Fix Day End

As we all know the day ends at midnight CET, albeit the servers are set at winter time so with summer daylight savings the day now ends at 0100hrs until such time summer daylight savings end in a couple of months or so.

Now this time is fixed for every game in the servers and in my opinion hands a significant advantage to players in the Americas primarily USA and Canada on the EN server. This is because the Central European Time midnight or 1 am coincides with afternoon or evening in the USA, depending where u live .

So when a game has a peace period it will expire at 1am Europe time when most European players are asleep. At this point American players have just come home and sat themselves in front of their games and are able to get a head start on European players. if you can't get on the game till u are home from school or work then the American player can have up to 15 or so hours head start on you.

American players can react immediately or almost to rebellions and can start research almost immediately at the start of the research day whilst Europeans are sleeping.

This together with some other factors can give Americans an edge.

This is also particularly important during Clan matches.

I think this needs fixing to remove this edge and also give European players the change to have a day end in the middle of their IRL day.

How can we fix this?

I suggest that the games run on a different timing. This could be done by making a day last say 22 hours in the game. Like that every day will happen 2 hours earlier. This means that no player in any area gets a significant advantage over the course of a couple of weeks of the game.

The other alternative would be for the game to have the game day end 24 hours after the game has been created. So a game created at 2pm in Europe will always end at that time. It should however be displayed on the games tab at what time does the game day end so u can choose a day end that suits you.

Post a Reply

Please log in to post a reply.

47 Replies

Alright, sorry for the misunderstanding. I'll edit that out.

king meatster wrote:

it may not be as big of an impact as he says it is, or can be fixed quite easily.
the impact really is in Alliance games. in mainstream games it's not a real issue.

i didn't see a personal attack i must add

K.Rokossovski wrote:

Another point Clanpred missed is espionage reports.
another? were there more than one? good point on espionagge

I'm USA Eastern Daylight Time. During the week, I'm not home from work at day change. Another thing that happens at day change, the morale of captured provinces increases so that you can redeploy armies you left behind to prevent or reduce rebellions.

Another advantage of being on when day changes is when new research becomes available. If you can start a research 10-12 hours before your enemy, you may be able to start producing those units sooner. You may also be able to upgrade your units sooner since your research finishes sooneer. These would be temporary advantages. On the other hand, would you even know if you had these temporary advantages.

it all adds up doesnt it? in a closely fought battle if your 6 inf fighting the enemy reach level 2 6 hours before the enemy it will surely turn the tide.

good points Lawrence

I'm an American, and due to the nature of my job, am asleep quite often at "day change", therefore, I don't receive any of the perceived benefits others seem to think exist. Have I ever thought to be at a disadvantage due to this? No. In war, you take the cards your dealt and still try to kick your opponents a$$.

Winning in spite of any supposed handicap only makes victory sweeter.

Someone once asked, 'What is the difference between me and Saddam Hussein?' The answer is, 'I have a conscience and he doesn't.'- Norman Schwarzkopf
- Boomer Sooner :!: :!: -

you are but one of many american players. You are in fact just like a European player then if u are not awake at DC.

The advantages are clear and have been articulated fairly clearly.

In war things are different. In a game where you pay for the service you expect an even playing field.

true, winning is sweet despite the real handicaps. Losing because of poor game set up is not. It is inexcusable that this game set up persists. Hell they didn't even change for Daylight Saving Hours.

Clanpred wrote:

you are but one of many american players. You are in fact just like a European player then if u are not awake at DC.

In a game where you pay for the service you expect an even playing field.

Correct, on both counts. I don't see that it's something worth changing though. No matter how you set up a 24 hour format, someone may be at a disadvantage(though in my opinion(we know what those are worth), I don't see that any of the afore-mentioned concerns are truly impacting to game play)for a few hours.

Even with a rolling DC(for the sake of this argument)someone will still be at disadvantage. All "days" need a stop and start time. Much of war is chance. So is this game. You do the best you can with what you have. There are plenty of other games on the web that have a 24 hour format and work just fine. One game in fact, has server maintenance at a set time every day. It's usually just a few minutes, but, if you are signed back on right after maintenance is over, you can get in a quick shot at an opponent and there's nothing they can do about it. Rightly, or wrongly, that's how the game play goes. Smart players take such possibilities into their plan and prepare as best they can. I know I've been "hit" right after maintenance is over, but, it's not a big deal to us players as we realize it's part of the game set up.

As for "paying", that's a choice any of us make. I do drop a little bit of money on COW from time to time as well. In the games where I don't have gold to spend, I usually do fairly well. In rounds where I spend gold, is that putting other players that don't spend gold at a disadvantage? Should gold spending have a cap in rounds? Should gold only be allowed up to a certain number of days in a round? Should gold spending not be allowed until after a certain day, so everyone starts out with the same chance? Not trying to be facetious, but am showing the road such an argument over a day change dis-advantage could go down.

Someone once asked, 'What is the difference between me and Saddam Hussein?' The answer is, 'I have a conscience and he doesn't.'- Norman Schwarzkopf
- Boomer Sooner :!: :!: -

Lets not go the gold argument in this discussion, it's a very sensitive issue and will only cloud the issue at hand.

Sure you play the cards you're dealt, and I still didn't quit playing CoW because of DC timing. Still this is basically the same issue as, say, half the players can build light tanks at half the cost, and the other half can't. Would anyone accept that as "normal" and "you shouldn't fuss about that"?

Shifting DC (non-24h days) would solve this problem as all the players would have equal problems and advantages in some stage of the game as all the others in every single game.

Building units at a discount would be something that would affect everyone and be a significant disadvantage/advantage to all involved.

