The United States and British airborne divisions had organic access to 57-mm antitank guns. They could be, and were, transported by glider.
Helicopters
I think an interesting unit to add would be the helicopter. They would be special by having moderate scouting abilities but they wouldn't need an airfield to take off. I know it might kinda suck but an interesting idea nonetheless in my opinion.
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Anti Tank guns, ok. How many? You do realize that small amounts of AA, Mortars and Anti Tank are probably imbedded in Infantry and paratroopers already? Where do you think their AA and Armored damage comes from? Anyhow, those gliders didn’t transport artillery, or Anti air guns though, did they? What’s the point of having this one thing…? Especially considering that there probably weren’t enough dropped in one go to constitute an entire unit.Daniel_Phelps wrote:
The United States and British airborne divisions had organic access to 57-mm antitank guns. They could be, and were, transported by glider.
CarKing the 6th of the Abrahamic Caliphate
Yes, for example, British First Airborne division at Arnhem included a full regiment of light artillery.
No sign of helicopters though.
How many pieces of light (which may not be the same type as in game) artillery is used, though? Is it enough for one in game unit? And how common was this, is it enough so that most paratrooper units could actually have it…?K.Rokossovski wrote:
Yes, for example, British First Airborne division at Arnhem included a full regiment of light artillery.No sign of helicopters though.
CarKing the 6th of the Abrahamic Caliphate
75 MM pack howitzers and 57 mm At guns were transported by gliders to support airborne operations
American Airborne field Artillery units in WWII Primarily Deployed the M1A1 75mm Pack howitzer
Too lazy to look it up right now, but "a regiment" is "a regiment" and "howitzer" is "artillery". Usually "light" units had a few more pieces (guns) than "medium" or "heavy" units, like 6 vs. 4 or smth like that, not sure about airborne arty though.Carking the 6th wrote:
How many pieces of light (which may not be the same type as in game) artillery is used, though? Is it enough for one in game unit? And how common was this, is it enough so that most paratrooper units could actually have it…?K.Rokossovski wrote:
Yes, for example, British First Airborne division at Arnhem included a full regiment of light artillery.No sign of helicopters though.
You are correct. At least in the case of U.S. parachute infantry divisions, those weapons were part of antitank companies that were an organic component of battalions. They weren't their own battalion-level formation. I cannot speak to the equivalent U.K. division.Carking the 6th wrote:
Anti Tank guns, ok. How many? You do realize that small amounts of AA, Mortars and Anti Tank are probably imbedded in Infantry and paratroopers already? Where do you think their AA and Armored damage comes from? Anyhow, those gliders didn’t transport artillery, or Anti air guns though, did they? What’s the point of having this one thing…? Especially considering that there probably weren’t enough dropped in one go to constitute an entire unit.Daniel_Phelps wrote:
The United States and British airborne divisions had organic access to 57-mm antitank guns. They could be, and were, transported by glider.
I'm just imagining what CoW would be like if you could mix and match support companies. Imagine you can produce a inf unit with support AA or AT, or a mech inf unit with recon. Definitely not gonna happen, but a cool idea, since you can create units with really good stats and traits (strength of a mech inf, view range of an AC), just for a price increase. Unbalanced for sure tho, but brings more customization to the table.
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