Formidable nations

Every nation in history has reached a peak before,

for example:

Italy to the Roman Empire

Turkey to the Ottoman Empire

Why can't we do the same with CoW? So basically when one nation conquers so much land, they can form an empire or new nation, like if Mongolia annexed all of Asia and Eastern Europe, they become the Mongol empire.

EG:

1. If Argentina annex's Peru, Chile, Bolivia, Paraguay they can form the Cisplatine Empire.

2. If Persia annex's Iraq, Saudi Arabia, Turkey, Greece, French Syria, British colonies in the Middle East, Oman and

Yemen. They could form the Persian empire

If Italy conquers Yugoslavia, France, Spain, Portugal, Greece, Turkey, British Egypt and the UK, they form the Roman empire.

[/img]--------->[/img]

[/img]--------->[/img]

EVERYBODY THE DOTRINCES won't SWITCH, DONT CRY

PS: Everybody thinks that if you conquer a certain territory you will change overnight, no it is a choice if you want to change

PS: Since your all crying in the comment section, I have added a feature, when you switch idealogy there is a 30/100 chance you will have a civil war and some units may choose sides.

[/img]required provinces for a Caliphate

Positive effects:

1. Morale boost

2. Increased unit production

3. Increase in research

4. Extra research slot

5. Better global popularity

6. AI countries more likely to give you right of way

7. 12 Infantry units will be added to your army

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Also if your country never had an empire, it can be just its region's name, for example

1. the Central American Republic

2. the Himalayan Empire

3. the Botswanan Chieftan

4. the Australian Hegemon

5. the North American Union

6. the Federal Burmese Union

Etc.

But in other maps like the world at war, there could be

1. South Sudanese Kingdoms

2. the Syrian Emirates

3. Indochinese Union

4. Confederation of Pakistan.

You could just add names like "Greater" "Empire" to the names

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88 Replies

RBoi200 wrote:

Comrade genz wrote:

Idk why people love this
It's a good idea, but it doesn't make sense.
I understand what you mean, but alot of historical figures such as Italy, Germany, France etc etc wanted to expand their territories, Also this is a choice to form a empire or not

RBoi200 wrote:

OutsiderJoe wrote:

Also, if a country turns into an empire they can change doctrines, for example, if the USSR become the Russian Empire they will switch doctrines and become AXIS.
When a country expands, it means expansion, not a change of government.
But it they reach a certain extent they can unlock a empire, It can also be seen as an accomplishment, also the roleplay will be good

Jan Schlegel wrote:

Yes this is also my mind, and its not logic at all, that the Russian Empire, change theirdoctrin to the axis.

But the russian empire can change to a special doctrin, that is only for the russian empire.

this means, the doctrin, will be stronger after the forming of the russian empire.

The thing is, the developers won't be creating a doctrine just for one empire. the Russian imperial army seemed more Axis like than Soviet

YDSTRIKER wrote:

Bytro has already indicated that there will be no doctrine change. What sense will it be, if you can quickly and cheaply make units through the Comintern, and then change to an Axis that gives a lot of combat effects
I understand, but maybe the units may look different, like the Russian Empire aint gonna adopt the Soviet uniforms

RBoi200 wrote:

YourGaurdian wrote:

In asian territories, we can add mongol Empire, Xin dynasty, Indian Empire(Mughal/Maratha)
The Chinese aren't just going to install another Emperor, they just overthrew the Qing Dynasty. I'm going to say this again: Expansion DOES NOT mean a change of government.
When you reach a certain size THERE IS AN OPTION, either you stay with the current government or you change. Heck, I can conquer all of Asia as Mongolia but I don't need to become the Mongol Empire.

When you capture a lot of historical provinces, then you choose, then maybe you can change but that's up to you.

What you said about the Chinese not installing the Qing dynasty is false, when you take control of a country your its president or king. You decide what you want. Have you seen the Central African Empire in real life?

A president in Central Africa turned his country into an empire because he chose to[/img]

And you can always restore a monarchy or an empire, this is just an idea to make the game enjoyable

I think this idea would be overly complicated, if not impossible, especially for small countries in historic scenarios.

