This is a collection of suggestions I have read, thought about, or slight errors in the game. If your suggestions are on here, don't take offense, it's simply a list of ideas.
Buildings
Rest Camp
Allows for increased healing in this province. Also allows for allied troops to be healed in that province.
3 Levels, Increases healing infantry from 15% up to 40% per day. Armor is healed from 15% to 30%.
Reduces strength of troops while in base
Toll Route
Charges allies outside the coalition money to pass through your territory
500-3000 per hour, depending on the army size
Locks units to a certain path
Units
Land Mines
Slows down unit speed
Damage equivalent 25% of unit health
Does not effect commandos
Sea Mines
Can hit submarines
Can be removed by destroyer or minesweeper
Detonates on contact
Anti-Ship
Slows down landing forces
Increases damage from land based forces
Railway
Transports slow units at the cost of being transport HP
Requires railroad station at each end
Requires Infrastructure level 1 for track
Ghost Unit
False Spy info
Give the impression of more units in a group, can be revealed by planes
Unit info:
I noticed that , depending on the level of the airport, the refueling time is reduced or increased. I believe the this info should be added to the airport stats.
Thanks, Genghis Khan, for pointing this out.
Game Mechanics
Bombers, Fighters, Strategic Bombers, and Naval Bombers:
Emergency Refuel
Gives plane 10% extra speed and reduced refuel time by 20%
Cost 10% health, reduces range by 10%
Rockets
Emergency Launch
Launches rocket at 50% faster speed
Reduces damage by 20%
Chat:
Repeating message that says "This is global chat, which encompasses all games."
Block User- As in the forums, you should be able to block out a user you don't like
Friends- Their names should be in blue, for easy identification.
I'd be glad to add to the list, or answer comments or concerns below.
-GN
General Nightman
Retired Hero "War is fought in three ways. Helping your enemy to lose, helping your allies to victory or helping yourself to win. Any way you take it, you are always helping someone."
4 Replies
1 Jun 2019, 00:32
Unit
Rocket artillery
- medium speed and long range OR fast speed and short range
- heavy damage to buildings and infantry
- little damage to armor, very little damage to ships, subs, planes (defense only)
- long reload, more then the normal hourly
Yay rocket artillery
1 Jun 2019, 11:55
Edepedable wrote:
Unit
Rocket artillery
- medium speed and long range OR fast speed and short range
- heavy damage to buildings and infantry
- little damage to armor, very little damage to ships, subs, planes (defense only)
- long reload, more then the normal hourly
Yay rocket artillery
You mean like SCUD's right, those were used during the gulf war not WW2
You mean like SCUD's right, those were used during the gulf war not WW2
No I mean as in the Russian Katyusha that was in service in 1941, the German Panzerwerfer and Japanese type 4 20cm that were in service in 1943 and the american Caliope that was in service in 1944.
I have noticed the soviet SP Rockets, their purpose might be nice.
But there is a lot of other stuff here as well that can very well be addressed
General Nightman
Retired Hero "War is fought in three ways. Helping your enemy to lose, helping your allies to victory or helping yourself to win. Any way you take it, you are always helping someone."