I think it should cost more than 50,000 money, because late game, that is pretty easy to get. In addition, I donβt really understand the point of having a general unit. Is it only for buffs?
Generals (and a Military Academy)
IDEA BY EVIDENTIAL
Your General will spawn in your capitol when you first start the game. It will be on level 1 and it will have no traits.
You can group armies to it and at first they wont get any buffs. In order to add buffs there is a building called "Military Academy" where you can select your general and wait a few hours to train it. You can add things like attack, defense, air protection, capacity etc.
If you want more than 1 general, it will cost you 50,000 Money. You will also have to spend additional money to train him up too.
Your generals can gain experience from doing battles. If it has a good experience bar, you can buff him faster. Your general(s) cannot be fighting when you put it in the military academy. You can cancel training if you need the general for any reason but all progress made on learning will be cancelled.
Your general will start off infantry but you can level up tank, aircraft, artillery, naval traits as you wish. It will only cost your own time and losts of money to rank/train them up. Spend it wisely.
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14 Replies
50,000 is a lot in 1.5 though, but it seems reasonable in 1.0
so maybe 25000
Conflict of Nations has that. It is a good idea, but there needs to a limit. And bytro will probably make it like blueprints where u have to spend gold
You donβt need to spend gold for blueprints. They are in 50% of supply drops.
true, but some maps don't have them
It would be fair enough that troops gain many buffs when their general is around and lose morale when their general is defeated. Also in my opinion the general should be a top priority target (as in when in a battle, he looses health FAST) but able to have a countrywide effect for troop buffs. What do you guys say ?
I love the idea. Maybe some country could get generals that where generals in the Second World War. And they would be specialized like America: Patton is good offense Britain: Bradley is good at not losing units how does that sound?
General Erwin Rommel
A good plan violently executed now is a better that a perfect plan executed next week.
General George Patton, Jr.
Cool idea.
IMO general must give buffs to the frontline around him (or some big area, smth like patrol of aviation). Giving buffs to the whole country would be quite imbalance.
Also, I agree, that 50k is quite few, even for 1.5, because money is a problem only at the beginning of map. At the same time if general will give buffs only to some certain territory around him, itβs okay that there will be a lot of generals in the late game.
Making generals historical is cool for historical maps, but in common maps I donβt think that itβs a good idea. Doctrines still give a choice to every doctrine whether player wants to attack or defence, and generals donβt have to bind it.
Ouch... Omar Bradley, from Randolph County, Missouri, USA, was a VERY American general indeed.ShoeBob wrote:
Britain: Bradley is good at not losing units
https://en.wikipedia.org/wiki/Omar_Bradley
In game terms, I wonder how a general could be good at "not losing units"? Since all battles are to the death of one side, wouldn't that mean he's simply good at "fighting", which I presume all generals are?
It sounds like a fair idea but keep in mind that there was a bit of a conversation about this game being to similar to CoN
what is CoN
Conflict of Nations. It is similar to CoW, but it takes place in the present day.
thanks
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