Think of Cuba, for example. They have no history of empire building since they were just a collection of kingdoms before 1492. They have always been under the shadow of a stronger nation, first as a Spanish colony, then as the "backyard" of the United States. In the case of Russia, the change from Comintern to something else is basically impossible. The decades of propaganda from the Soviet government has led the people to believe that Communism is great, if not the true utopia. What if Stalin suddenly said, "yeah, you know how we had Communism? That was kinda bad. We should be an empire focusing on quality troops instead." Not only would it cause an uproar in the population, the military, which had been educated since youth on the Comintern doctrine, would quite literally overthrow Stalin to maintain the stability of the country.

A sudden change of doctrine would also be unfeasible, since it is basically impossible to replace your entire military high command overnight and still have the unwavering support of the junior officers. Would your previously weak heavy tanks in your pan-asia doctrine suddenly become more tanky and powerful when you decide to change your doctrine and ideals to Comintern? Would your slow, careful troops suddenly sprint and increase their speed of conquest when you change from Allies to Pan-Asia? Would you paint over your Panzer IIIs and IVs with Shermans when you change your doctrine from Axis to Allies?

The creativity in this idea is good, but given how CoW are trying to make it as realistic as possible (hence doctrines and whatnot in the updates for 1.5), it is very unlikely this idea will even be remotely accepted by Bytro.

"As long as there are sovereign nations possessing great power, war is inevitable." Albert Einstein
"Giving up is not an option in war, for it proves one's incapability and incompetence as a leader." - Me (Little Racoon)

Little Racoon wrote:

I think this idea would be overly complicated, if not impossible, especially for small countries in historic scenarios.

Think of Cuba, for example. They have no history of empire building since they were just a collection of kingdoms before 1492. They have always been under the shadow of a stronger nation, first as a Spanish colony, then as the "backyard" of the United States. In the case of Russia, the change from Comintern to something else is basically impossible. The decades of propaganda from the Soviet government has led the people to believe that Communism is great, if not the true utopia. What if Stalin suddenly said, "yeah, you know how we had Communism? That was kinda bad. We should be an empire focusing on quality troops instead." Not only would it cause an uproar in the population, the military, which had been educated since youth on the Comintern doctrine, would quite literally overthrow Stalin to maintain the stability of the country.

A sudden change of doctrine would also be unfeasible, since it is basically impossible to replace your entire military high command overnight and still have the unwavering support of the junior officers. Would your previously weak heavy tanks in your pan-asia doctrine suddenly become more tanky and powerful when you decide to change your doctrine and ideals to Comintern? Would your slow, careful troops suddenly sprint and increase their speed of conquest when you change from Allies to Pan-Asia? Would you paint over your Panzer IIIs and IVs with Shermans when you change your doctrine from Axis to Allies?

The creativity in this idea is good, but given how CoW are trying to make it as realistic as possible (hence doctrines and whatnot in the updates for 1.5), it is very unlikely this idea will even be remotely accepted by Bytro.

I agree, but you can form like the basic empires like the Cuban Empire, or the Democratic Republic of Cuba or maybe Caribbean federation or just Greater Cuba can be a great name, also this is just optional.

And what you said about the doctrines is what I disagree with the most. When the German army lost ww2, the Soviets converted them to a soviet styled army and the West German army became more American based.

Also, there is no "commanders, generals" in CoW so the army wouldn't change, and there will be a limit with the doctrine switches like you can switch to only one doctrine

Empire: [/img]

Communist: [/img]

Axis:[/img]

HOI4 actually did this, every country had different flags when they switched idealogy if Hoi4 can do it, so can CoW.

Also your making things harder, there is no "military command" its just the player

RBoi200 wrote:

Comrade genz wrote:

Idk why people love this
It's a good idea, but it doesn't make sense.
It does, when you conquer a historic piece of land, you have various options:

A: Keep your current government

B: Form a Empire

When you conquer a historical piece of land, you can form an empire.

-OutsiderJoe 2021

Well... You can just conquer that land and why change names, flags and docterine? Poland can conquer some lands but why become another country with a changed name and all?

What if the people don't want a monarchy? Why will it change?

