Government and Policies

I love how this game is so inclusive and into the country you choose, but I think it would be cool if we could do something more, like in the Sid Meiers Cilivization series, you can control what ideals you go by, what government you have, how heavy you tax your people, or focusing on research. These are some things it would be great to see make it into Call Of War.

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I agree that some of these changes would have a great potential but most of them would probably be quite hard to implement...

You might think that but all it would really take is someone who knows how to code menus and when-do.

Taxes is probably the easiest of the suggestions to implement into the game along with the trade off. Higher taxes mean less morale. For the rest of the suggestions, What would they do? Research is something you must balance with territory advancement in this game, so we do not need a "focus" on research.

"White Fang knew the law well: To oppress the weak and obey the strong"
Jack London, White Fang
My parents once told me not to play with matches, so I built a flamethrower

Well as I mentioned in the cilivization series, you can choose to focus on economy, research, and production even if there is a limited amount of territory, it would be like turning a certain providence into a research base, banking facility, or just more production.

But back to my original topic, I know on most, if not all maps, certain countries start with names like communist Russia. This game usually is about changing history so I think it would be cool If the player could choose their style of government.

That would be cool. Some would be hard to implement, but would still be cool for certain maps.

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