GOLD SPENDING OUT OF CONTROL

Riddle me thins developers. How is this game fair at all when literally someone (or some CO) can right out of the gate spend hundreds of dollars to buy so many troops that no one in the game (unless you match their spending) has a chance to compete? I totally get the pay to play game set up, but at some point that has to be better managed by the developers and management of BYTRO.

I have played this game for several years, and typically will spend gold on what I have earned or watched a video to earn, but having come out of a 4X game that the CO we were facing had HUNDREDS of Troops on day 1 and were at a strength of 18% when everyone else was at 2%. That is not right and frankly makes people want to quit before it even started.

HAVE YOU CONSIDRED HAVING GAMES WHERE NO GOLD SPENDING WAS ALLOWED OR LIMITED?????

If not, you should, just the same way you moderate all the other games. Otherwise you will just continue to lose your following. :wallbash

5 Replies

Perhaps a no-gold subscription service for some maps?... Once every 24hrs or once every 10th map, whatever.

Set a fee-per-day amount, and then set maximum time limits for each subscription map.

For example, a CoN map could have a 40-day price/fee, while a WaW map could have a 60-day price/fee, etcetera.

(Bytro and well-experienced players can determine the best amount of days for each map.)

A player would pay for all days up front for the specific map he wants to play (similar to how High Command is paid up front), and separate from any other maps he is currently playing or intends to play. Each subscription map would be a one-time purchase.

This would reduce the number of players who quit after a few days, and would attract and keep more users coming to Bytro. Overall revenue would increase.

There will always be players who are willing and can afford to use gold, and the current system will still be available to them.

Bytro is a business and needs to make money. But rather than have some players quit Bytro games completely because they are irritated with rich players using gold, this is a way for Bytro to keep more users, via a lower-tiered pricing mechanism.

Bytro's overall revenue would go up... 10%?... more?

I understand your frustration.

it's like competing in a marathon and someone comes with a bicycle.

But the Pay to Play explain too well the issue.

Also , if i am spending, it's because I want an advantage over someone not spending.

if you play to win, at some point you find yourself using gold, earned or bought , but you need to use them.

Maybe the only way to counter gold spending is play in Alliance and plan ahead carefully. But this is the hard way.

Don't know.

To me, if I have to fight someone who spend gold, I give up and start a new map, no regrets.

If I encounter a big gold spendeder I just accept that I will lose and fortify as much as I can to make them waste as much gold as possible. These types of players keep the game free for the rest of us so I am happy to do my part and drain there wallets as much as I can before they win. :)

Skeptical Husky wrote:

If I encounter a big gold spendeder I just accept that I will lose and fortify as much as I can to make them waste as much gold as possible. These types of players keep the game free for the rest of us so I am happy to do my part and drain there wallets as much as I can before they win. :)
A person who is fighting a particularly egotistical one, this is a good philosophy to have.

CarKing the 6th of the Abrahamic Caliphate

I'm about to quit this game because of excessive gold spending. He heals with gold while in a fight (ranged and planes), built up a huge stack in about 5mins from 1 city. I saw it happen right in front of me. A lot of people quit the map because of this guy. In less than 24hours he produced about 10 nukes. Nuking everybody with reckless abandon.

Sadly this game has become pay to win. I'm done.

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