Comrade genz| Master of Forum Major General

OutsiderJoe wrote:

I agree, but you can form like the basic empires like the Cuban Empire, or the Democratic Republic of Cuba or maybe Caribbean federation or just Greater Cuba can be a great name, also this is just optional.

And what you said about the doctrines is what I disagree with the most. When the German army lost ww2, the Soviets converted them to a soviet styled army and the West German army became more American based.

Also, there is no "commanders, generals" in CoW so the army wouldn't change, and there will be a limit with the doctrine switches like you can switch to only one doctrine

Empire: [/img]

Communist: [/img]

Axis:[/img]

HOI4 actually did this, every country had different flags when they switched idealogy if Hoi4 can do it, so can CoW.

Also your making things harder, there is no "military command" its just the player

Exactly the overcomplication I'm worried about. Why focus on these niche details when it just deviates from the realism of the game?

Also, for your example of Germany, it is unapplicable as it was conquered and occupied by the Allies, thus making it no different than say, in-game Poland being conquered by its neighbors, not to mention Germany went under changes because of external pressures, aka they were forced to from a position of weakness. Your suggestion was regarding a complete overhaul of the country's core doctrines without any prior form pressure, only the reason "I want to."

Let's take a more modern example: the United States. Would anyone accept it if the President suddenly came out one day and said, "Oh yeah, we're a monarchy now"? Given that even a change from Republican to Democrat would cause such uproar, I don't think that would even be remotely possible, if the idiotic president that proclaimed that survived, that is.

Anyhow, my tone was a bit harsh, but the point remains: switching flags is barely fine, but switching doctrines is a whole another matter in terms of realism.

"As long as there are sovereign nations possessing great power, war is inevitable." Albert Einstein
"Giving up is not an option in war, for it proves one's incapability and incompetence as a leader." - Me (Little Racoon)

Little Racoon wrote:

I think this idea would be overly complicated, if not impossible, especially for small countries in historic scenarios.

Think of Cuba, for example. They have no history of empire building since they were just a collection of kingdoms before 1492. They have always been under the shadow of a stronger nation, first as a Spanish colony, then as the "backyard" of the United States. In the case of Russia, the change from Comintern to something else is basically impossible. The decades of propaganda from the Soviet government has led the people to believe that Communism is great, if not the true utopia. What if Stalin suddenly said, "yeah, you know how we had Communism? That was kinda bad. We should be an empire focusing on quality troops instead." Not only would it cause an uproar in the population, the military, which had been educated since youth on the Comintern doctrine, would quite literally overthrow Stalin to maintain the stability of the country.

A sudden change of doctrine would also be unfeasible, since it is basically impossible to replace your entire military high command overnight and still have the unwavering support of the junior officers. Would your previously weak heavy tanks in your pan-asia doctrine suddenly become more tanky and powerful when you decide to change your doctrine and ideals to Comintern? Would your slow, careful troops suddenly sprint and increase their speed of conquest when you change from Allies to Pan-Asia? Would you paint over your Panzer IIIs and IVs with Shermans when you change your doctrine from Axis to Allies?

The creativity in this idea is good, but given how CoW are trying to make it as realistic as possible (hence doctrines and whatnot in the updates for 1.5), it is very unlikely this idea will even be remotely accepted by Bytro.

pfff, bytros call of war is not logical at all, te borders of the provinzes are soooo unlogical that i would take my head and put it in the sand XD. Allenstein is a german city and remains to OstpreuรŸen (eastprussia).

the borer of bavaria where i live is historical also not accurate.

But it can be a great ideea to make oher doctrins for other nations, because the swdedish army was not the german army.

the talian army was notthe german army

Comrade genz wrote:

When you conquer a historical piece of land, you can form an empire.

-OutsiderJoe 2021

Well... You can just conquer that land and why change names, flags and docterine? Poland can conquer some lands but why become another country with a changed name and all?

What if the people don't want a monarchy? Why will it change?

there must be a button, where you can choose, you want to be a nonarchy, klick here

you wantt to be stay communism, klick here

its importantt, that the people can shoose their way, than, i think the emppire theme is agreaat idee!

