Economy research tree

With Byro implemented the "research" tree to unlock and upgrade units, i got an idea to expand it other than military use.

During WW2 many basic goods especially food (for some countries) is in short supply for the war effort, some are short in ingredients, this give way for new products to be introduce to the market, so i propose an economic research tree to improve resource production of your CORE province and one for non-core.

Examples are:

-Increase resource production of grain, oil, and manpower

-decrease maintenance cost for grain and oil

-increase overall resource production (money and resource) on non-core provinces (max level 3)

-just to name a few

each will be research by level so there is no day to research limit, starting from level 1 to level 5, giving its research bonus 1% per level.

"Victory needs no explenation, defeat allows none"
-imperium thought of the day

4 Replies

Would this be with the current tree or in another research tab?

Forum ArmyField Marshall
Mess with the Bill, you get the scorn!

It would be on another research tab. One for military units and for this.

"Victory needs no explenation, defeat allows none"
-imperium thought of the day

Oh, okay. It sounds nice, I like it. Especially for countries like America and England which struggle with grain and oil respectively.

Forum ArmyField Marshall
Mess with the Bill, you get the scorn!

I like the idea, but we need to think a lot about that before make the game very complex and unatractive for players.

O beijo, amigo, Γ© a vΓ©spera do escarro,
A mΓ£o que afaga Γ© a mesma que apedreja.

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