Formidable nations

Every nation in history has reached a peak before,

for example:

Italy to the Roman Empire

Turkey to the Ottoman Empire

Why can't we do the same with CoW? So basically when one nation conquers so much land, they can form an empire or new nation, like if Mongolia annexed all of Asia and Eastern Europe, they become the Mongol empire.

EG:

1. If Argentina annex's Peru, Chile, Bolivia, Paraguay they can form the Cisplatine Empire.

2. If Persia annex's Iraq, Saudi Arabia, Turkey, Greece, French Syria, British colonies in the Middle East, Oman and

Yemen. They could form the Persian empire

If Italy conquers Yugoslavia, France, Spain, Portugal, Greece, Turkey, British Egypt and the UK, they form the Roman empire.

[/img]--------->[/img]

[/img]--------->[/img]

EVERYBODY THE DOTRINCES won't SWITCH, DONT CRY

PS: Everybody thinks that if you conquer a certain territory you will change overnight, no it is a choice if you want to change

PS: Since your all crying in the comment section, I have added a feature, when you switch idealogy there is a 30/100 chance you will have a civil war and some units may choose sides.

[/img]required provinces for a Caliphate

Positive effects:

1. Morale boost

2. Increased unit production

3. Increase in research

4. Extra research slot

5. Better global popularity

6. AI countries more likely to give you right of way

7. 12 Infantry units will be added to your army

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Also if your country never had an empire, it can be just its region's name, for example

1. the Central American Republic

2. the Himalayan Empire

3. the Botswanan Chieftan

4. the Australian Hegemon

5. the North American Union

6. the Federal Burmese Union

Etc.

But in other maps like the world at war, there could be

1. South Sudanese Kingdoms

2. the Syrian Emirates

3. Indochinese Union

4. Confederation of Pakistan.

You could just add names like "Greater" "Empire" to the names

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88 Replies

OutsiderJoe wrote:

Why are you bringing real-life politics to this? Just because Germany is democratic in 2004, that doesn't mean they cannot become fascist, Germany can also form the German empire with its Ww1 territory.

There is no pressure in this game, so you can basically change the government, or if I balance this out it may start a civil war

I am not bringing modern politics into this, I think you are mistaken.

OutsiderJoe wrote:

"Exactly WHERE did the nazis say they wanted to reform and rebuild the Kaiserreich? The leather Pickelhaube was outdated by the time of ww2, with the German Stahlhelm being cheaper and more practical. Then again, this is deviating from the original discussion."

-Little Racoon

bro, you don't have to be historical and your not Hitler, this is legit alternate history. You can form the kasierreich and Democratic germany

Note the context it was written in. It is not logical nor reasonable for a fascist Germany to return to the Second Reich. Now, if it were roleplay reasons and somehow a nation does that within individual maps, I'm fine with such a thing, since it doesn't require a complicated overhaul from the devs behalf, and is easy to implement due to it being literally just a newspaper article. Heck, I'm fine with your idea if it was merely confined to roleplay scenarios and didn't require the game to change itself.

On a final note, I do not think this suggestion is realistic, or at least, you haven't given any reasonable explanation as to why we should accept it other than the idea of "oh, changing doctrines and turning republics to empires would be kinda cool". It isn't necessarily harmful to the game, but for the costs of implementing such change, the minimal benefits that come with it are simply not worth it. Maybe, perhaps, if you elaborate enough on your idea and give valid reasons on why your idea should be implemented in the context of a semi-realistic ww2 game, then I can change my mind regarding this seemingly out-of-the-blue suggestion.

"As long as there are sovereign nations possessing great power, war is inevitable." Albert Einstein
"Giving up is not an option in war, for it proves one's incapability and incompetence as a leader." - Me (Little Racoon)

Jan Schlegel wrote:

Hey!!

1.Im a german so its ok that i make grammaticaly errors

2.Hoi 4 is more historical accurate, they understand an greate the right border from the first minute of the game and you want to tel me tat call of war is not able to great a right map, no they great country names for the map and other uninteresting things, that i must touch my head!

The Memel city is to high and all of the german borders between the german provinzes are all wrong, i live in germany in bavaria, and i shamed for this, that there a no borders that make sense.

back to the theme, the borders also wrong on the polish border, when the nazi germany want to great the kaiserreich, in call of war the bytro team must correct the border error, because oberschlesien and breslau are not polish when nazi germany creat trhe kaissereich, but they are just polish!

and for info: the british helmet is not the same with the american helmet, the churchil is not the same with the jerman!

1) Don't worry, as long as it's understandable I'm fine with it.