Day Change though, to me, I'm unable to see any significant game impact, that would allow me to have such a clear "leg up" on my opponents that it's worth all this debate in the forums.

As for the research argument - If I jump into an already running game that's 5 days old, then my research probably isn't going to be where I would want it to be. If I jump into a game 5 hours after the map starts, then I'm at a disadvantage with research already anyway. Day Change doesn't limit or help me with research. What helps with research is knowing when your current research is complete, and being online to start new projects ASAP.

Someone once asked, 'What is the difference between me and Saddam Hussein?' The answer is, 'I have a conscience and he doesn't.'- Norman Schwarzkopf
- Boomer Sooner :!: :!: -

Lostwingman wrote:

Day Change though, to me, I'm unable to see any significant game impact, that would allow me to have such a clear "leg up" on my opponents that it's worth all this debate in the forums.
Maybe you haven't followed this thread very closely? Because there are several that have been listed above. Just for your convenience, I will list them for you again:

- Not being able to respond to rebellions / not able to move units that have been used to supress rebellions;

- Not being able to move units into enemy territory which required healing;

- Peace period and the ability to "be first" to attractive targets;

- Starting cutting-edge research as it becomes available;

- Value of espionage reports (reveals) is severely reduced;

- Responding late to sabotaged buildings (losing a night of production when required buildings are damaged);

Joining a game late is a personal choice, and it works only once (you have the trail, but if you manage your country correctly you will compensate for it permanently). Day change keeps being a disadvantage the entire game, in all games that you play.

I rarely (basically never) give likes, but you adress something that has frustrated me since I started playing Supremacy 1914 5-6 years back.

I think some excellent solutions are being offered, like a 22h day. Alternatively, I think that a lot can be solved by shifting the daychange 2 or perhaps 3 hours earlier. I think that wont be detrimental to the Asians, as well?

If they cant/wont change this, perhaps ensure that the system recognises you starting to walk past a border (with peace period) after the daychange. Still leaves the research issue though and I cant imagine it would be so hard to set the daychange time 2 hours back.

Unless it has something to do with Utility costs (higher server load)?

@Clanpred The alternativ you post that the game ends always 24 hours after game start is already on this big list of wishes from the community since years.:(

But it's good to get this game feature back in discuss. This game is mostly played from people that have in real live a family and a job to do. But if you want to play in higher level with a chance to win you need to stay online within day change is gone. For me, as German player is't impossible to handel it with real life each day.

That was for me one of the major reasons to leave the administration of the international PL.

So what we need is to add a "like" to this thread and hope that this option is getting higher on the "Big List".

Bump.

Come on Bytro, this is not too complicated, and certainly a better time investment than the looks of the "current games" list or the "gold shop" that nobody asked for...

miech wrote:

[deleted text]

I think some excellent solutions are being offered, like a 22h day. Alternatively, I think that a lot can be solved by shifting the daychange 2 or perhaps 3 hours earlier. I think that wont be detrimental to the Asians, as well?

[deleted text]

Unless it has something to do with Utility costs (higher server load)?

[Edit: not commenting *to* miech, just using what he wrote to add to the conversation (thanks, miech, for the train of thought).]

Bytro (I keep wanting to spell it "Bytrol", lol) doesn't reveal any business info. (which I can understand) but when discussions like this come up it's difficult to argue anything in particular because of lack of a foundational understanding of how they (Bytro) sees the issue.

For example, they have the geographic data of the ISPs that spend the most money on CoW. If I were them, I'd cater to the needs of those time zones. I'm guessing (based on pop. and income...and a couple other factors) that would be UTC +1, +3, -5, and +2 in that order. It doesn't matter where most players are only where the most revenue comes in...not necessarily the same thing. I'd look at those countries with the most billionaires under the assumption there are 100x that number in millionaires and their children (with wonderful CoW allowances).

so somehow giving the Americans an advantage is good business sense?

This issue really becomes crucial in Alliance matches so it doesn't really make any sense. In a large public match there are many other factors so it doesn't become such a big factor so I don't think it makes sense what you are suggesting Patton

...Assuming Americans are actually the big spenders. I believe Patton is trying to explain a certain business acumen in this discussion aimed at Bytro.

That decision is based on data. And what that data tells? For all we know there are 10 people in Bangladesh doing 90% of the spending.

Clanpred wrote:

so somehow giving the Americans an advantage is good business sense?

This issue really becomes crucial in Alliance matches so it doesn't really make any sense. In a large public match there are many other factors so it doesn't become such a big factor so I don't think it makes sense what you are suggesting Patton

miech wrote:

...Assuming Americans are actually the big spenders. I believe Patton is trying to explain a certain business acumen in this discussion aimed at Bytro.

That decision is based on data. And what that data tells? For all we know there are 10 people in Bangladesh doing 90% of the spending.

Clanpred, reread what I wrote. I don't think you'll see the word "American" (but if you do, tell us about it). And I certainly didn't say anything that would justify your reply (but I hear a lot of strange arguments so, who knows?).

miech, I really have no clue how anyone could read what I wrote and come away with the idea I'm suggesting Americans spend more on CoW than anyone else. Personally, I wouldn't count on just 10 Bangladeshi. Maybe 1,000.

I Patton wrote:

miech, I really have no clue how anyone could read what I wrote and come away with the idea I'm suggesting Americans spend more on CoW than anyone else. Personally, I wouldn't count on just 10 Bangladeshi. Maybe 1,000

.

Probably the combination of Clanpreds post and your time zone suggestions.

In regard to Bangladesh, could be any country of course, just thought it would be lighthearted fun to insert a very unlikely country instead of the usual suspects, just for arguments sake in regard to the data being unknown.

Post a Reply

Please log in to post a reply.

Back to Suggestions
Quick Launch