so just war bonds but you don't pay for gold, and just leads to more p2w, which almost everybody hates
Gold Mine
I have an idea that would make players able to get golds in rounds.
So we can have a gold mine, where random provinces per map produce some gold per day. At the day change who has the province gets, maybe 1000 golds.
Or on the Antarctica map all the bases make 1000 golds each per day which rewards good players with more gold.
Another idea is a gold mine building that could only be made in certain provinces and it would give the player who controls it a certain number of golds per day.
I think an idea like this where players can win extra gold offerings by conquering certain provinces or something else like that to get free gold would help players stay active more because everyone wants gold and this would be a way to get gold easier and faster.
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Interesting
Do you want Bytro to implement this?Goliath Coconut wrote:
Interesting
Where would the provinces be? Randomly dispersed in playable nations or controlled by AI? Would only make sense if they're in AI countries, and then the AI should be smarter than normal.
Good suggestion for the Antarctica maps, although 1000 per day is excessive. Maybe 500.
Should scrap the gold. 7.5k-ish war bonds per day instead makes sense, since it's non-transferrable from a game to another and does the job.
Yes, in random AI nations (not player) and especially on the bases map where the AI is smarter and has more units
That's also a good ideayahya_ wrote:
Should scrap the gold. 7.5k-ish war bonds per day instead makes sense, since it's non-transferrable from a game to another and does the job.
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