2) HOI4, I believe, had a much larger budget and it isn't available for free (the first part I might be wrong). Price, production costs, and quality are often interrelated. For Memel, I noticed in some maps it's part of Germany, some part of Lithuania (historically, it was ceded to Germany some time before ww2, but I have to check). Breslau, meanwhile, I believe, is part of Germany in every map. I suggest you create a separate thread for the border errors. Usually the devs would fix it after some time.

3) Regarding the british army being different than the american army, I've acknowledged that in the post that you quoted.

"As long as there are sovereign nations possessing great power, war is inevitable." Albert Einstein
"Giving up is not an option in war, for it proves one's incapability and incompetence as a leader." - Me (Little Racoon)

Little Racoon wrote:

OutsiderJoe wrote:

Why are you bringing real-life politics to this? Just because Germany is democratic in 2004, that doesn't mean they cannot become fascist, Germany can also form the German empire with its Ww1 territory.

There is no pressure in this game, so you can basically change the government, or if I balance this out it may start a civil war

I am not bringing modern politics into this, I think you are mistaken.

OutsiderJoe wrote:

"Exactly WHERE did the nazis say they wanted to reform and rebuild the Kaiserreich? The leather Pickelhaube was outdated by the time of ww2, with the German Stahlhelm being cheaper and more practical. Then again, this is deviating from the original discussion."

-Little Racoon

bro, you don't have to be historical and your not Hitler, this is legit alternate history. You can form the kasierreich and Democratic germany

Note the context it was written in. It is not logical nor reasonable for a fascist Germany to return to the Second Reich. Now, if it were roleplay reasons and somehow a nation does that within individual maps, I'm fine with such a thing, since it doesn't require a complicated overhaul from the devs behalf, and is easy to implement due to it being literally just a newspaper article. Heck, I'm fine with your idea if it was merely confined to roleplay scenarios and didn't require the game to change itself.

On a final note, I do not think this suggestion is realistic, or at least, you haven't given any reasonable explanation as to why we should accept it other than the idea of "oh, changing doctrines and turning republics to empires would be kinda cool". It isn't necessarily harmful to the game, but for the costs of implementing such change, the minimal benefits that come with it are simply not worth it. Maybe, perhaps, if you elaborate enough on your idea and give valid reasons on why your idea should be implemented in the context of a semi-realistic ww2 game, then I can change my mind regarding this seemingly out-of-the-blue suggestion.

I must thank you for being polite now.

A fascist Germany can change into a monarchy, because a leader may choose to restore it, yes it may sound stupid in real life, but this game is fake, they are afraid of adding a swastika.

I know this would change the game but it will make the players excited, and make them feel accomplished because they achieved so. In Hoi4 they did this and the devs there worked way harder than this lazy team.

It can also just be used as a boost, like bigger manpower, higher resource output etc. It could just be an easy thing to do, to make you feel grander and just have a bit of change

https://hoi4.paradoxwikis.com/Formable_nations#Reintegrate_the_Empire

see this link when you are done reading

how will civil war mechanic work? are u suggesting nation specific events as well?

"In my humble opinion, on the subject matter, topic and content discussed beforehand; I would like to humbly propose, convey my idea on the subject and remark; this, with the help of the afforementioned post" - Karl von Krass
"The Golden Spire is looking for members, Anyone with good sense of game mechanics and a discord account can apply"
Secretary of Nova0213

Karl von Krass wrote:

how will civil war mechanic work? are u suggesting nation specific events as well?
No, when you switch doctrines there is a 40% chance a civil war will occur, random cities or provinces will rebel, Some units will defect.

Also no nation gets a specific event

i would absolutely hate to lose all my cores in the 40%

"In my humble opinion, on the subject matter, topic and content discussed beforehand; I would like to humbly propose, convey my idea on the subject and remark; this, with the help of the afforementioned post" - Karl von Krass
"The Golden Spire is looking for members, Anyone with good sense of game mechanics and a discord account can apply"
Secretary of Nova0213

The idea is outright nonsense.

Comrade genz| Master of Forum Major General

that's why mods are not responding to it.

Comrade genz| Master of Forum Major General

How the will Germany become the HRE after conquering some lands. What will happen to the rest of the country will they stay unconquered? Italy and other countries if they take back the land then?

Comrade genz| Master of Forum Major General

And why just historical land? Why can't the country switch to empire without it.

Comrade genz| Master of Forum Major General

Comrade genz wrote:

How the will Germany become the HRE after conquering some lands. What will happen to the rest of the country will they stay unconquered? Italy and other countries if they take back the land then?
Example: Germany has taken Strasbourg what if France takes it back no more empire?
Comrade genz| Master of Forum Major General

And what if Libya reunites the Roman Empire?