Little Racoon wrote:

OutsiderJoe wrote:

I agree, but you can form like the basic empires like the Cuban Empire, or the Democratic Republic of Cuba or maybe Caribbean federation or just Greater Cuba can be a great name, also this is just optional.

And what you said about the doctrines is what I disagree with the most. When the German army lost ww2, the Soviets converted them to a soviet styled army and the West German army became more American based.

Also, there is no "commanders, generals" in CoW so the army wouldn't change, and there will be a limit with the doctrine switches like you can switch to only one doctrine

Empire: [/img]

Communist: [/img]

Axis:[/img]

HOI4 actually did this, every country had different flags when they switched idealogy if Hoi4 can do it, so can CoW.

Also your making things harder, there is no "military command" its just the player

Exactly the overcomplication I'm worried about. Why focus on these niche details when it just deviates from the realism of the game?

Also, for your example of Germany, it is unapplicable as it was conquered and occupied by the Allies, thus making it no different than say, in-game Poland being conquered by its neighbors, not to mention Germany went under changes because of external pressures, aka they were forced to from a position of weakness. Your suggestion was regarding a complete overhaul of the country's core doctrines without any prior form pressure, only the reason "I want to."

Let's take a more modern example: the United States. Would anyone accept it if the President suddenly came out one day and said, "Oh yeah, we're a monarchy now"? Given that even a change from Republican to Democrat would cause such uproar, I don't think that would even be remotely possible, if the idiotic president that proclaimed that survived, that is.

Anyhow, my tone was a bit harsh, but the point remains: switching flags is barely fine, but switching doctrines is a whole another matter in terms of realism.

the theme usa is not logical, that they change to a monarchy, BUT the nazi germany wants to reform the Kaiserreich, yes the units are the same, because it will be a step back with the Pickelhaube, the steelhelmet, is a way better. there are other countries, they wuld like to reform a bigger state, for example the hungary, with the Wiener schiedspruch, ther were a option, that they can get the full Siebenbรผrgen, to form the greater hungarien monarchy

Jan Schlegel wrote:

pfff, bytros call of war is not logical at all, te borders of the provinzes are soooo unlogical that i would take my head and put it in the sand XD. Allenstein is a german city and remains to OstpreuรŸen (eastprussia).the borer of bavaria where i live is historical also not accurate.

But it can be a great ideea to make oher doctrins for other nations, because the swdedish army was not the german army.

the talian army was notthe german army

Notwithstanding your spelling, grammar, and tone errors, I would like to note out that, yes, the Swedish army, the Italian army was not the German army, nor was the Chinese army a variation of the Japanese army, the British army to the American army, etc. However, regarding doctrines, they were very similar, if not the same. Due to the huge programming obstacles it would present to the devs if they were to make a unique doctrine for each country, which I'm sure would cause lots of bugs and complaints early on, it is better to simplify to four main doctrines to symbolize the major warring factions of ww2.

Regarding borders, one can nitpick infinitely on how inaccurate the borders are. Heck, I can nitpick all day on how yunnan is smaller than it actually is, how Hong Kong is literally just a tiny blob on the historical map, how Libya's border with Egypt is incorrect, how Poland is lacking its tail in the 22p maps, etc. That the devs are working on, but I don't see the day when it'll be 100% correct. No offense, but small towns such as Allenstein (I believe it is not marked in most, if not all games) wouldn't make much of a difference whether it is in the right place or not. These are very small details regarding the realism of the game, unlike the suggestion in this thread.

Jan Schlegel wrote:

the theme usa is not logical, that they change to a monarchy, BUT the nazi germany wants to reform the Kaiserreich, yes the units are the same, because it will be a step back with the Pickelhaube, the steelhelmet, is a way better. there are other countries, they wuld like to reform a bigger state, for example the hungary, with the Wiener schiedspruch, ther were a option, that they can get the full Siebenbรผrgen, to form the greater hungarien monarchy
Exactly WHERE did the nazis say they wanted to reform and rebuild the Kaiserreich? The leather Pickelhaube was outdated by the time of ww2, with the German Stahlhelm being cheaper and more practical. Then again, this is deviating from the original discussion.
"As long as there are sovereign nations possessing great power, war is inevitable." Albert Einstein
"Giving up is not an option in war, for it proves one's incapability and incompetence as a leader." - Me (Little Racoon)

Little Racoon wrote:

Jan Schlegel wrote:

pfff, bytros call of war is not logical at all, te borders of the provinzes are soooo unlogical that i would take my head and put it in the sand XD. Allenstein is a german city and remains to OstpreuรŸen (eastprussia).the borer of bavaria where i live is historical also not accurate.

