Endless Patrols

Can we do something to end the endless patrols of planes that players use to avoid the planes being attacked on the ground. The easiest solution to this is have planes lose readiness like being forced marched. The loose doesn't need to be 5 per hour, it could be 1 per hour to slow down the unrealistic endless patrolling.

8 Replies

Stolenid wrote:

Can we do something to end the endless patrols of planes that players use to avoid the planes being attacked on the ground. The easiest solution to this is have planes lose readiness like being forced marched. The loose doesn't need to be 5 per hour, it could be 1 per hour to slow down the unrealistic endless patrolling.
I totally agree with this. It's just like the stray ships floating around after a country has been defeated, different situation but neither are realistic.

I like a lot of stuff about CoW, but endless patrolling, no matter the reason is totally UNREALISTIC!!!

Brian

Obviously this has not been settled and likely not going to play the game again as it makes it almost impossible to regain a territory to an other player that spammed fighters and TAC's.

I would love to hear a developer's perspective on why they thought endless aircraft patrols were appropriate, because they are clearly not realistic at all. If I had my way patrolling fighters would be forced to return to their air base at least once every three hours, the same for tactical bombers, every 4 or 5 hours for strategic bombers, and every 7 or 8 hours for naval patrol bombers. And then their patrol duration could be adjusted at each research level to correspond to the incrementally increasing combat range.

No other unit needs breaks for supply, but is always and indefinitely operational in its element >>

>> all ships can cruise the oceans endlessly or bombard 24h a day, etc.

>> all land units also can drive continuously and are always ready for use.

E.g. every artillery can move, stop and start fireing at once, 24h a day, and even a marching AA immediately fires against aircraft attacks, no unhitch and set up, etc.

>> planes as the only ones need to refuel - if they want to change the direction or after direct attacks - and during this time they have only convoy values.

But why should they not be able to stay on position, in their element, in an assigned sector, just like all other units can do?

All units can fire 24 hours a day, 1 attack every hour = 1x100%/h.

Planes on patrol just do equal, 4 attacks every hour = 4x25% = 1x100%/h.

If the patrol will be relocated it will even be less.

Planes in direct attack can be able to make damage more than 100% per hour, but as a price for that they need to refuel and are very vulnerable then.

If enemy patrols disturbs, send own Interceptors, ideally supported by Tacs, Strats and Navs for more HP in the stack and to distribute the enemy fire, or move a stack AA into the patrol area, supported with other units for more HP…

And if you want to attack targets within a patrol circle have a look at the timer and use the right moment, every round there are 15 minutes without being attacked by the patrol…or maybe use rockets against air bases, etc…

There are so many possibilities - that's the game - basic and simple, but no laborious simulation, and therefore so easy and pleasant but likewise challenging to play.

Browser games are an ingenious business idea to lure out money ..
..... >> more or less cleverly camouflaged as a real game <<
.... .. so beware of caltrops, spring-guns and booby traps.
Warning! Texts above this signature may contain traces of irony! :D

Restrisiko wrote:

No other unit needs breaks for supply, but is always and indefinitely operational in its element . . . planes as the only ones need to refuel - if they want to change the direction or after direct attacks - and during this time they have only convoy values.

But why should they not be able to stay on position, in their element, in an assigned sector, just like all other units can do?

Because aircraft are sui generis, i.e., they are in a class of their own, for a reason. All other WWII-era units could be conceivably refueled an resupplied wherever they were. Tanks and other motorized ground units could be refueled and resupplied by motorized fuel and supply trucks, and would only need to be just behind the front lines to do so. Conventional infantry could be likewise fed and resupplied, even on the front lines. Naval units could be refueled and resupplied while they were underway or at an advanced temporary base, perhaps having only to retire outside the range of enemy aircraft to do so.

But aircraft? No, sir. There was no WWII-era technology to refuel an aircraft in flight, and there is still no conceivable modern technology to continuously resupply its depleted munitions while it's flying!

MontanaBB wrote:

...

There was no WWII-era technology to refuel an aircraft in flight, and there is still no conceivable modern technology to continuously resupply its depleted munitions while it's flying!

Yes Sir, of course I know there was no air refueling for airplanes in WW2.

But if you want to have it realistic for airplanes, you have to make it realistic for all other units also.

If patrolling planes need to return to an airfield for refueling, then ships must also go to a port or we must have supply ships.

And then we also need supply units at land.

Who realy wants so much micro management in a browser game? Who has so much time? To manage the supply for more than 1000 or 1500 units in a later game, and then the supply of the supply units, and their support units... :whistling:

Luckily, this has been simplified, and all units are supplied automatically, at any time, without interruption of their actions or time loss. 8) Except for airplanes at direct attacks. ;)

Or have you ever heard that it was usual for war ships to take over fuel and ammo during a battle? Here they can do so.

And ground units can do the same.

Browser games are an ingenious business idea to lure out money ..
..... >> more or less cleverly camouflaged as a real game <<
.... .. so beware of caltrops, spring-guns and booby traps.
Warning! Texts above this signature may contain traces of irony! :D

I would note the Naval units and ground units do not experience resupply while in combat.

At least there is no indication that a defending ground unit is repaired while in combat. I have not heard of naval units getting combat damage repaired either.

These unit types DO have to stand and fight to the death. They do not have the ability or option to break away from combat and RTB. Air units are routinely pulled from battles where they are not doing well to preserve them. I so wish I could do that with my other units.

MontanaBB's argument that aircraft are a class of their own in how the game treats them is valid and worth consideration, IMHO.

It is not about regeneration, but about refill fuel and ammo.

If patrolling airplanes need to make a break for that, then it fairly must give breaks for other units too to do that.

(the complete game structure has to be different then) :thumbdown:

Of course that would make the game more realistic, but not better, and most importantly not better to play.

(that would offer only an endless and confusing clicking) :thumbdown:

That is why the breaks for supply with fuel and ammo are already incorporated into the values and times of ALL units.

Thereby the great mobility of airplanes is also taken into account, they can remain in position within a sector.

(if they whanna change the sector or after direct attacks they have to return and refuel) :thumbup:

As it is, it's a balanced and fair solution, because it simulates for all units alike. And for all players, because it provides permanently good playability, at any time.

(fuel grows in tanks and ammo in magazines) :00008359:

Why make it unfair, just because some do not know how to combat planes?

Or because others prefer to play a simulation instead of CoW?

(sim in some areas, which are pleasant for them) :rolleyes:

No. 1002: This browser game cannot work as simulation.

Funny example, again, if airplanes have to return automatically from patrol, however all other units may remain permanently on their position, on march, or in combat..

..and then other players come from work and want to play and fight, but they get the message "Sorry, but at the moment only ground units or ships can be fought, the enemy aircrafts are not yet back in position!"...!? :wallbash :00008356:

(good for the aircraft owners) :thumbup:

Ok, now I'm taking a break :thumbsup: - Nice weekend :00000436:

Browser games are an ingenious business idea to lure out money ..
..... >> more or less cleverly camouflaged as a real game <<
.... .. so beware of caltrops, spring-guns and booby traps.
Warning! Texts above this signature may contain traces of irony! :D

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