-Make Getting Nukes later than day 40 in the 50-100 player Game.
-Add Sniper's (anti-Infantry) lv 1-6 research. must have Lv 2 infantry researched and lv 2 barracks as Prerequisite. high defense but low attack. forest/hill and mountain bonus 25% City bonus 50% Plains bonus -50%
500 food 750 goods 1250 man power 1500 money per unit
-Add Fighter-Bombers (lv 1-4 research) with 65% Fighter Stats 35% tactical bomber stats. must have lv 3 fighter and lv 3 Tactical bomber researched as a prerequisite. need lv 2 air field. 1500 goods 400 man power 1000 metal 1000 oil 8000 money per Unit
-Add ability to dock 1 commando to hide in 1 sub for covert amphibious Delivery operations. allowing 1 sub to approach a shore landing with 1 hidden commando undetected. Allowing commando to disembark undetected. Dis embark time for commandos Reduced to 1 hour.
-Make commando's Invisible to Empty Province LoS (Line of Sight) with 15% detection chance of commando in empty province. make commandos like submarines in detection behavior, only detectable by all Infantry types and militia but not armor. 50% detection chance by planes on patrol. can ambush Armored units.
- Add Engineers (infantry) lv 1-6. adding engineers to any army group boost movement speed from 5-35% on all terrain, depending on engineer level....... 1 engineer effective per 10 units in group
50% Higher Defense against armor than normal Infantry
750 food 1250 manpower 750 goods 250 metal 150 oil 1500 money per unit
prerequisite needed lv 2 barracks lv 2 Infantry
Experimental Mobile Land Fortress (Super Heavy Tank)
prerequisite: available day 36, need lv 3 Infrastructure, need heavy tank lv 2
infantry: attack 12 defense 14
Armor: Attack 15 defense 18
Air: defense 1.7
7 Replies
23 Dec 2016, 16:31
Tactical bombers are "fighter-bombers".
Commandos represent "Engineer" capabilities.
"Land fortresses" were a WWI idea. 10 of them were built by France, and never saw much action because they realized that they were huge wastes of resources and they were only useful for propaganda purposes (and that inevitably losing one would be a huge blow on public morale)
Well then nothing but negative from everyone always. You have all negative reviews but don't say anything positive about the other stuff you didn't even mention I don't like skeptics. I like critics so if you have nothing nice to say about my other ideas you didn't even mention. don't post. Because if you're going to criticize it Don't just criticize what you don't like or what you think doesn't work say something about the other stuff you can even mention stuff about at least say the positive half to.
24 Dec 2016, 12:57
And for the record engineers and commandos had entirely different jobs in WWII thus they should be separate
24 Dec 2016, 13:02
And one more thing Just to be intimidating I would put one land fortress In each of my large army groups With an engineer to speed it up. Add a crap ton of anti air, some infantry fodder and a bunch of SP arty or a bunch of antitank and huge tank division with it.
24 Dec 2016, 15:47
Drkrhinoc wrote:
-Make Getting Nukes later than day 40 in the 50-100 player Game.
this is how it worked before, they changed it to how it's now
Drkrhinoc wrote:
(anti-Infantry)
aka motorized infantry/mechanized infantry/fortress/artillery/tactical bomber, why would bother to create something that has so many counters?
Drkrhinoc wrote:
Add Fighter-Bombers
aka tactical bombers, as they are right now, it's easy to compare them to fighter-bombers, tactical bombers have more or less the 50% of a fighters air damage so... pretty much for what they are supposed to be, just tactical bombers aiming land units
Drkrhinoc wrote:
-Add ability to dock 1 commando to hide in 1 sub for covert amphibious Delivery operations. allowing 1 sub to approach a shore landing with 1 hidden commando undetected. Allowing commando to disembark undetected. Dis embark time for commandos Reduced to 1 hour.
pretty interesting, making subs like aircarriers but this would be commandocarriers xD
you can't do much with just 1 commando xD
Drkrhinoc wrote:
-Make commando's Invisible to Empty Province LoS (Line of Sight)
all units are somehow invisible for provinces where there's no unit in it
Drkrhinoc wrote:
(Super Heavy Tank)
users usually don't bother to create heavy tanks, why would they bother to create super heavy tanks?
too expensive, 2 heavy tanks would be stronger and cheaper
28 Dec 2016, 19:56
Drkrhinoc wrote:
Well then nothing but negative from everyone always. You have all negative reviews but don't say anything positive about the other stuff you didn't even mention I don't like skeptics. I like critics so if you have nothing nice to say about my other ideas you didn't even mention. don't post. Because if you're going to criticize it Don't just criticize what you don't like or what you think doesn't work say something about the other stuff you can even mention stuff about at least say the positive half to.
Sorry, but I'm an Engineer. It's how we scientists analyse any new idea, testing to see if we can find problems with it.
If we fail to find a problem, it means the idea was pretty good!
29 Dec 2016, 23:29
nemuritor98 wrote:
users usually don't bother to create heavy tanks, why would they bother to create super heavy tanks?
nobody realizes how strong heavy tanks are....oh well,
as far as i know, only the germans, japanese, and maybe the Chinese (from captured Japanese tanks) got a super-heavy tank during world war 2... and the german one is the level 3 heavy tank panzerkampfwagen 8 maus (German tech tree)...While the Japanese got O-I, which is the level 2 heavy tank in the Chinese/japanese tech tree.
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