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General Suggestions

This is a collection of suggestions I have read, thought about, or slight errors in the game. If your suggestions are on here, don't take offense, it's simply a list of ideas.

Buildings

Rest Camp

  • Allows for increased healing in this province. Also allows for allied troops to be healed in that province.
  • 3 Levels, Increases healing infantry from 15% up to 40% per day. Armor is healed from 15% to 30%.
  • Reduces strength of troops while in base
Toll Route

  • Charges allies outside the coalition money to pass through your territory
  • 500-3000 per hour, depending on the army size
  • Locks units to a certain path

Units

Land Mines

  • Slows down unit speed
  • Damage equivalent 25% of unit health
  • Does not effect commandos
Sea Mines

  • Can hit submarines
  • Can be removed by destroyer or minesweeper
  • Detonates on contact
Anti-Ship

  • Slows down landing forces
  • Increases damage from land based forces
Railway

  • Transports slow units at the cost of being transport HP
  • Requires railroad station at each end
  • Requires Infrastructure level 1 for track
Ghost Unit

  • False Spy info
  • Give the impression of more units in a group, can be revealed by planes

Unit info:

I noticed that , depending on the level of the airport, the refueling time is reduced or increased. I believe the this info should be added to the airport stats.

Thanks, Genghis Khan, for pointing this out. :-)

Game Mechanics

Bombers, Fighters, Strategic Bombers, and Naval Bombers:

  • Emergency Refuel
  • Gives plane 10% extra speed and reduced refuel time by 20%
  • Cost 10% health, reduces range by 10%
Rockets

  • Emergency Launch
  • Launches rocket at 50% faster speed
  • Reduces damage by 20%

Chat:

  1. Repeating message that says "This is global chat, which encompasses all games."
  2. Block User- As in the forums, you should be able to block out a user you don't like
  3. Friends- Their names should be in blue, for easy identification.

I'd be glad to add to the list, or answer comments or concerns below.

-GN

General Nightman

Retired Hero
"War is fought in three ways. Helping your enemy to lose, helping your allies to victory or helping yourself to win. Any way you take it, you are always helping someone."

4 Replies

Unit

Rocket artillery

- medium speed and long range OR fast speed and short range

- heavy damage to buildings and infantry

- little damage to armor, very little damage to ships, subs, planes (defense only)

- long reload, more then the normal hourly

Yay rocket artillery :thumbsup:

Edepedable wrote:

Unit

Rocket artillery

- medium speed and long range OR fast speed and short range

- heavy damage to buildings and infantry

- little damage to armor, very little damage to ships, subs, planes (defense only)

- long reload, more then the normal hourly

Yay rocket artillery :thumbsup:

You mean like SCUD's right, those were used during the gulf war not WW2
BMfox
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BMfox wrote:

You mean like SCUD's right, those were used during the gulf war not WW2
No I mean as in the Russian Katyusha that was in service in 1941, the German Panzerwerfer and Japanese type 4 20cm that were in service in 1943 and the american Caliope that was in service in 1944.

Some more details are in this thread:

Split the rocket into the new rocket and rocket artillery

:thumbsup:

I have noticed the soviet SP Rockets, their purpose might be nice.

But there is a lot of other stuff here as well that can very well be addressed

General Nightman

Retired Hero
"War is fought in three ways. Helping your enemy to lose, helping your allies to victory or helping yourself to win. Any way you take it, you are always helping someone."

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