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Encirclement - Not Really (Supply Lines Actually)

Plenty has been said about this topic, and here's a different twist on the concept.

When we're talking about Encirclement of units, what we are truly talking about is SEPARATING those units from their SUPPLY LINES. Leaving them without resources to continue fighting as they run out of ammo, spare parts, food, fuel and such....

I'm not sure which which of these ways would be easier to implement, but her's the idea.

Proposal

New Building - Supply Lines (SL) / Supply Depot (SD)

Cost - 50 Cargo, 1000 cash

Maint - 0 cost

Build Time - 1 hr

Hitpoints - 10

Building Requirements - This buildings must make a continuous "Line" to the Capitol of either the owner OR a coalition member. When connected to a PORT, they immediately connect via oceans to all other shores, and need a "Receiving" Port to continue on fronts overseas.

Ability - Province with Supply Lines (Depots) + All adjacent territories = Units Heal (15% of all damage taken) at Day End

Penalty - Any Province NOT adjacent to Supply lines = units can't heal and take 15% damage at Day End

(e.g. - UK player Capitol is London, player builds Port and Supply Lines in PORTSMOUTH, and now all seas, and oceans are "conduits" that count as Supply Lines and any Overseas Port would be a continuation of these Supply Lines. If the Port gets destroyed, all units overseas would suffer damage if not "connected" to LONDON via Supply Lines at day change)

B) This one would be more difficult to implement

Same effects as above except instead of being adjacent to Supply Lines, units must be within certain range of nearest SL, for example the player's current Fighter Range.

C) Final addition to the concept

Additional Order available for TB units - Air Drop - Works same as "Attack" order, except it prevents unit out of reach of Supply Lines to be safe on NEXT day change.

(e.g. UK player has a 3 unit stack outside of Supply Lines range/reach, but within TB range, so sets TB to Air Drop to unit during the day with 3 TB's and units are protected, if he only had 1 TB in range, he could only safe one of those units and the other two (chosen at random) would take damage)

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This in effect DOES NOT actually represent the Encirclement tactics per se as used during WWII, but addresses a key feature that does play into the "Keeping your men fed, armed and fueled" that did play a key role during the war.

ADDED NOTES

ALSO - Supply Depots ONLY extend their Sphere of Influence to Adjacent Territories, they DO NOT RECEIVE that influence from adjacent territories, they ONLY receive that influence from Adjacent Supply Depots. (what I mean here is that to extend the benefit, you must have a CONTINUOUS series of adjacent provinces with Supply Depots extending uninterrupted back to the capitol, you can't build a Supply Depot, leave a province empty (byt under the influence of an SD, then build another SD on the opposite side of the "Gap".

Example

A* - A1* - A2* - A3 *- A4* - A5* - A6*

C* - P1* - P2* - P3* - P4*- P5* - P6*

B* - B1* - B2* - B3* - B4* - B5* - B6*

C = Capitol

* = Province under Effect of Supply Drop

All Letters represent provinces which are connected horizontally, vertically and diagnally (P3 is connected North, South, East and West as well as diagonally to A2, B2, A4 & B4)

Starting Capitol player builds Supply Depots in P1 - P2 - P3 - P4- P5, The Capitol (C) has an area effect on A, A1, P1, B & B1. Once the P5 SD is built, every province is now supplied and healing.

If the P3 SD gets destroyed, the Effect would end at A3, P3, B3 since P4 has no adjacent SD connected to the Capitol and DOES NOT receive Effect from P3 (SD was destroyed)

A* - A1* - A2* - A3 *- A4 - A5 - A6

C* - P1* - P2* - P3* - P4- P5 - P6

B* - B1* - B2* - B3* - B4 - B5 - B6

General Maximus Decimus Meridius - "Are you not entertained?"

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21 Replies

I do agree with the idea. But for the building part, it’d be better if it was either a) cheap as a barracks or b) the supply are invincible (basically once there’s 2 friendly provinces together a supply route forms automatically). I’d say TB saving units as a air dropping supplies feature would be great would be need to be nerfed. If I had a 10 stack encircled and 10 TBs back at base then they’d be easily brought back to full health. I’d say one TB performing one supply drop shall only recover a unit 20% health. But if there’s more than 1 unit the supplies are dispersed. That’s means if there’s 2 units it’d be 10% for each. For the navy supply route that’s a very great idea but something would also need to be added in order to counter it. So I’m wondering If it will be possible to produce convoys to deliver the supplies. And the convoys will deliver supplies automatically (you’ll set the route for it). For example if you plot a route between Calais and Dover then the convoys will deliver supplies between the ports automatically. And the way to counter this would be to put naval vessels in these supply routes. Convoys shall engage in combat like normal units. Except they bring in maybe about 20 men casualties and a lot of economic loss. Also last thought: it will be great if supply depots had a supply status. Then the real situation of the battlefield will be reflected even better. (Troops are supplies by the supply depot in the province. When supply depots are interconnected they send resources to the front line) For example if you have 20 divisions in a single province then the supply depot will be low on supplies. So the player would either have to upgrade the depot or mover troops elsewhere. I think this can greatly emphasize the connection and relation of supply routes and encirclements.

Edit: units will take a penalty if they are not in a province of a supply depot. It could go like a reduction of 2% Morale every hour.

Thoughts?

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