patriota75 wrote:
Lukenick wrote:
How can you focus on all those games at once?
I can`t. When I get up in morning I open one by one, and latter that day I reopen games I am in some kind of trouble or war with someone. I have my routine and I do the same no matter what my opponent do. At the end of they I again set up all maps before going to sleep.My routine is good till mid of game, than can be problems, I changed it now so I hope I will do better, first signs are good. . Also my poor diplomacy, do not have time and energy for that.i rarely read spies reports, but I love to see the enemies army. It helps a lot.
Actually game is too easy to play when you learn what to do. It is repeating same things over and over again. If I meet a strong opponent I concentrate on every aspect of that game. Sometimes it is too late, but you win some you loose some...
I usually end up in top 3, rarely get beaten to death.
I know I would do much better if I concentrate on just one or two games, but I fell game is to slow and than I become bored so I forget to enter a map at all. When I play more games I always have something to do...
I play this game for 3 reasons, love strategy, test my patience and practice my English.
I see your point. Outside of diplomacy, the game is awfully repetitive. With all these people quitting, diplomacy isn't required like it would be in the real world. But if we made these changes to make these games more difficult and increase the importance of diplomacy, it would be much more difficult for you to juggle all those games.
Kanaris wrote:
I dont think you can fix this issue by putting limits on players on what they can do, how many simultaneous games they can be in etc... This type of solution will never work people will simply create a new account and start new games that way.What you need to do is give incentives for people to stick it out when they start games encourage them, give them an objective for them to finish. One way could be to reward players for non AI kills. So if you are in a war and even if you are losing you can still strive to kill as many human enemy units as possible to gain gold rewards or blueprints. Say every x amount of non AI units killed gets you 1 GM or 1 blueprint.
I bet you people would stick around for that.
You do have a point. We should probably employ the other strategies first and see where that takes us.
Who knows, maybe we could multiply the experience rewards for certain things by day.
d stands for the day on the newspaper; R(x) stands for experience rewards
When d<29: R(x) = 1.025^d
When 45>d>28: R(x) = 2
When d>44: R(x) =1
This means the experience rewards would increase exponentially daily until day 29, flat line at a 2x multiplier from days 29 to 44, and return to a 1x multiplier on day 45.
Another idea is start handing out blueprint scraps, every game where you play 20 days, you get 1 scrap. You would need 10 pieces to get one blueprint piece.
ike53 wrote:
What do the quitters want? Many quit even before they attack someone or make the first IF. Not sure what enticements would make them stay any longer.Do they want to get to a higher level?
Do they want something to do after supper?
Who quits? Mostly the younger players?
What if within the first 10 days only, when someone goes bot all their land is divided among all actives who surround their land? They are gone, land is divided, and play on.
This would allow for the people who don't play to still don't play.
If someone later in the game had to miss a couple of days, it wouldn't affect their game as this land division only would happen in the first 10 days.
But why do they deserve that land? If I'm surrounded by players who go inactive in the first 10 days, I would get land from all of them; then we have other people who are surrounded by active players and get no such reward. Our current way of dealing with these players is more effective than this.
We don't want to solve the land distribution, that will sort itself out. We need to keep the players in the game. Sometimes they are in the game because of some stupid pop-up like I mentioned earlier. Other times it's just a lack of interest. My solution to the former is to stop providing these pop-ups that take you directly to a 100p game. An idea to solve the ladder issue is give them an option to select an option "Undo & Quit Permanently". This option would be available only during the first 3 days of a match, and the results of selecting it would be that the nation is reset to what it was before the player was assigned/selected it and reopened to the public as an empty slot. Any possible damages during to another country within that time frame before they choose to quit permanently will be repaid to the attacked country, whoever that may be.
"Know your enemy and know yourself and you can fight a hundred battles without disaster." ~ Sun Tzu, The Art of War
"War does not determine who is right - only who is left."