But it can be a great ideea to make oher doctrins for other nations, because the swdedish army was not the german army.

the talian army was notthe german army

Notwithstanding your spelling, grammar, and tone errors, I would like to note out that, yes, the Swedish army, the Italian army was not the German army, nor was the Chinese army a variation of the Japanese army, the British army to the American army, etc. However, regarding doctrines, they were very similar, if not the same. Due to the huge programming obstacles it would present to the devs if they were to make a unique doctrine for each country, which I'm sure would cause lots of bugs and complaints early on, it is better to simplify to four main doctrines to symbolize the major warring factions of ww2.

Regarding borders, one can nitpick infinitely on how inaccurate the borders are. Heck, I can nitpick all day on how yunnan is smaller than it actually is, how Hong Kong is literally just a tiny blob on the historical map, how Libya's border with Egypt is incorrect, how Poland is lacking its tail in the 22p maps, etc. That the devs are working on, but I don't see the day when it'll be 100% correct. No offense, but small towns such as Allenstein (I believe it is not marked in most, if not all games) wouldn't make much of a difference whether it is in the right place or not. These are very small details regarding the realism of the game, unlike the suggestion in this thread

Hey!!

1.Im a german so its ok that i make grammaticaly errors

2.Hoi 4 is more historical accurate, they understand an greate the right border from the first minute of the game and you want to tel me tat call of war is not able to great a right map, no they great country names for the map and other uninteresting things, that i must touch my head!

The Memel city is to high and all of the german borders between the german provinzes are all wrong, i live in germany in bavaria, and i shamed for this, that there a no borders that make sense.

back to the theme, the borders also wrong on the polish border, when the nazi germany want to great the kaiserreich, in call of war the bytro team must correct the border error, because oberschlesien and breslau are not polish when nazi germany creat trhe kaissereich, but they are just polish!

and for info: the british helmet is not the same with the american helmet, the churchil is not the same with the jerman!

Change of doctrine thru expansion dosent seem logical, maybe using morale as an indicator to allow for name change or doctrine change done via a set procedure seems logical

"In my humble opinion, on the subject matter, topic and content discussed beforehand; I would like to humbly propose, convey my idea on the subject and remark; this, with the help of the afforementioned post" - Karl von Krass
"The Golden Spire is looking for members, Anyone with good sense of game mechanics and a discord account can apply"
Secretary of Nova0213

Little Racoon wrote:

OutsiderJoe wrote:

I agree, but you can form like the basic empires like the Cuban Empire, or the Democratic Republic of Cuba or maybe Caribbean federation or just Greater Cuba can be a great name, also this is just optional.

And what you said about the doctrines is what I disagree with the most. When the German army lost ww2, the Soviets converted them to a soviet styled army and the West German army became more American based.

Also, there is no "commanders, generals" in CoW so the army wouldn't change, and there will be a limit with the doctrine switches like you can switch to only one doctrine

Empire: [/img]

Communist: [/img]

Axis:[/img]

HOI4 actually did this, every country had different flags when they switched idealogy if Hoi4 can do it, so can CoW.

Also your making things harder, there is no "military command" its just the player

Exactly the overcomplication I'm worried about. Why focus on these niche details when it just deviates from the realism of the game?

Also, for your example of Germany, it is unapplicable as it was conquered and occupied by the Allies, thus making it no different than say, in-game Poland being conquered by its neighbors, not to mention Germany went under changes because of external pressures, aka they were forced to from a position of weakness. Your suggestion was regarding a complete overhaul of the country's core doctrines without any prior form pressure, only the reason "I want to."

