Can you click on unit then move mouse away? Popup should go away then.
Ghastly Info Bubbles all over the screen.
What sounded a good idea has turned into merry hell with bubbles giving ETA of units all over the screen and blocks my view on this standard laptop
. Is there not a way or a hotkey method to disable these and activate them when needed. If not can this trigger on/off info bubbles be added to the game please.
10 Replies
TY as its driving me insane..!
No the bubbles wont go whatever I do!!!
Maybe send bug report and try another browser.
that's a bug...it happens to me sometimes too.
It seemed like such a waste to destroy an entire battle station just to eliminate one man. But Charlie knew that it was the only way to ensure the absolute and total destruction of Quasi-duck, once and for all.The saying, "beating them into submission until payday", is just golden...pun intended.
R.I.P. Snickers <3
Maybe you should post a screenshot too? I'm not sure if others are, but I'm having some trouble conceptualising this.
no need. Just move your mouse where a popup occurs. Then imagine that the popup doesn't go away when your mouse moves off the object. Then, a few more items that the mouse hovers over also do this. The screen starts to get a few static info bubbles that won't go away without refreshing the web page (F5).
It's hard to replicate the behavior since I don't know yet what triggers this glitch. If I encounter it again (I have already earlier today, so I expect I will again), I will try to post more on it including a screen shot.
But, I'm going to speculate that it's a java object ghost (or JavaScript ghost) from a "memory leak" (that's a term the developers should know enough to understand).
BTW, if no one on the dev team knows what a memory leak is, then Bytro needs to offer me a job as a game designer and programmer. Memory leaks ruin software usage and cause havoc to the current memory in non-protected memory in a computer as well as interfering with other application threads that might not be well-written themselves.
It seemed like such a waste to destroy an entire battle station just to eliminate one man. But Charlie knew that it was the only way to ensure the absolute and total destruction of Quasi-duck, once and for all.The saying, "beating them into submission until payday", is just golden...pun intended.
R.I.P. Snickers <3
Thanks @Diabolical, I got it pictured.
A memory leak is unlikely to have anything to do with it. It's simply that the javascript "listeners" aren't detecting the "mouse out".
That's not likely to be the cause unless there's something blocking the "signalers" from sending alerts...and there's no reason to assume that either.
I believe it's a memory issue. Maybe it's a memory leak or else just forgotten pointers.
It seemed like such a waste to destroy an entire battle station just to eliminate one man. But Charlie knew that it was the only way to ensure the absolute and total destruction of Quasi-duck, once and for all.The saying, "beating them into submission until payday", is just golden...pun intended.
R.I.P. Snickers <3
Post a Reply
Please log in to post a reply.