We've all come across that 60 unit stack of a player who's been defeated and in their rage puts all their units together and sends them on a rampage until eventually (and predictably) the AI takes over and slits it up.
I'm trying to think of an instance during WWII when a country put all their armies in one city or area or wondered around Europe or anywhere else for that matter, with all their units ... and can't think of such an event.
Here's my proposal and it has 2 parts.
Part A
1- Hard limit on number of units that can be put into a stack. Max of ONLY 10 units in a stack. Not 11 and one doesn't fight, but ONLY 10 units can be stacked. No more "Meat-shields".
2- ONLY one stack (belonging to same player) can be moving within each other's VIEW RANGE at any one time. Aircraft can't be set to Patrol over each others Blue Bubble "area of effect", but could Bombard targets in that are in your own unit's Blue Bubble "area of effect". Multiple waves of Bombers attacking same target, was normal.
3- If the same players stack enters into the View Range of another moving stack belonging to the player, then the stack faster stack keeps moving while the second (third, fourth and so on) stacks stop, and wait (same as Delay order). Once the first stack leaves the range, the new fastest of the group begin moving (faster stacks will get out of each other's way quickly hence this would be the priority).
Part B
1-All units fall into 4 categories of units, Land units, Air units, Naval Units and Stealth units.
2-Only one stack of each category can be in the same territory at the same time. Therefore you can have your stack of embarked Land units as convoys escorted by a Naval Stack when crossing water, with Air flying overhead and a stack of subs patrolling below (and that would be only way to have 4 of your stacks within sight of each other and able to move).
3-If one of your stacks (Stack A) moves into the View Range of another of your stacks (Stack B) which is NOT moving, then Stack A proceeds to move and can move through it's range unobstructed.
4-Every stack bombarded by Air units defends as normal.
5-Every stack hit by Ranged fire takes damage as normal.
Foreseeable effects.
You can walk 10 stacks of 10 units each into a city you wish to defend and have all 100 units in Stalingrad, but to leave the city, you have to do it by Splitting the main stack into smaller stacks and walking them out one at a time. While in the city, only 10 units fight, while all 100 receive damage (same as now).
You can have multiple stacks or ranged fire units move into range and attack a single target from different direction, but only one AA stack can fire at range if inside the VIEW RANGE of another stack of the same country. So you can't "Flower" arty stacks and have them all fire. Same thing for AA within range of another AA stack, only one returns fire (the one dealing most damage).
I think this would "spread" the combat out across larger area and make for more "Battles" instead of the ever so common Rage Quit abominations we see regularly.
This would Improve the effectiveness and damage that cooperating players can deal. (D-Day was a combined attack by Allied forces of USA, UK and Canada. This would help in recreating those kinds of moments.
It would turn the map into dozens of smaller Battles instead of One Huge one which just didn't happen....
General Maximus Decimus Meridius - "Are you not entertained?"