The reasoning for that last post is as an example of why this request is necessary. In Call of War, there is a rating system for players' level of experience. But there is not an opinion system to rate personal experience in interactions with other players. I know that having the ability to negatively rate another user is sometimes frowned upon. Facebook unwisely posted a change in their system years ago removing the ability to dislike a post while keeping the ability to like a post.
But in many online games, there is the ability to maintain a level of gamer reputation that influences what others should assume about you. Do you have a good reputation for honest playing and good sportsmanship? Do you have a bad reputation for over-aggressiveness and wanton hostility towards all? Do you have a history of strong loyalty to allies or a history of frequent betrayals and back-stabbing maneuvers?
Those questions (and others) make up one's player rep. Reputation should be a separate rating that ought to be available to be viewed by would-be competitors in a match. As my example shows, there are two other players that I would like to avoid as well as to let others know what they did without actually black-listing them to others. Also, with the need for a rep system, we should also have the ability to create personal black lists and white lists of players that would stand out in a potential match to join as either to be avoided or sought out.
We need a Player Reputation System (PRS) to allow us to each find our friends as a conditional search in joining a new match as well as the ability to screen out new matches that have already gotten players whom been black-listed by us and maybe our friends as well. This is not the same as a targeted blacklist which is prohibited by Bytro (and with good reason) because that would ruin the gamer experience for those blacklisted whether justified or not. However, the ability to seek out one's friends or to avoid one's nemeses seems like a logical -- if not crucial -- idea.
Now, I know this idea would take some doing, but once created and added into the homepage listings as well as the in-game controls, then I think that Bytro's development team would be pleasantly surprised at how positively this feature would be received by the vast majority of the player community.
Because this new feature need not create widespread blacklists, only inner-circle blacklists, the main rules of Bytro would not be violated and the overall sportsmanship of Call of War would actually be improved for it's many users.
I do hope this idea takes off and is well received. In that last match of mine, there are two players that I would like to avoid and to inform ONLY my friends of their treachery. I would not wish to publicly scorn them individually nor would I tell others they have to be avoided but only to inform my friends of them and the general community of their anonymous history.
Truly, this idea should be one worth considering.
It seemed like such a waste to destroy an entire battle station just to eliminate one man. But Charlie knew that it was the only way to ensure the absolute and total destruction of Quasi-duck, once and for all.
