgrade units, i got an idea to expand it other than military use.
During WW2 many basic goods especially food (for some countries) is in short supply for the war effort, some are short in ingredients, this give way for new products to be introduce to the market, so i propose an economic research tree to improve resource production of your CORE province and one for non-core.
Examples are:
-Increase resource production of grain, oil, and manpower
-decrease maintenance cost for grain and oil
-increase overall resource production (money and resource) on non-core provinces (max level 3)
-just to name a few
each will be research by level so there is no day to research limit, starting from level 1 to level 5, giving its research bonus 1% per level.
Would this be with the current tree or in another research tab?
It would be on another research tab. One for military units and for this.
Oh, okay. It sounds nice, I like it. Especially for countries like America and England which struggle with grain and oil respectively.
I like the idea, but we need to think a lot about that before make the game very complex and unatractive for players.
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