I like this.
Heavy fighters
- with the new interceptor stats my opinion is that a new air unit should be introduced it would be a heavy fighter with more hp with longer range also less damage over all but its stats would lean towards defense to escort bomber aircraft. Whats your guys thoughts?
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Even though many countries anticipated their use and designed and built them before the war, heavy fighters weren't really succesful when put to the test of battle situation. Their dog fight performance was far inferior to single-engine fighters; during the battle of Britain, the Me-110's (heavy fighters) apparently even had to be escorted by Me-109's (light fighters). Most models were converted to other roles later in the war, notably night fighter (their bigger size and second crew member allowing on-board radar operation), fighter-bomber (geared towards battlefield support), and pathfinder/reconnaisance.
I'm not sure if we should implement an ineffective aircraft category into the game, even though the gameplay opportunities would be interesting.
That's another unit that could be added as "legacy", like Tankettes, Cavalry or Battlecruisers
Legacy units, as I envision it, are units available to some countries at the beginning of some historical scenario which would at the same time give some countries a very early edge, but that edge would not last as the legacy units cannot be upgraded and have to be fully replaced.
Of course, it should be pretty low in the to-do list.
I completely agree with you but the me 110 was effective when they added radar and made her a night fighterK.Rokossovski wrote:
Even though many countries anticipated their use and designed and built them before the war, heavy fighters weren't really succesful when put to the test of battle situation. Their dog fight performance was far inferior to single-engine fighters; during the battle of Britain, the Me-110's (heavy fighters) apparently even had to be escorted by Me-109's (light fighters). Most models were converted to other roles later in the war, notably night fighter (their bigger size and second crew member allowing on-board radar operation), fighter-bomber (geared towards battlefield support), and pathfinder/reconnaisance.I'm not sure if we should implement an ineffective aircraft category into the game, even though the gameplay opportunities would be interesting.
Very true on thatK.Rokossovski wrote:
notably night fighter
Right now it's the only role left in the game, i think it's a good idea
Night fighters were meant for fighting strategic bombers; tactical operations needed daylight. But, since our implementation of the strategic bomber is kinda... erm... flawed? Do we really need a specific unit to fight it?
Strategic bombers flawed???!??!??!? what do you mean. They are my most produced unit. I spam them when I want to take out SPAA and interceptors. why would anyone ever use a different unit for warfare?
I dont trying to say se need a night fighter since the game Is not complex enought to add night/day ciclesK.Rokossovski wrote:
Night fighters were meant for fighting strategic bombers; tactical operations needed daylight. But, since our implementation of the strategic bomber is kinda... erm... flawed? Do we really need a specific unit to fight it?
What I'm trying to say Is the game need a long range scort fighter to give strat and tac bombers some defence against interceptor.
Bcuz this Is one of Main problems of bombers having More range than interceptor.
I'm not into real life roles with this topic, but instead I'm into game balance.
Now freezy say that the strat bombers Will be buffed (probably un feb) so there Is a chance of they being useful, but the lack of antiair defence Is still there.
no whowh, right now strat bombers are not a good unit, every player on a competitive level know this. If you win with strat bombers, probably you have never fight AND win against players who doesn't sleep on a balance mapwhowh wrote:
Strategic bombers flawed???!??!??!? what do you mean. They are my most produced unit. I spam them when I want to take out SPAA and interceptors. why would anyone ever use a different unit for warfare?
Lol, I think somebody got his leg pulled)))Danieliyoverde123 wrote:
K.Rokossovski wrote:
no whowh, right now strat bombers are not a good unit, every player on a competitive level know this. If you win with strat bombers, probably you have never fight AND win against players who doesn't sleep on a balance mapwhowh wrote:
Strategic bombers flawed???!??!??!? what do you mean. They are my most produced unit. I spam them when I want to take out SPAA and interceptors. why would anyone ever use a different unit for warfare?
Lol I'm a idiot askdaskdasksdkadkakdkska
I hope Zerstörer is also implemented.
this is a good idea but if heavy-fighter exists, it is gonna be expansive and will make tactical bombers stronger and some players might even come with less use of normal fighters or not at all. This unit will probably have great impact on aerial warfare but still I would love to have heavy fighter in my air-force.
Tacticals are OP enough. No, thanks.
Well intercepors gain range, greater health, and are dealing more damage by every level up.imperialtiger4 wrote:
- with the new interceptor stats my opinion is that a new air unit should be introduced it would be a heavy fighter with more hp with longer range also less damage over all but its stats would lean towards defense to escort bomber aircraft. Whats your guys thoughts?
I don't believe that unit will find it's purpose in game.
Agreed, we don't need more airplanes, there are plenty right now. I barely research half of them in a game.
Too many armor units as well. I've never built a tank destroyer on purpose.
And it would be cool to combine AA and motorized AA, so I can upgrade later in the game. Researching both it's impractical, too much time, too many resources.
Never built a TD? You're missing out. Easily the best armoured vehicle.
I don't think there's too many units. Having a diverse array to choose from allows for different playstyles. And using uncommonly used units lets you catch enemies off-guard.
Pine of England wrote:
Never built a TD? You're missing out. Easily the best armoured vehicle.
Can you elaborate?
To me, it's an overpriced AT gun.
1. Both are great at armor defense, terrible at everything else.
2. Both are slow. Yeah, the TD is a bit faster, but not by enough.
3. Both are hidden units, great at setting an ambush in forests and cities.
Why pay more resources, especially oil, to research and build an ambush defender?
Why burn oil every day on a unit that's sitting still waiting for a tank to stumble into it?
1° TD had more HP.
2° TD had heavy armor class Soo tanks in general do very low damage against them, in comparison with AT.
3° even if deals more damage on defense their offensive damage against armor it's high enought to be a offensive unit if it's properly supported with anti infantry units.
Just to add we don't need a fighter bomber or a stronger version of a fighter but a long range scort fighter would be very useful if you rely on bombers and your enemy on interceptor.
No necessary tho
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