Let's take a more modern example: the United States. Would anyone accept it if the President suddenly came out one day and said, "Oh yeah, we're a monarchy now"? Given that even a change from Republican to Democrat would cause such uproar, I don't think that would even be remotely possible, if the idiotic president that proclaimed that survived, that is.

Anyhow, my tone was a bit harsh, but the point remains: switching flags is barely fine, but switching doctrines is a whole another matter in terms of realism.

Why are you bringing real-life politics to this? Just because Germany is democratic in 2004, that doesn't mean they cannot become fascist, Germany can also form the German empire with its Ww1 territory.

There is no pressure in this game, so you can basically change the government, or if I balance this out it may start a civil war

Little Racoon wrote:

Jan Schlegel wrote:

pfff, bytros call of war is not logical at all, te borders of the provinzes are soooo unlogical that i would take my head and put it in the sand XD. Allenstein is a german city and remains to OstpreuรŸen (eastprussia).the borer of bavaria where i live is historical also not accurate.

But it can be a great ideea to make oher doctrins for other nations, because the swdedish army was not the german army.

the talian army was notthe german army

Notwithstanding your spelling, grammar, and tone errors, I would like to note out that, yes, the Swedish army, the Italian army was not the German army, nor was the Chinese army a variation of the Japanese army, the British army to the American army, etc. However, regarding doctrines, they were very similar, if not the same. Due to the huge programming obstacles it would present to the devs if they were to make a unique doctrine for each country, which I'm sure would cause lots of bugs and complaints early on, it is better to simplify to four main doctrines to symbolize the major warring factions of ww2.

Regarding borders, one can nitpick infinitely on how inaccurate the borders are. Heck, I can nitpick all day on how yunnan is smaller than it actually is, how Hong Kong is literally just a tiny blob on the historical map, how Libya's border with Egypt is incorrect, how Poland is lacking its tail in the 22p maps, etc. That the devs are working on, but I don't see the day when it'll be 100% correct. No offense, but small towns such as Allenstein (I believe it is not marked in most, if not all games) wouldn't make much of a difference whether it is in the right place or not. These are very small details regarding the realism of the game, unlike the suggestion in this thread.

Jan Schlegel wrote:

the theme usa is not logical, that they change to a monarchy, BUT the nazi germany wants to reform the Kaiserreich, yes the units are the same, because it will be a step back with the Pickelhaube, the steelhelmet, is a way better. there are other countries, they wuld like to reform a bigger state, for example the hungary, with the Wiener schiedspruch, ther were a option, that they can get the full Siebenbรผrgen, to form the greater hungarien monarchy
Exactly WHERE did the nazis say they wanted to reform and rebuild the Kaiserreich? The leather Pickelhaube was outdated by the time of ww2, with the German Stahlhelm being cheaper and more practical. Then again, this is deviating from the original discussion.

"Exactly WHERE did the nazis say they wanted to reform and rebuild the Kaiserreich? The leather Pickelhaube was outdated by the time of ww2, with the German Stahlhelm being cheaper and more practical. Then again, this is deviating from the original discussion."

-Little Racoon

bro, you don't have to be historical and your not Hitler, this is legit alternate history. You can form the kasierreich and Democratic germany

Comrade genz wrote:

When you conquer a historical piece of land, you can form an empire.

-OutsiderJoe 2021

Well... You can just conquer that land and why change names, flags and docterine? Poland can conquer some lands but why become another country with a changed name and all?

What if the people don't want a monarchy? Why will it change?

There is no such thing as "people or government" in CoW, you can invade half of the world yet they don't give two damns. It would just be a cool thing to do or as an achievement to the player like

"Oh hey, I conquered France, Germany, England, Yugoslavia, Greece, Turkey, Iraq, French Syria, Egypt and Algeria as Italy, now I have formed the Neo Roman Empire."

you don't have to though, I said "YOU CAN FORM AN EMPIRE"

Karl von Krass wrote:

Change of doctrine thru expansion dosent seem logical, maybe using morale as an indicator to allow for name change or doctrine change done via a set procedure seems logical
Maybe when you switch doctrines there can be a civil war

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