It is not about regeneration, but about refill fuel and ammo.
If patrolling airplanes need to make a break for that, then it fairly must give breaks for other units too to do that.
(the complete game structure has to be different then)
Of course that would make the game more realistic, but not better, and most importantly not better to play.
(that would offer only an endless and confusing clicking)
That is why the breaks for supply with fuel and ammo are already incorporated into the values and times of ALL units.
Thereby the great mobility of airplanes is also taken into account, they can remain in position within a sector.
(if they whanna change the sector or after direct attacks they have to return and refuel)
As it is, it's a balanced and fair solution, because it simulates for all units alike. And for all players, because it provides permanently good playability, at any time.
(fuel grows in tanks and ammo in magazines)
Why make it unfair, just because some do not know how to combat planes?
Or because others prefer to play a simulation instead of CoW?
(sim in some areas, which are pleasant for them)
No. 1002: This browser game cannot work as simulation.
Funny example, again, if airplanes have to return automatically from patrol, however all other units may remain permanently on their position, on march, or in combat..
..and then other players come from work and want to play and fight, but they get the message "Sorry, but at the moment only ground units or ships can be fought, the enemy aircrafts are not yet back in position!"...!?
(good for the aircraft owners)
Ok, now I'm taking a break
- Nice weekend
Browser games are an ingenious business idea to lure out money ..
..... >> more or less cleverly camouflaged as a real game <<
.... .. so beware of caltrops, spring-guns and booby traps.
Warning! Texts above this signature may contain traces of irony! :D