Flanking

Hi all once again,

There is a very important element missing in the overall strategy game, the role of flanking (attacking from different directions), surrounding the enemy and similar such positional advantages.

I would suggest the following model be implemented:

1) When different army groups of one country attack from different provinces an army group belonging to an enemy country, the first group to make contact with the enemy is the primary group. The defender gets the current standard defense points against that primary group. When the defenders, being already engaged with one army group, are attacked from another army group coming from a differerent province, they should incur a 50% penalty to their defense rating against that second group. If attacked again by a third army group, a full 100% penalty should obtain against that army group.

a. If attacked simultaneously by N groups, the strongest group of N becomes the primary as above. As ntoed above, otherwise timing controls the designation (primary, secondary, tertiary). Maximum bonus I suggest is 100% if attacked by 3 or more army from different provinces.

2) This can also easily apply in naval battles -- flanking an enemy fleet should be advantageous.

1 Replies

Uberlandia wrote:

flanking an enemy fleet should be advantageous.
Any attempt to add a flanking model using multiple units attacking from different directions would likely trigger more errors similar to the recent interference bug, wherein having two units in the same province prevented either from capturing the province.

There is no extra advantage due to 'flanking' in naval warfare. All units have the same vision, range and firepower, no matter how many different directions they are attacked from.

The overly simplified naval engagement mechanic in CoW only allows attacking a single enemy unit and the ships must be dead in the water to attack. Adding a 'flanking' bonus is so far down the list of needed improvements, it should not even register.

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