Forced March

I think that forced march should automatically disengage while the troops are disembarking/embarking, or that force march should increase the disembarkation/embarkation times.

Instead of how it is now where forced march does not affect embarkation/disembarkation times while costing your troops their morale.

This current situation makes absolutely no sense to me

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"Oh $h!7 did you all just work your @$$'s off for literally nothing, oh well, HALF RATIONS FOR ALL!!!!"

5 Replies

According to my observation morale consumption at forced march is automatically disabled during disembarking / embarking. Because there is no march during this time, no morale is consumed.

Afterwards it is automatically activated again, as it should be.

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Restrisiko wrote:

According to my observation morale consumption at forced march is automatically disabled during disembarking / embarking. Because there is no march during this time, no morale is consumed.

Afterwards it is automatically activated again, as it should be.

Unless something has been changed recently, my personal experience is exactly as Restrisiko described above. "Forced marched" speed (i.e., units are 50% faster, but added speed costs 5% unit combat effectiveness per hour) only functions when the units are actually moving, and there is no reduction in the time of embarkation or disembarkation, and the unit's "condition," or combat effectiveness (formerly called unit "morale") is not reduced during embarkation or disembarkation.

MontanaBB wrote:

Restrisiko wrote:

According to my observation morale consumption at forced march is automatically disabled during disembarking / embarking. Because there is no march during this time, no morale is consumed.

Afterwards it is automatically activated again, as it should be.

Unless something has been changed recently, my personal experience is exactly as Restrisiko described above. "Forced marched" speed (i.e., units are 50% faster, but added speed costs 5% unit combat effectiveness per hour) only functions when the units are actually moving, and there is no reduction in the time of embarkation or disembarkation, and the unit's "condition," or combat effectiveness (formerly called unit "morale") is not reduced during embarkation or disembarkation.
okay thanks.

I had some troops on force march by mistake and they went into the water and when I found them there morale was severely depleted, so I assumed it was from the disembarkation. But I also didn't know they were on force march so I honestly don't know how long they had been force marching for in general :'(

So last night I think I just assumed it was from disembarkation.

Thanks for letting me know otherwise!! :)

GrandNagusZek wrote:

I had some troops on force march by mistake and they went into the water and when I found them there morale was severely depleted, so I assumed it was from the disembarkation.
Once your ground units were embarked and moving on the sea, the forced march speed will kick in again as an ocean-going convoy, and their combat effective condition will begin to decline again at the rate of 5% per hour . . . .

It's been a while since I have completely depleted a unit on forced march speed, but I believe forced march automatically shuts down when the unit condition reaches 10%.

Also if you are using the add target command, if you are on forced march doing an add target turns off the forced march. Therefore if you are doing a long varied march you need to lay out the route first then turn on the forced march if that is your intent.

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