Comrade genz| Master of Forum Major General

See, there are many factors missing in this 'idea'

Comrade genz| Master of Forum Major General

No sense made

Comrade genz| Master of Forum Major General

Comrade genz wrote:

And what if Libya reunites the Roman Empire?
Formidable Nations should only be on Historical Maps. Changing the state would not mean changing doctrine, and doctrine is not government!

Then also same. No sense!

Comrade genz| Master of Forum Major General

there is no... use for this, please make a bullet list on some mechanics that can be implemented using this idea

"In my humble opinion, on the subject matter, topic and content discussed beforehand; I would like to humbly propose, convey my idea on the subject and remark; this, with the help of the afforementioned post" - Karl von Krass
"The Golden Spire is looking for members, Anyone with good sense of game mechanics and a discord account can apply"
Secretary of Nova0213

OutsiderJoe wrote:

Since your all crying in the comment section, I have added a feature, when you switch idealogy there is a 40/100 chance you will have a civil war and some units may choose sides.
Then no one will switch.
"A single death is a tragedy; a million deaths is a statistic." - Joseph Stalin
Found a bug or need help? Send a ticket here!

OutsiderJoe wrote:

RBoi200 wrote:

YourGaurdian wrote:

In asian territories, we can add mongol Empire, Xin dynasty, Indian Empire(Mughal/Maratha)
The Chinese aren't just going to install another Emperor, they just overthrew the Qing Dynasty. I'm going to say this again: Expansion DOES NOT mean a change of government.
When you reach a certain size THERE IS AN OPTION, either you stay with the current government or you change. Heck, I can conquer all of Asia as Mongolia but I don't need to become the Mongol Empire.When you capture a lot of historical provinces, then you choose, then maybe you can change but that's up to you.

What you said about the Chinese not installing the Qing dynasty is false, when you take control of a country your its president or king. You decide what you want. Have you seen the Central African Empire in real life?

A president in Central Africa turned his country into an empire because he chose to

And you can always restore a monarchy or an empire, this is just an idea to make the game enjoyable

The "empire' was tiny and lasted 3 years before he was overthrown.
"A single death is a tragedy; a million deaths is a statistic." - Joseph Stalin
Found a bug or need help? Send a ticket here!

Jan Schlegel wrote:

Little Racoon wrote:

OutsiderJoe wrote:

I agree, but you can form like the basic empires like the Cuban Empire, or the Democratic Republic of Cuba or maybe Caribbean federation or just Greater Cuba can be a great name, also this is just optional.

And what you said about the doctrines is what I disagree with the most. When the German army lost ww2, the Soviets converted them to a soviet styled army and the West German army became more American based.

Also, there is no "commanders, generals" in CoW so the army wouldn't change, and there will be a limit with the doctrine switches like you can switch to only one doctrine

Empire: [/img]

Communist: [/img]

Axis:[/img]

HOI4 actually did this, every country had different flags when they switched idealogy if Hoi4 can do it, so can CoW.

Also your making things harder, there is no "military command" its just the player

Exactly the overcomplication I'm worried about. Why focus on these niche details when it just deviates from the realism of the game?Also, for your example of Germany, it is unapplicable as it was conquered and occupied by the Allies, thus making it no different than say, in-game Poland being conquered by its neighbors, not to mention Germany went under changes because of external pressures, aka they were forced to from a position of weakness. Your suggestion was regarding a complete overhaul of the country's core doctrines without any prior form pressure, only the reason "I want to."

Let's take a more modern example: the United States. Would anyone accept it if the President suddenly came out one day and said, "Oh yeah, we're a monarchy now"? Given that even a change from Republican to Democrat would cause such uproar, I don't think that would even be remotely possible, if the idiotic president that proclaimed that survived, that is.

Anyhow, my tone was a bit harsh, but the point remains: switching flags is barely fine, but switching doctrines is a whole another matter in terms of realism.

the theme usa is not logical, that they change to a monarchy, BUT the nazi germany wants to reform the Kaiserreich, yes the units are the same, because it will be a step back with the Pickelhaube, the steelhelmet, is a way better. there are other countries, they wuld like to reform a bigger state, for example the hungary, with the Wiener schiedspruch, ther were a option, that they can get the full SiebenbΓΌrgen, to form the greater hungarien monarchy
So you are saying some countries can do it but some can't because it's "not logical"? I think the whole idea is not logical.
"A single death is a tragedy; a million deaths is a statistic." - Joseph Stalin
Found a bug or need help? Send a ticket here!

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